Time |
Nick |
Message |
00:36 |
|
Swissa1pS joined #luanti |
01:42 |
|
kyle56 joined #luanti |
01:43 |
kyle56 |
is there way, using either ADB shell or another app running a shell command or something, to make the luanti android app launch with the same parameters one can use under linux like the `--go --address example.com` etc? |
02:30 |
|
YuGiOhJCJ joined #luanti |
03:35 |
|
tzenfore joined #luanti |
03:41 |
|
SFENCE_arch joined #luanti |
04:00 |
|
MTDiscord joined #luanti |
05:31 |
|
v-rob joined #luanti |
05:42 |
|
mrkubax10 joined #luanti |
06:07 |
|
v-rob joined #luanti |
06:30 |
|
Guest440 joined #luanti |
06:31 |
Guest440 |
hi |
06:32 |
Guest440 |
ywwa |
06:33 |
Guest440 |
ezkabani |
06:33 |
|
v-rob joined #luanti |
06:34 |
Guest440 |
okay bye bye minetest |
06:40 |
|
SFENCE_arch joined #luanti |
06:40 |
|
SwissalpS joined #luanti |
06:45 |
kyle56 |
bap |
07:13 |
|
Talkless joined #luanti |
07:46 |
kyle56 |
i admit i dont know much about android but based on some attempts ive tried, im guessing it's a no. i guess the custom uri would be the ideal fix tho. https://github.com/luanti-org/luanti/issues/7400 |
07:47 |
kyle56 |
oki im gonna go now. |
07:47 |
|
kyle56 left #luanti |
08:18 |
repetitivestrain |
I'm attempting to reimplement mgv7 in lua. is anyone aware how to provide a persistencemap to LuaValueNoise objects? |
08:18 |
repetitivestrain |
or is this interface not available to Lua programs? |
08:19 |
repetitivestrain |
I'd hate to reimplement the engine's strictly inferior noises in Lua just to sample mgv7 terrain heights |
08:19 |
sfan5 |
whats a persistencemap and where is it used |
08:19 |
repetitivestrain |
it's the persistencemap argument to Noise::noiseMap3D |
08:20 |
repetitivestrain |
and it is a noise that adjust the persistence of individual octaves |
08:24 |
repetitivestrain |
noiseMap2D, sorry |
08:24 |
repetitivestrain |
is the function to which v7 supplies a persistence map |
08:35 |
repetitivestrain |
i suppose i'll have to settle for generating one column at a time |
08:55 |
|
mrkubax10 joined #luanti |
10:00 |
|
rubenwardy joined #luanti |
10:35 |
|
gregon joined #luanti |
10:35 |
|
gregon left #luanti |
12:49 |
|
SFENCE joined #luanti |
12:50 |
|
SFENCE joined #luanti |
12:51 |
|
SFENCE_arch joined #luanti |
13:17 |
|
SFENCE joined #luanti |
13:17 |
|
Desour joined #luanti |
13:25 |
|
definitelya joined #luanti |
14:08 |
[MatrxMT] |
<birdlover32767> some weird stuff happened in my luanti world |
14:09 |
[MatrxMT] |
<birdlover32767> i think the culler went haywire for a few seconds but it fixed itself when i rejoined |
14:16 |
|
SFENCE joined #luanti |
14:33 |
|
BuckarooBanzai joined #luanti |
14:34 |
|
SFENCE joined #luanti |
15:04 |
|
Thermoriax joined #luanti |
15:32 |
|
nore joined #luanti |
15:58 |
|
Desour joined #luanti |
16:04 |
|
v-rob joined #luanti |
16:07 |
|
gregon joined #luanti |
16:08 |
|
gregon left #luanti |
16:54 |
|
SFENCE joined #luanti |
17:12 |
|
Desour joined #luanti |
17:19 |
|
SFENCE joined #luanti |
17:46 |
|
SFENCE joined #luanti |
17:48 |
|
fluxionary joined #luanti |
17:52 |
|
the_sea_peoples8 joined #luanti |
18:00 |
|
Juri joined #luanti |
18:00 |
|
Niklp joined #luanti |
19:07 |
|
mrkubax10 joined #luanti |
19:28 |
|
ireallyhateirc joined #luanti |
20:11 |
|
mrkubax10 joined #luanti |
20:43 |
|
SFENCE joined #luanti |
21:24 |
|
runxiyu joined #luanti |
21:37 |
|
Elouin joined #luanti |
21:43 |
cheapie |
