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04:39 |
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04:41 |
sdzen |
*peeks in* |
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05:16 |
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05:16 |
Trel |
Is there a way to turn off the black outline on the block I'm pointing at? |
05:16 |
Trel |
It ruins the immersion in the mode I'm playing |
05:17 |
[MatrxMT] |
<Blockhead256> Trel: Settings > Graphics and Audio > Graphics . Node highlighting from box to none |
05:17 |
Trel |
Does that need a restart to take effect? |
05:18 |
MTDiscord |
<redundantcc> https://cdn.discordapp.com/attachments/749727888659447960/1382589748387774557/2025-06-12_01_18_20-Luanti_5.12.0_Main_Menu_OpenGL_4.6.0.png?ex=684bb48b&is=684a630b&hm=84f824d686a7b9003930650dffcf27a4892a726b664687144e837e80b51b2822& |
05:18 |
Trel |
There's none, box, halo, but no change when I choose any of them |
05:18 |
[MatrxMT] |
<Blockhead256> should only need to leave the world and re-enter the world, not close the program |
05:19 |
Trel |
ah, didn't realize I had to leave for graphics changes to take effect |
05:19 |
Trel |
Thanks |
05:19 |
[MatrxMT] |
<Blockhead256> the game isn't clear about what needs a program restart or a rejoin yeah |
05:24 |
MTDiscord |
<redundantcc> It almost never needs to restart, and every time it does it will segfault for you 😆 |
05:25 |
MTDiscord |
<redundantcc> just reload the world/server and most times the new seting will take place |
05:25 |
[MatrxMT] |
<Blockhead256> segfault? I can't say that happens to me, but then I'm not changing settings much |
05:26 |
MTDiscord |
<redundantcc> because your on linux... |
05:26 |
[MatrxMT] |
<Blockhead256> windows segfaults? is that a reported issue? |
05:28 |
MTDiscord |
<redundantcc> its an observation, I have no logs, no way to debug, nothing to report, but I maintain a client and its the biggest share of the reports I get |
05:29 |
MTDiscord |
<redundantcc> If me or my team ever figure out why I'll pass it up the chain... If |
05:31 |
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05:35 |
Trel |
One other question, is there any way to hide the hud, but still show the held item? |
05:37 |
MTDiscord |
<redundantcc> If remember the ui is all or nothing, at least from the built-in keybind... you can always mod the client or ask for better csm tho... |
05:37 |
[MatrxMT] |
<Blockhead256> not with the usual keybinds, you need some way to hide the hotbar that uses Lua as part of the game or mods |
05:38 |
MTDiscord |
<redundantcc> if you have access to the sever mods you can with api calls yes. not client side tho. |
05:38 |
[MatrxMT] |
<Blockhead256> probably possible with client mods "CSMs" as redundantcc says, those can access a table of HUDs |
05:39 |
MTDiscord |
<redundantcc> can thy??!? |
05:39 |
MTDiscord |
<redundantcc> *they |
05:39 |
[MatrxMT] |
<Blockhead256> core.hud_get_all() - but I have no idea if that's just the CSMs environment's own HUDs (probably) |
05:39 |
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05:40 |
MTDiscord |
<redundantcc> Oh no, I may actually read documentation... |
05:41 |
MTDiscord |
<redundantcc> Thats crazy. |
05:41 |
[MatrxMT] |
<Blockhead256> the horror |
05:41 |
MTDiscord |
<redundantcc> that's such a useful feature, I love it |
05:41 |
MTDiscord |
<redundantcc> oh I'm making a new csm |
05:42 |
MTDiscord |
<redundantcc> I don't need sleep, I need a client settings menu! |
05:43 |
[MatrxMT] |
<Bracket> can csms override inventory formspec? |
05:44 |
MTDiscord |
<redundantcc> yesn't |
05:44 |
MTDiscord |
<redundantcc> you can open a formspec after the server sent you one, or at least i think. |
05:45 |
MTDiscord |
<redundantcc> i just use .inv |
05:45 |
MTDiscord |
<redundantcc> don't know how intentional that is tho |
05:45 |
[MatrxMT] |
<Blockhead256> core.register_on_inventory_open(function(inventory)) - I assume you can use this to intercept and ignore the server's inventory, but again, half of CSMs is just figuring stuff out DIY |
05:46 |
MTDiscord |
<redundantcc> now it gonna get pached, damn... |
05:47 |
[MatrxMT] |
<Blockhead256> why do you think that? |
05:48 |
MTDiscord |
<redundantcc> nothing, just vibes... |
05:51 |
MTDiscord |
<redundantcc> I wanna do cool things, i wanna share them, but if they knew half the things i can do with csm they'd call me mad for creating a 3d renderer just to have hud backed node esp... and they'd patch it.. because i would... |
