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IRC log for #luanti, 2025-06-05

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All times shown according to UTC.

Time Nick Message
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00:47 repetitivestrain redundantcc: if i haven't made myself clear, i'm speaking of the New World dialog
00:49 MTDiscord <redundantcc> repetitivestrain: yeah I figured from context.
00:49 MTDiscord <redundantcc> Though I still feel we need a better system for registrating New World Generation types that aren't just hard coded in.
00:50 repetitivestrain Why would it be necessary or problematic to create a new Lua environment per game when one is only needed when creating a new level
00:54 MTDiscord <redundantcc> So I'm confused by the terminology new level, since that could be referring to Y levels or World save data, but for me the biggest issue comes from the fact that you want to sandbox the more restrictive mod code from the less restrictive main menu code. However if it were up to me I would just use a setting in a configuration file somewhere like conf  generator_extends= singlenode generator_name=multinode
00:55 repetitivestrain Sorry, I meant world
00:55 repetitivestrain Minecraft refers to them as levels
00:55 MTDiscord <redundantcc> Sorry for the formatting, I'm typing on a tic tac
00:55 MTDiscord <redundantcc> Yeah no worries I figured
00:55 repetitivestrain anyway that won't suffice for the simple reason that our map generator is capable of providing more options than the default dialog supports
00:55 repetitivestrain "singlenode" is pretty meaningless
00:56 MTDiscord <redundantcc> But from a design perspective it seems entirely doable, it's just the kind of thing that would get debated before it ever got an implementation. Less of a design issue and more of an issue of people not liking their bike shed painted a certain color permanently via API backwards compatibility
00:57 MTDiscord <redundantcc> Which is I would guess where singlenode got its name
01:00 MTDiscord <redundantcc> The beauty of the config solution is it you don't even have to change any code, only the menu API reads that part of the config. The code itself actually just sets the world generator to your extension, and the code is basically transparent in terms of necessary updates to get functionality. It's mostly just a ux Improvement so when you enable a mod it actually acts like it's adding a world gen type, rather than instructing you to pick a
01:00 MTDiscord pre-existing World Gen type to override
01:01 MTDiscord <redundantcc> Or in other words it's an aesthetic change rather than a code one, where you add two lines to your config file and the menuing system is just better/ more intuitive
01:01 MTDiscord <redundantcc> But all that complexity has to go somewhere, and I can understand if they don't want to take on more technical debt to have a better product.
01:01 MTDiscord <redundantcc> Especially if they give away that product for free.
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04:13 [MatrxMT] <Blockhead256> singlenode can be configured to place nodes other than air, but only one kind, hence the name
04:14 [MatrxMT] <Blockhead256> luanti is a do-ocracy, so think about what you want in a new world dialogue revamp and prototype it. Maybe it won't get immediately shot down in review
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07:26 matteobin Good morning everyone!
08:00 [MatrxMT] <Bracket> Hello
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13:45 matteobin What is your favourite Minecraft-like Luanti game and why?
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14:23 [MatrxMT] <Bracket> Isn't mineclone and voxellibre the only ones
14:27 [MatrxMT] <Blockhead256> there are a few smaller ones like https://github.com/rollerozxa/minecraftnt-classic
14:33 [MatrxMT] <Bracket> <strikethough> little ones dont count </strikethough>
14:36 matteobin I played Mineclonia as well.
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15:32 Helenah rubenwardy: Hi, I searched for "minetest semi-official steamdeck" in community layouts of steam input but nothing comes up.
15:33 Helenah Note, I am using an xbox controller on a PC, not a steam deck, I figured I could remap it.
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21:19 Juri There is a staggering amount of 6329 accounts in my auth database that show "last_login" -1
21:20 Juri I have no experience with cleaning up accounts as you can tell. Is it safe to just delete these entries while the server is not running or should I use `core.remove_player_auth(name)` instead?
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22:06 sfan5 it just does the exact same
22:10 Juri Okay that's cool, doing it with one SQL query is way faster and simpler than doing it with a mod
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