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IRC log for #luanti, 2025-08-18

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Time Nick Message
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09:41 repetitivestrain New bug: AreaStores with more than 65536 values cannot be serialized completely
09:42 repetitivestrain 65535*
09:42 repetitivestrain because num_areas is written as an unsigned short
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10:19 [MatrxMT] <Blockhead256> good old size limitations
10:20 [MatrxMT] <Blockhead256> see also: areas and xban mods running out of serialization space
10:20 repetitivestrain in this instance it's my level generator
10:20 [MatrxMT] <Blockhead256> AreaStore is backed by libspatial, hopefully that has no such inherent limitation
10:20 repetitivestrain core.serialize can't cope either: "nil[string "local _={};_[1]="mcl_levelgen:pillager_outpos..."]:1: main function has more than 65536 constants"
10:20 repetitivestrain libspatialindex is fine
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11:14 sfan5 you are not supposed to have more than 65500 things
11:15 sfan5 try imagining 65500 rice
11:15 sfan5 doesn't work, right?
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11:15 [MatrxMT] <Blockhead256> 64 Kibirice
11:16 repetitivestrain sfan5: i don't understand, my server already has 77k+ mineshaft segment
11:16 repetitivestrain segments*
11:16 repetitivestrain since they are very modular structures that generate quite frequently too
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11:39 MTDiscord <luatic> repetitivestrain: technically it's core.deserialize (aka the lua implementation, so luajit here) that can't cope, core.serialize most certainly can cope.
11:39 MTDiscord <luatic> but once you have that much data consider spreading it across multiple files / mod storage.
11:40 luatic at least the areastore bug should be relatively easy to fix
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12:11 MTDiscord <wsor4035> also, not a new bug. replace core.serialize with core.write_json
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13:18 repetitivestrain luatic: 65535 bounding boxes is not much and i certainly expect AreaStore's serializer to manage such an amount
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13:18 repetitivestrain but PUC Lua also imposes a 65k limit on constants in functions i believe
13:19 repetitivestrain wsor4035: sure, but the question i wanted to raise is why such a limit exists to begin with
13:20 repetitivestrain AreaStore can manage hundreds of thousands of AABBs without breaking a sweat and the binary serializer/deserializer is more space efficient when compressed and more performant to boot
13:23 repetitivestrain moreover this limitation is NOT documented anywhere
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15:29 [MatrxMT] <birdlover32767> how can i make a node floodable but turns to itself when it dries up instead of air
15:29 [MatrxMT] <birdlover32767> or how can i detect when a liquid changes a node
15:29 [MatrxMT] <birdlover32767> but it turns to itself* oops typo
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17:50 sfan5 did you check on_flood
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