Luanti logo

IRC log for #luanti, 2025-08-07

| Channels | #luanti index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:36 Swissa1pS joined #luanti
01:42 kyle56 joined #luanti
01:43 kyle56 is there way, using either ADB shell or another app running a shell command or something, to make the luanti android app launch with the same parameters one can use under linux like the `--go --address example.com` etc?
02:30 YuGiOhJCJ joined #luanti
03:35 tzenfore joined #luanti
03:41 SFENCE_arch joined #luanti
04:00 MTDiscord joined #luanti
05:31 v-rob joined #luanti
05:42 mrkubax10 joined #luanti
06:07 v-rob joined #luanti
06:30 Guest440 joined #luanti
06:31 Guest440 hi
06:32 Guest440 ywwa
06:33 Guest440 ezkabani
06:33 v-rob joined #luanti
06:34 Guest440 okay bye bye minetest
06:40 SFENCE_arch joined #luanti
06:40 SwissalpS joined #luanti
06:45 kyle56 bap
07:13 Talkless joined #luanti
07:46 kyle56 i admit i dont know much about android but based on some attempts ive tried, im guessing it's a no. i guess the custom uri would be the ideal fix tho. https://github.com/luanti-org/luanti/issues/7400
07:47 kyle56 oki im gonna go now.
07:47 kyle56 left #luanti
08:18 repetitivestrain I'm attempting to reimplement mgv7 in lua.  is anyone aware how to provide a persistencemap to LuaValueNoise objects?
08:18 repetitivestrain or is this interface not available to Lua programs?
08:19 repetitivestrain I'd hate to reimplement the engine's strictly inferior noises in Lua just to sample mgv7 terrain heights
08:19 sfan5 whats a persistencemap and where is it used
08:19 repetitivestrain it's the persistencemap argument to Noise::noiseMap3D
08:20 repetitivestrain and it is a noise that adjust the persistence of individual octaves
08:24 repetitivestrain noiseMap2D, sorry
08:24 repetitivestrain is the function to which v7 supplies a persistence map
08:35 repetitivestrain i suppose i'll have to settle for generating one column at a time
08:55 mrkubax10 joined #luanti
10:00 rubenwardy joined #luanti
10:35 gregon joined #luanti
10:35 gregon left #luanti
12:49 SFENCE joined #luanti
12:50 SFENCE joined #luanti
12:51 SFENCE_arch joined #luanti
13:17 SFENCE joined #luanti
13:17 Desour joined #luanti
13:25 definitelya joined #luanti
14:08 [MatrxMT] <birdlover32767> some weird stuff happened in my luanti world
14:09 [MatrxMT] <birdlover32767> i think the culler went haywire for a few seconds but it fixed itself when i rejoined
14:16 SFENCE joined #luanti
14:33 BuckarooBanzai joined #luanti
14:34 SFENCE joined #luanti
15:04 Thermoriax joined #luanti
15:32 nore joined #luanti
15:58 Desour joined #luanti
16:04 v-rob joined #luanti
16:07 gregon joined #luanti
16:08 gregon left #luanti
16:54 SFENCE joined #luanti
17:12 Desour joined #luanti
17:19 SFENCE joined #luanti
17:46 SFENCE joined #luanti
17:48 fluxionary joined #luanti
17:52 the_sea_peoples8 joined #luanti
18:00 Juri joined #luanti
18:00 Niklp joined #luanti
19:07 mrkubax10 joined #luanti
19:28 ireallyhateirc joined #luanti
20:11 mrkubax10 joined #luanti
20:43 SFENCE joined #luanti
21:24 runxiyu joined #luanti
21:37 Elouin joined #luanti
21:43 cheapie Hmm... if it wasn't for that players probably wouldn't like having the spawn area in a "semi-closed" city where prior approval is needed to build, and also that players usually expect to find empty area not too far away from the spawn, I'd consider moving VE-Creative's spawn to Bonnthal... that place is *really* nice these days
21:44 cheapie Has just enough weirdness to keep it interesting though, it's not overly... sterile(?) like some cities like that
21:45 cheapie Across the street from a commercial building (2424 Systems) there's a row of parking spaces, most of which are normal, the more desirable of them have meters as well... and then exactly *one* space has a sign reading "NO PARKING - PHOTO ENFORCED". Sure enough, if you park there it prints out a parking ticket
21:47 cheapie Down the street there's a quite old building with a sign hiding inside that says "Aufzug im Durchfall nicht benutzen". It used to say "Brandfall". Used to.
21:47 chilledfrogs joined #luanti
21:51 cheapie Of course there's some lmisu-flavor weirdness too, like the fire station with a shower room full of toasters, computers, and hand dryers (and one clothes dryer) and the grocery store with several signs worth of instructions, in broken English, of how to use the elevator
21:52 MTDiscord <nathan4220776> Parking in the "no parking" area should spawn tnt, or the equivalent in that server.
21:53 cheapie There really isn't an equivalent there, but also the "NO PARKING - PHOTO ENFORCED" sign came first as a joke and then the ticket-printing machine was added a bit later
21:54 cheapie Meanwhile the elevator has been sort of built up incrementally by a few of us, this is the current state: https://cheapiesystems.com/media/images/screenshot_20250807_165329.png
21:56 cheapie The grocery store with that... erevator(?) is the same one that has those escalators I was talking about recently
21:56 sfan5 instluctions
21:56 sfan5 also what happens if I enter it backwards?
21:57 cheapie Last time I tried that someone then parked a car in the elevator and got it stuck
21:58 SFENCE joined #luanti
21:59 SFENCE joined #luanti
21:59 cheapie The "Driving is then going alphabetically by national order" part is my favorite bit since it only actually serves two floors (E and 1)
22:04 Kimapr_ joined #luanti
22:06 SFENCE joined #luanti
22:33 panwolfram joined #luanti
23:05 Eragon joined #luanti
23:07 alias joined #luanti
23:14 MTDiscord <the4spaceconstants2181> 1th?
23:14 MTDiscord <the4spaceconstants2181> yep e one
23:20 cheapie the4spaceconstants2181: Bonnthal uses a mix of different floor numbering systems in different buildings - E and 1 in that one, the building with the other sign I mentioned is labeled B, E, M, 2-12, my hotel nearby is labeled L, M, 2-22, PH, R on one side and L, M, 2-23, R on the other, another one is labeled 0-3, Bonnthal Plaza is labeled P, (blank), PL, 2-6 on one side and B, PL, 1 on the other, there's another building with the floors labeled
23:20 cheapie (IIRC) U, E, 1, and P1...
23:23 cheapie celevator allows for anything with 1-3 printable ASCII characters, so between there and the rest of the server you see just about every numbering system there is
23:24 cheapie There is no requirement that the numbers (if they're even numbers) be sequential or even unique

| Channels | #luanti index | Today | | Google Search | Plaintext