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IRC log for #luanti, 2025-07-26

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All times shown according to UTC.

Time Nick Message
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12:15 onexused I just started playing Asuna game. It looks like mined nodes are not automatically added to inventory, unlike Minetest-game. How could I enable this?
12:17 [MatrxMT] <Blockhead256> that's actually the default behaviour of the engine, so you would need to remove something from Asuna that causes them to instead drop on the ground as entities
12:18 onexused It comes with a lot of mods enabled by default. I'm not sure where I'd start looking : \
12:19 onexused Oh, wait. How about the mod called "item_drop" -.-
12:30 onexused Nice. My hackish hack seems to have worked. Thanks for the prompt.
12:31 [MatrxMT] <Blockhead256> np
12:31 [MatrxMT] <Blockhead256> if you want to be slightly cleaner: you can enable mods of the same name as a game, so you could have an empty one of the name of the one want to remove and load that. That's per world though
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13:39 MTDiscord <redundantcc> How open is the core development team to the idea of enabling clients to receive redefinitions of items and nodes.
13:40 MTDiscord <redundantcc> It's one of the major blockers the ability to dynamically reload mods and I think it could be interesting to have games with custom nodes that don't require server restarts?
13:43 MTDiscord <redundantcc> Actually never mind, I can reuse the packet next year.
13:43 MTDiscord <redundantcc> I'll just do it myself when I get the chance.
15:42 ireallyhateirc do you think that mid/high-ish poly cartoony models will clash wit luanti aesthetics?
15:44 [MatrxMT] <birdlover32767> it depends if other models are low or high poly
15:44 [MatrxMT] <birdlover32767> some are but some are not
15:46 [MatrxMT] <birdlover32767> if this is for a modpack or server then make sure it fits in
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15:55 [MatrxMT] <Blockhead256> mid and highpoly clashes with Minetest Game and Minecraft aesthetics, but not with "Luanti aesthetics", which isn't very strongly defined, since it's just a game engine
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16:09 Krock please make a low-poly sphere that doesn't look bad
16:29 ireallyhateirc it's not a mod pack, I'm making my own game so I have total control over polygon counts
16:29 ireallyhateirc but stuff like furniture is 500-1000 triangles
16:29 ireallyhateirc while my character is 20-25K
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17:27 ireallyhateirc My issue with "luanti aesthetics" is that everything looks like minecraft thanks to the lack of material support
17:28 ireallyhateirc I'd like to stylize my game a little more to run away from "this looks like roblox" vibe
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17:38 [MatrxMT] <birdlover32767> if it's your own game then do whatever you want
17:46 ireallyhateirc the engine needs to let me first
17:59 Krock roblox --> ronodes
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18:06 cheapie A really terrible block-building game someone made in Roblox is actually what got me interested in this whole genre in the first place
18:14 DaliborFox I'm pondering if I should give a mildly expanded minetest_game another go, now that I have a computer that can actually handle it
18:16 * cheapie emits a few mod-soup games at DaliborFox
18:16 DaliborFox I'm actually a fan of minimalism
18:16 DaliborFox but mesecons is a must, for instance
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18:18 ireallyhateirc minimalism is fun until you actually need to design an appealing character that is not made out of 6 cuboids
18:18 DaliborFox the keyword here is need
18:19 DaliborFox I don't :P
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18:21 * DaliborFox wouldn't even if he was paid to, since he sucks at design
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20:24 [MatrxMT] <birdlover32767> or, roblox -> ronodez
20:24 [MatrxMT] <birdlover32767> since it's blox instead of blocks
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22:00 MTDiscord <the4spaceconstants2181> yep
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