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Message |
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| 12:14 |
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| 12:15 |
onexused |
I just started playing Asuna game. It looks like mined nodes are not automatically added to inventory, unlike Minetest-game. How could I enable this? |
| 12:17 |
[MatrxMT] |
<Blockhead256> that's actually the default behaviour of the engine, so you would need to remove something from Asuna that causes them to instead drop on the ground as entities |
| 12:18 |
onexused |
It comes with a lot of mods enabled by default. I'm not sure where I'd start looking : \ |
| 12:19 |
onexused |
Oh, wait. How about the mod called "item_drop" -.- |
| 12:30 |
onexused |
Nice. My hackish hack seems to have worked. Thanks for the prompt. |
| 12:31 |
[MatrxMT] |
<Blockhead256> np |
| 12:31 |
[MatrxMT] |
<Blockhead256> if you want to be slightly cleaner: you can enable mods of the same name as a game, so you could have an empty one of the name of the one want to remove and load that. That's per world though |
| 12:46 |
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| 13:39 |
MTDiscord |
<redundantcc> How open is the core development team to the idea of enabling clients to receive redefinitions of items and nodes. |
| 13:40 |
MTDiscord |
<redundantcc> It's one of the major blockers the ability to dynamically reload mods and I think it could be interesting to have games with custom nodes that don't require server restarts? |
| 13:43 |
MTDiscord |
<redundantcc> Actually never mind, I can reuse the packet next year. |
| 13:43 |
MTDiscord |
<redundantcc> I'll just do it myself when I get the chance. |
| 15:42 |
ireallyhateirc |
do you think that mid/high-ish poly cartoony models will clash wit luanti aesthetics? |
| 15:44 |
[MatrxMT] |
<birdlover32767> it depends if other models are low or high poly |
| 15:44 |
[MatrxMT] |
<birdlover32767> some are but some are not |
| 15:46 |
[MatrxMT] |
<birdlover32767> if this is for a modpack or server then make sure it fits in |
| 15:54 |
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| 15:55 |
[MatrxMT] |
<Blockhead256> mid and highpoly clashes with Minetest Game and Minecraft aesthetics, but not with "Luanti aesthetics", which isn't very strongly defined, since it's just a game engine |
| 16:06 |
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| 16:09 |
Krock |
please make a low-poly sphere that doesn't look bad |
| 16:29 |
ireallyhateirc |
it's not a mod pack, I'm making my own game so I have total control over polygon counts |
| 16:29 |
ireallyhateirc |
but stuff like furniture is 500-1000 triangles |
| 16:29 |
ireallyhateirc |
while my character is 20-25K |
| 16:48 |
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| 17:22 |
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| 17:27 |
ireallyhateirc |
My issue with "luanti aesthetics" is that everything looks like minecraft thanks to the lack of material support |
| 17:28 |
ireallyhateirc |
I'd like to stylize my game a little more to run away from "this looks like roblox" vibe |
| 17:38 |
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| 17:38 |
[MatrxMT] |
<birdlover32767> if it's your own game then do whatever you want |
| 17:46 |
ireallyhateirc |
the engine needs to let me first |
| 17:59 |
Krock |
roblox --> ronodes |
| 18:00 |
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| 18:06 |
cheapie |
A really terrible block-building game someone made in Roblox is actually what got me interested in this whole genre in the first place |
| 18:14 |
DaliborFox |
I'm pondering if I should give a mildly expanded minetest_game another go, now that I have a computer that can actually handle it |
| 18:16 |
* cheapie |
emits a few mod-soup games at DaliborFox |
| 18:16 |
DaliborFox |
I'm actually a fan of minimalism |
| 18:16 |
DaliborFox |
but mesecons is a must, for instance |
| 18:18 |
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| 18:18 |
ireallyhateirc |
minimalism is fun until you actually need to design an appealing character that is not made out of 6 cuboids |
| 18:18 |
DaliborFox |
the keyword here is need |
| 18:19 |
DaliborFox |
I don't :P |
| 18:20 |
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| 18:21 |
* DaliborFox |
wouldn't even if he was paid to, since he sucks at design |
| 19:28 |
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| 20:24 |
[MatrxMT] |
<birdlover32767> or, roblox -> ronodez |
| 20:24 |
[MatrxMT] |
<birdlover32767> since it's blox instead of blocks |
| 21:41 |
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| 22:00 |
MTDiscord |
<the4spaceconstants2181> yep |
| 22:04 |
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