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01:05 |
cheapie |
Random hotel project in Bonnthal on VE-C, one of the stairwells: https://cheapiesystems.com/media/images/screenshot_20250408_200345.png |
01:06 |
cheapie |
It does have two FSAEs, of course I don't have the proper signage for those but this'll do: https://cheapiesystems.com/media/images/screenshot_20250408_200404.png |
01:06 |
cheapie |
Machine room for that one is a bit cramped: https://cheapiesystems.com/media/images/screenshot_20250408_200415.png |
01:12 |
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04:09 |
[MatrxMT] |
<Blockhead256> pgimeno: I probably would have put in a mod to alias footprints to grass (one alias per grass type) and called it a day |
04:16 |
[MatrxMT] |
<Blockhead256> usr_40476: For some reason I found a copy of https://github.com/Montandalar/handrange on my drive. No guarantees over whether it works, but it will add a setting... |
04:18 |
[MatrxMT] |
<Blockhead256> mineclonia and voxelibre have their own settings for the hand under the Games settings section |
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18:41 |
germ |
Yo. |
18:42 |
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18:56 |
Krock |
Yo. |
19:05 |
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19:06 |
wrrrzr |
How i can serve that my entity collide with entity or node? |
19:06 |
wrrrzr |
I try moveresult but it empty when i collide with entity |
19:22 |
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[MatrxMT] |
<Bracket> ? |
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