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IRC log for #luanti, 2025-09-12

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All times shown according to UTC.

Time Nick Message
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04:00 tzenfore Where on earth is my other IRC client?
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04:01 tzenfore Ah, I see. I still had Quassel Core running
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04:09 crazylad is there anyone that is working on implementing colored lighting yet? just curious, as I am sort of learning how certain things in the MT engine work
04:11 [MatrxMT] <Blockhead256> https://github.com/luanti-org/luanti/issues/2670
04:12 [MatrxMT] <Blockhead256> long time requested, but can't see any recent attempts
04:18 crazylad ah, well, I've seen that issue - I've also seen this branch but iirc I could get it to work -> https://github.com/Andrey2470T/minetest/tree/colored_lighting
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12:24 Bombo hi
12:26 Bombo is there a cmd that i can send to a server to see if it is running? i can connect with 'ncat -uv 192.168.2.109 30000' but i see no response... anything like version or stats?
12:28 Bombo problem is client connect times out when i try to connect to .109 from .110, network seems to work though 'ncat -lu 30000' on .109 and 'ncat -uv .109' on .110 does work (i see what i type)
12:33 MTDiscord <wsor4035> see the source of the irc !up command
12:33 Bombo !up
12:33 MinetestBot Bombo: give me an address and (optionally) a port
12:33 Bombo !up 192.168.2.109 30000
12:33 MinetestBot 192.168.2.109:30000 seems to be down
12:34 Bombo !up source
12:34 MinetestBot source:30000 seems to be down (host did not resolve)
12:34 Bombo !source up
12:34 Bombo !help up
12:34 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
12:52 Bombo why python and not lua ;)
12:52 Bombo it worked, server is up, weird, i get timeout
12:52 Bombo with the client
12:58 Bombo when i connect with the client on .109 (to the dedicated server on .109) it works
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13:14 Bombo VERBOSE[ConnectionReceive]: con(56/0) Peer 1 sending from different address. Ignoring.
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13:16 Bombo VERBOSE[ConnectionSend]: con(56/0)RE-SENDING timed-out RELIABLE to 192.168.2.109(t/o=0.5): count=1, channel=0, seqnum=65500
13:16 Bombo what does that mean hmmm
13:16 Bombo ERROR[Main]: Connection timed out.
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13:21 Bombo oh no, on .110 the serverup.py says 'seems to be down'
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17:21 crazylad I wonder where in the source code light is rendered as a diamond on the map, and if it is possible to make it a circle...
17:27 jonadab That would be a function of the mechanism by which light propagates from light-source nodes to adjacent voxels.
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17:30 jonadab To make it a circle, I think the algorithm would probably have to skip over intermediate voxels and do distance calculations based on coordinates, taking into account all "sufficiently nearby" light sources.  Could have performance implications, and working out things that _block_ light could be tricky to get right.
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17:31 MinetestBot lhofhansl: Aug-09 01:37 UTC <repetitivestrain> as regards: https://github.com/luanti-org/luanti/pull/16339#issuecomment-3168986708  increasing the mapblock timeout is not sufficient unless the timeout is increased to truly extrodinary values, for it appears that mapblock usage counters are incremented when they are queued rather than when the emerge thread does in fact get around to generating them, so that even a modest amount of process
17:40 crazylad jonadeb: oh, true - but I can't speak for how difficult things would be to implement in C++, since I don't even know how to code Lua well yet lol
17:41 crazylad was just trying to find the file where it performs that algorithm to see if I can modify a few things
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18:09 jonadab I think the change you're talking about would be less "modifying a few things" and more "rewriting the function with a completely different algorithm".
18:09 jonadab But off the top of my head, I do not know whether it happens in lua, or in the engine.
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18:13 luatic light propagation is C++
18:18 jonadab That makes sense, as it would give better perf.
18:19 crazylad yes, I at least know that, but I have been searching around many C++ files, both client and server-side, and have not found the main function where this happens
18:31 MinetestBot [git] lhofhansl -> luanti-org/luanti: Use consistent dtime_limit (#16492) 053ca62 https://github.com/luanti-org/luanti/commit/053ca6287ad417608393b51ed1a19bde3cc04755 (2025-09-12T18:29:40Z)
18:34 jonadab crazylad: Have you looked through voxelalgorithms.cpp ?
18:34 jonadab Maybe specifically look for places where the word "propagation" is used.
18:34 jonadab Or the verb, "propagate"
18:36 MTDiscord <nathan4220776> Or, even better: propagat
18:36 * crazylad inspects that file
18:37 crazylad hmm... "void spread_light()..." :D
18:37 crazylad thanks jonadab
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