05:51 |
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05:51 |
[MatrxMT] |
<Blockhead256> they don't care about CSMs, they hardly touch that part of the code, as borne out in the git logs for client_lua_api.md |
05:52 |
[MatrxMT] |
<Blockhead256> depends entirely on whether the hackery is actually abuse or just creative use |
05:52 |
MTDiscord |
<redundantcc> maybe, but "apathy is it's own sin" |
05:53 |
MTDiscord |
<redundantcc> anyway good luck |
05:54 |
[MatrxMT] |
<Blockhead256> glhf |
06:02 |
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06:30 |
MTDiscord |
<redundantcc> I guess they are improving thing, I think I like being wrong... #14042 |
06:30 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/14042 -- Add function to get all hud elements by cx384 |
06:31 |
MTDiscord |
<redundantcc> maybe we'll merge our changes soon... |
06:31 |
[MatrxMT] |
<Blockhead256> very slowly, like I was looking at the git log for client_lua_api.md and it basically hasn't changed at all since the rename to luanti |
06:33 |
MTDiscord |
<redundantcc> can you link it, I would like to read it. |
06:33 |
MTDiscord |
<redundantcc> this? |
06:33 |
MTDiscord |
<redundantcc> https://github.com/luanti-org/luanti/commits/master/doc/client_lua_api.md |
06:34 |
[MatrxMT] |
<Blockhead256> uhh well I just get it through `git log doc/client_lua_api.md`, but yeah that's the page where you can ask github for that info |
06:34 |
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06:56 |
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06:57 |
Hohol-Leksij |
Hello |
07:25 |
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08:59 |
MTDiscord |
<nexus.r21> Hi |
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rebka |
gm |
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19:51 |
Trel |
I noticed the title says (opengl) when I play. Does that imply there's other options like vulkan? |
19:53 |
MTDiscord |
<tx_miner> you can select one of 3 video drivers in settings: opengl, opengl3 and ogles2 |
19:54 |
MTDiscord |
<wsor4035> previously direct3d, software but they where both varying levels of broken |
19:55 |
MTDiscord |
<wsor4035> isnt there stull a null driver or something? not that you actually want to use it |
19:55 |
MTDiscord |
<tx_miner> I dont think so(?) |
19:56 |
MTDiscord |
<tx_miner> i might be wrong tho |
19:56 |
Krock |
the null driver exists |
19:56 |
MTDiscord |
<tx_miner> ok i was wrong lol |
19:57 |
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19:58 |
Trel |
Is it a UI option or a config file somewhere? |
19:59 |
MTDiscord |
<tx_miner> in minetest.conf or in the settings menu under advanced |
19:59 |
Trel |
ah ok, thx |
19:59 |
MTDiscord |
<tx_miner> np |
19:59 |
Krock |
https://github.com/luanti-org/luanti/blob/master/src/client/renderingengine.cpp#L111-L126 |
20:00 |
MTDiscord |
<wsor4035> iirc the ideal is to eventually toss the opengl driver and have just opengl3, ogeles2 |
20:00 |
Krock |
there is basically no use-case for the null driver in the client. The server operated independent of the GUI part |
20:01 |
Krock |
*operates |
20:03 |
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20:29 |
MTDiscord |
<luatic> Krock: the null driver is sometimes useful for headless client applications, e.g. i used it when collecting node defs with meshes from servers. |
20:35 |
[MatrxMT] |
<Bracket> Is that legal? What if they are copyrighted? |
20:42 |
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21:30 |
sfan5 |
i don't think downloading copyrighted content is illegal |
21:30 |
sfan5 |
you just can't share or use it |
21:35 |
ireallyhateirc |
you can share it with family and friends as long as you don't charge money for it |
21:36 |
ireallyhateirc |
tho this doesn't work for software |
21:42 |
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23:49 |
MTDiscord |
<jordan4ibanez> https://tenor.com/view/cat-cat-meme-cat-stare-cat-shocked-stare-gif-1398922735574533156 |
23:49 |
MTDiscord |
<jordan4ibanez> What if the copyrighted material is used by staring at it? Like the example provided |
23:51 |
MTDiscord |
<jordan4ibanez> Shh, don't tell anybody but... #ff671f |
23:53 |
MTDiscord |
<jordan4ibanez> Do you think home depot will copyright claim this? https://youtu.be/iOmJ9dvYRb0 |