Hmm... if it wasn't for that players probably wouldn't like having the spawn area in a "semi-closed" city where prior approval is needed to build, and also that players usually expect to find empty area not too far away from the spawn, I'd consider moving VE-Creative's spawn to Bonnthal... that place is *really* nice these days |
21:44 |
cheapie |
Has just enough weirdness to keep it interesting though, it's not overly... sterile(?) like some cities like that |
21:45 |
cheapie |
Across the street from a commercial building (2424 Systems) there's a row of parking spaces, most of which are normal, the more desirable of them have meters as well... and then exactly *one* space has a sign reading "NO PARKING - PHOTO ENFORCED". Sure enough, if you park there it prints out a parking ticket |
21:47 |
cheapie |
Down the street there's a quite old building with a sign hiding inside that says "Aufzug im Durchfall nicht benutzen". It used to say "Brandfall". Used to. |
21:47 |
|
chilledfrogs joined #luanti |
21:51 |
cheapie |
Of course there's some lmisu-flavor weirdness too, like the fire station with a shower room full of toasters, computers, and hand dryers (and one clothes dryer) and the grocery store with several signs worth of instructions, in broken English, of how to use the elevator |
21:52 |
MTDiscord |
<nathan4220776> Parking in the "no parking" area should spawn tnt, or the equivalent in that server. |
21:53 |
cheapie |
There really isn't an equivalent there, but also the "NO PARKING - PHOTO ENFORCED" sign came first as a joke and then the ticket-printing machine was added a bit later |
21:54 |
cheapie |
Meanwhile the elevator has been sort of built up incrementally by a few of us, this is the current state: https://cheapiesystems.com/media/images/screenshot_20250807_165329.png |
21:56 |
cheapie |
The grocery store with that... erevator(?) is the same one that has those escalators I was talking about recently |
21:56 |
sfan5 |
instluctions |
21:56 |
sfan5 |
also what happens if I enter it backwards? |
21:57 |
cheapie |
Last time I tried that someone then parked a car in the elevator and got it stuck |
21:58 |
|
SFENCE joined #luanti |
21:59 |
|
SFENCE joined #luanti |
21:59 |
cheapie |
The "Driving is then going alphabetically by national order" part is my favorite bit since it only actually serves two floors (E and 1) |
22:04 |
|
Kimapr_ joined #luanti |
22:06 |
|
SFENCE joined #luanti |
22:33 |
|
panwolfram joined #luanti |
23:05 |
|
Eragon joined #luanti |
23:07 |
|
alias joined #luanti |
23:14 |
MTDiscord |
<the4spaceconstants2181> 1th? |
23:14 |
MTDiscord |
<the4spaceconstants2181> yep e one |
23:20 |
cheapie |
the4spaceconstants2181: Bonnthal uses a mix of different floor numbering systems in different buildings - E and 1 in that one, the building with the other sign I mentioned is labeled B, E, M, 2-12, my hotel nearby is labeled L, M, 2-22, PH, R on one side and L, M, 2-23, R on the other, another one is labeled 0-3, Bonnthal Plaza is labeled P, (blank), PL, 2-6 on one side and B, PL, 1 on the other, there's another building with the floors labeled |
23:20 |
cheapie |
(IIRC) U, E, 1, and P1... |
23:23 |
cheapie |
celevator allows for anything with 1-3 printable ASCII characters, so between there and the rest of the server you see just about every numbering system there is |
23:24 |
cheapie |
There is no requirement that the numbers (if they're even numbers) be sequential or even unique |