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| 06:12 |
ireallyhateirc |
Nice to see you've changed the "MTG ghost town castle" screenshot to something more appealing |
| 06:13 |
ireallyhateirc |
as for the missed release deadline - Luanti CEO is not gonna be happy about that, we'll definitely hear about this during the next weekly zoom call |
| 06:20 |
SwissalpS |
Luanti uses closed source Zoom? why not jit.si |
| 06:21 |
[MatrxMT] |
<Blockhead256> CEO of Luanti: photo not found |
| 06:21 |
[MatrxMT] |
<Blockhead256> jitsi is good though |
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Guest93 |
luanti |
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| 13:01 |
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| 13:29 |
MTDiscord |
<luatic> i wonder whether we could establish some kind of convention for scraping luanti servers |
| 13:30 |
[MatrxMT] |
<Blockhead256> scraping what? search-engine-like bot clients? |
| 13:30 |
MTDiscord |
<luatic> like for example right now i want to scrape them to see what mesh and visual_scale node def fields are in use to make sure i'm not missing anything when fixing some ugly bugs |
| 13:30 |
MTDiscord |
<luatic> i will probably repurpose https://github.com/LizzyFleckenstein03/texmodbot |
| 13:31 |
[MatrxMT] |
<Blockhead256> there's the de facto from texmodbot |
| 13:31 |
[MatrxMT] |
<Blockhead256> I think it's basically like browser useragent strings |
| 13:31 |
MTDiscord |
<luatic> yeah |
| 13:31 |
MTDiscord |
<luatic> but a convention would be good |
| 13:31 |
MTDiscord |
<luatic> websites have robots.txt |
| 13:32 |
MTDiscord |
<luatic> fun fact, i've seen anticheat mods which disallow texmodbot lol |
| 13:32 |
[MatrxMT] |
<Blockhead256> could have a robots.txt in the media payload |
| 13:37 |
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| 14:19 |
sfan5 |
@luatic I scraped all public servers a while ago (+ nodedef & itemdef) but threw the results and scripts away |
| 14:27 |
sfan5 |
it was however literally just a normal client with a patch to dump the necessary stuff and disconnect after receiving it; plus video_driver = null and a bash script |
| 14:47 |
MTDiscord |
<luatic> yeah that makes sense, i'll probably do that |
| 14:47 |
[MatrxMT] |
<Blockhead256> speaking of the devil, texmodbot joined linuxforks |
| 14:47 |
MTDiscord |
<luatic> oh so something did happen |
| 14:48 |
[MatrxMT] |
<Blockhead256> then timed out |
| 14:49 |
MTDiscord |
<luatic> yeah i ran a thing, but something is off with the packet handling and i'm not sure what and won't debug it now |
| 14:49 |
MTDiscord |
<luatic> i'll do what sfan suggested |
| 14:50 |
cheapie |
luatic: I've seen anticheat mods even stricter than /that/, at one point I joined some random server with my usual client (version string along the lines of "5.12-dev-<commit hash>-dirty") and got banned for *that* |
| 14:51 |
cheapie |
Not a server I cared about in the slightest (and it let me look around for ~10 seconds first, there was nothing to see) so it was more just funny than anything else |
| 14:51 |
MTDiscord |
<luatic> yep, i've seen that too, had to patch my little brother's luanti 5.12-dev build (wasn't even a dirty one) to pretend to be 5.12 ;) |
| 14:52 |
sfan5 |
aha I found the commit at least https://0x0.st/8vq7.txt |
| 14:52 |
cheapie |
This is part of why I like mostly just having to moderate a creative server, no such thing as cheating :P |
| 14:54 |
MTDiscord |
<luatic> thanks that's useful |
| 14:57 |
sfan5 |
maybe it's worth preserving the results this time |
| 14:57 |
sfan5 |
tho pushing nodedef and itemdef could be considered copyright infringement(?) |
| 14:57 |
sfan5 |
publishing* |
| 14:58 |
sfan5 |
or maybe fair use if you consider that things like the internet archive exist too |
| 14:59 |
sfan5 |
if someone is really bored it would be kinda useful to have the ability to convert a dumped nodedef/itemdef back into Lua code |
| 14:59 |
sfan5 |
since that allows (mostly) cloning arbitrary areas on servers as read-only snapshots without having to hunt down mods |
| 15:00 |
[MatrxMT] |
<Blockhead256> you can replicate the nodes and their basic properties, but you can't get just get a copy of the Lua methods |
| 15:01 |
[MatrxMT] |
<Blockhead256> and for mods like Advtrains with a bunch of storage, map saving doesn't capture that |
| 15:01 |
sfan5 |
sure, but it is possible to perfectly replicate the *looks* of nodes |
| 15:02 |
sfan5 |
and entities too if someone were to put in the work to capture them |
| 15:15 |
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| 15:35 |
MTDiscord |
<luatic> anyways i'm running the thing right now if anyone is wondering why LuaticBot is connecting |
| 15:36 |
MTDiscord |
<luatic> it turns out that there are many doors and hands |
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