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| 06:29 |
MTDiscord |
<paradust> I added native build and game tests, using rootless podman + gVisor as the sandbox: https://lci.dustlabs.io/#/console |
| 06:35 |
MTDiscord |
<paradust> So far 39 game failures, 23 of which are from random_mod_load_order being set in the debug build (this indicates missing dependency declarations) |
| 08:22 |
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| 10:05 |
MTDiscord |
<.zenonseth> what's your plan about this going forward -e.g include mods? because that's the kind of work I was looking into and it would be better to avoid overlap. So far as i can tell this is running commits against the games, which isn't quite my goal (I'm more interested in mods/games checking against existing engines), so just wanted to check |
| 10:18 |
MTDiscord |
<.zenonseth> (probably should have posted this in cdb channel, moving convo there) |
| 11:05 |
[MatrxMT] |
<y5nw> So what is the state with #17454 now? Can we merge it today or is it too late? (Note that it does not affect engine translations/Weblate) |
| 11:05 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17454 -- Implement support for translating to English and using English as an intermediate language by varttist |
| 11:06 |
Krock |
merging it in 10 minutes |
| 11:06 |
Krock |
then let's enter Feature Freeze |
| 11:08 |
MTDiscord |
<.zenonseth> driven by the Nov. 1st deadline, #17654 would be good to get in too - its more maintenance |
| 11:08 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17654 -- Bump Android build target SDK to 36 + opt out of predictive back by ZenonSeth |
| 11:08 |
Krock |
that can go in just fine during the feature freeze |
| 11:09 |
MTDiscord |
<.zenonseth> ok, good |
| 11:09 |
Krock |
as well as any hotfixes revealed during the RC test period |
| 11:10 |
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| 11:14 |
Krock |
what's special about this release? code sanity fixes, lighting API, libzip dependency, texture pack priorities, emscripten improvements, listimages[], performance improvements |
| 11:16 |
Krock |
merging ... |
| 11:19 |
sfan5 |
you can edit non-editable textareas on android |
| 11:26 |
Krock |
interesting. I currently do not see any path that would allow that in CGUIEditBox |
| 11:29 |
Krock |
sfan5: would you like to have that fixed before the RC build? I wouldn't consider it a blocker |
| 11:31 |
sfan5 |
not urgent. I'll work on a fix |
| 11:45 |
Krock |
forum post prepared. testing the newest windows builds ... |
| 11:45 |
Krock |
sfan5: would you please be so nice to update the /topic ? |
| 11:45 |
|
Topic for #luanti-dev is now FEATURE FREEZE IN EFFECT. Luanti (fka Minetest) core development and maintenance. Chit-chat goes to #luanti | https://dev.luanti.org/ https://irc.luanti.org/ https://github.com/luanti-org |
| 11:45 |
sfan5 |
like this? |
| 11:46 |
Krock |
thanks |
| 11:57 |
Krock |
Windows build works. Will tag and publish the release + forum post. any objections? |
| 11:58 |
sfan5 |
sounds fine |
| 11:59 |
Krock |
~tell SFENCE Would you please be so nice to provide the macOS builds for 5.18.0-rc1 ? Thank you. |
| 11:59 |
ShadowBot |
Krock: OK. |
| 12:01 |
Krock |
done |
| 13:49 |
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| 18:48 |
MTDiscord |
<.zenonseth> hey for the long term prioritization of PRs, how would the devs feel about using a gh project - I haven't quite used them before but it looks like it could allow for ordering for prioritization purposes? No idea if this has been discussed before. There's a way you can add a custom project number field like say like "Votes" that only members can edit, and thus PRs can be prioritized. (this is my own repos view for issues since i don't |
| 18:48 |
MTDiscord |
have PRs open: https://x0.at/xSck.png). |
| 18:50 |
MTDiscord |
<.zenonseth> projects can also be private apparently just fyi |
| 19:42 |
Krock |
the formspec priority list exists, though it's not used any more. a similar list could be added if needed. |
| 20:15 |
MTDiscord |
<.zenonseth> the reason i'm asking its just that other than small PRs like bugfixes, I don't know what to put time into reviewing going forward, My first thought was all the one-approval PRs, but not sure |
| 20:19 |
[MatrxMT] |
<Zughy> Oldest PRs are also a good call |
| 20:40 |
MTDiscord |
<luatic> i would also appreciate more prioritization. i don't really care about how (labeling is also fine by me), but currently we basically only have "high priority" and "low priority" which are applied to few PRs / issues. |
| 20:40 |
MTDiscord |
<luatic> so 90% of things just sit in this awkward inbetween space without any attached prioritization. |
| 20:41 |
MTDiscord |
<luatic> i can try to prioritize by reactions but that's often not ideal |
| 20:42 |
MTDiscord |
<luatic> random idea: add a label "important" or so that can be applied liberally by team members |
| 20:43 |
MTDiscord |
<luatic> without any strings attached, just a hint for "someone (who can label things) finds this important" |
| 20:44 |
MTDiscord |
<.zenonseth> i think the projects can also be made to count say thumbs-up reactions on open PRs (or issues prob separate project is best) - or even filter only thumbs up by the team |
| 20:44 |
MTDiscord |
<luatic> i'm sure projects also work fine |
| 20:45 |
MTDiscord |
<luatic> in the end it's just important that we prioritize more |
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