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IRC log for #luanti, 2025-08-13

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All times shown according to UTC.

Time Nick Message
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11:16 Guest81 Make Luanti's contentDB have worlds or maps tab to upload or  download any maps for games
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12:41 mrkubax10 guests competing in leaving as quickly as possible after saying something
12:42 MTDiscord <redundantcc> Can the IRC members actually see a list of online clients?
12:42 MTDiscord <redundantcc> Or is there some kind of command, that sounds useful.
12:42 sfan5 yes?
12:43 MTDiscord <redundantcc> Cool
12:43 MTDiscord <redundantcc> Be useful to have that on the bridge so we don't speak into the either.
12:46 mrkubax10 seeing other members is like one of the most important features
12:46 [MatrxMT] <birdlover32767> this bridge too
12:46 mrkubax10 server sends list of users on channel after you join it
12:47 MTDiscord <redundantcc> Yeah I'm looking at the protocol, it looks like I'm just being silly..
12:47 MTDiscord <redundantcc> Sorry for speaking without fully understanding I guess
13:01 celeron55 well there's the public log of the channel so in theory they could be checking on that. but most likely not
13:03 MTDiscord <redundantcc> Are those logs logging data about who's leaving and joining though, otherwise you just have to infer based on who's speaking... and not everyone who's here to listen is here to speak.
13:03 [MatrxMT] <Blockhead256> yes, the log website shows leaves and joins if you expand it out
13:04 mrkubax10 just see yourself... https://irc.luanti.org/
13:05 MTDiscord <redundantcc> Okay then, thanks for the link.
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13:52 [MatrxMT] <birdlover32767> it would be nice if the user's os download instructions were shown at the top of the luanti download page
13:52 [MatrxMT] <birdlover32767> i think other websites do that with user agents but im not sure
13:55 sfan5 agreed
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17:46 MTDiscord <wsor4035> the problem is given the website uses static hosting is you would have to use js to rearrange the page
17:46 MTDiscord <wsor4035> maybe not so much a problem, just not ideal
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17:57 MTDiscord <wsor4035> as always, make an issue for it
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17:59 jonadab Rather than rearranging the page, the js could expand the section, either when it's detected to be the relevant one, or when the user clicks on its visible header line.
18:00 jonadab (Messing around with the CSS display property is the most straightforward way to do that.)
18:01 jonadab But if you do that, have them all be expanded, and then have onload javascript that collapses the irrelevant ones.  So that the page works at a basic level if js is disabled.
18:03 MTDiscord <wsor4035> i know
18:05 MTDiscord <wsor4035> checked around the some common sites like krita, blender. seems they all (server side, or super fast js) just show you a card with windows details and cta button to download for your os. then just regular links/dropdown to click for other os versions
18:09 jonadab That would work for most Linux and BSD users, who pretty consistently know what an OS is and which one they're using.  Not so sure about Mac users.
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18:26 MTDiscord <wsor4035> sorry, s/windows/your os
18:27 MTDiscord <wsor4035> not sure why i said windows details and then after cta button got it right with down fro your os
18:51 jonadab Ah.
18:52 jonadab Yeah, I think that matches the standard practice for proprietary software.
18:53 jonadab (Well, for multi-platform proprietary software.)
18:53 jonadab To the extent that there is such a thing as a standard practice.
18:59 [MatrxMT] <birdlover32767> there should be a "very low priority" bug issue for very obscure bugs
19:00 [MatrxMT] <birdlover32767> like: if a server has 1000 or more clients connected to it it will render as 99+ instead of 999+
19:05 [MatrxMT] <birdlover32767> then someone could make a massive pr for all of those
19:05 MTDiscord <nathan4220776> 1000 is greater than 99, so writing "99+" seems correct.
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19:19 Krock I'd like to see the CPU architecture that can handle a Luanti server - a mostly single-threaded application - with 1000 players.
19:20 [MatrxMT] <birdlover32767> wh
19:20 [MatrxMT] <birdlover32767> oops, accidentally pressed enter
19:20 [MatrxMT] <birdlover32767> what stops me from saying that any amount of players is just 1+
19:21 [MatrxMT] <birdlover32767> yes it's true but it doesn't give much information
19:24 MTDiscord <nathan4220776> That's probably possible.
19:25 MTDiscord <nathan4220776> Now I want to try that out...
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19:27 [MatrxMT] <birdlover32767> if you want to have a server with that many players then your only solutions are making luanti multi-threaded or renting a supercomputer
19:29 MTDiscord <nathan4220776> Now that's not entirely true.
19:29 MTDiscord <nathan4220776> Also, without parallelization, a supercomputer probably wouldn't be that much more helpful anyway...
19:30 [MatrxMT] <birdlover32767> well you could have localhost and all players idle on... void i guess
19:30 MTDiscord <nathan4220776> Yes.
19:31 Krock using a supercomputer for Luanti is about equal to using multiple cooks to speed up cooking spaghetti
19:32 [MatrxMT] <Gregon> https://matrix.org/_matrix/media/v1/download/matrix.org/vVMNbvgngQGazMnJQvpUbENR
19:54 Krock errcode"M_NOT_FOUND"
19:54 Krock error"Not found"
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21:21 MTDiscord <greenxenith> I can enable joins/leaves over the bridge I just never bothered since they are kinda spammy
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22:40 MTDiscord <wsor4035> birdlover32767: https://github.com/luanti-org/luanti-org.github.io/issues/358
23:04 MTDiscord <warr1024> The fact that these IRC channels are publicly logged, and users may still have some form of interaction with the chat even if they're not present at the exact time things are said, diminishes the significance of join/part messages anyway, so it's probably fine not to bother with them.
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