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| 14:11 |
[MatrxMT] |
<Blockhead256> https://old.reddit.com/r/Minetest/comments/1nh2i3f/structure_problem/ |
| 14:11 |
[MatrxMT] |
<Blockhead256> I wish it were easy to avoid the overlaps between decorations |
| 14:11 |
[MatrxMT] |
<Blockhead256> Maybe if say, one could have multiple decorations use the same noise but different values will select the noise |
| 14:12 |
[MatrxMT] |
<Blockhead256> if we reduce that to binary, then the noise map would be all 1s and 0s and one decoration would be on the 1s and the other on the 0s |
| 14:13 |
[MatrxMT] |
<Blockhead256> obviously we often don't want them that close together, and they're often bigger than one node, so I'm imagining more like number bands in the range 0-1 |
| 14:14 |
[MatrxMT] |
<Blockhead256> Maybe I could hack something like that together with `offset` in the NoiseParams? |
| 14:15 |
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[MatrxMT] |
<Blockhead256> that seems like it would only make the "whites" in the noise wash out and not select a different "height on the height map".. if you follow |
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| 17:05 |
jonadab |
It would be kinda nice if the lua code for a particular game or mod could have logic like, if there isn't going to be a FooStructure or a BarStructure within three chunks, then the space is eligible (pending noise-related probability passes a check) for a BazStructure. |
| 17:05 |
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| 17:07 |
jonadab |
Among other things, that would require there to be a defined order in which different modules get a crack at generating their structures, and some way to define what "within N chunks" means for any given N, in the context of a given type of structure and a given location. |
| 17:08 |
jonadab |
Which probably means structures would have to declare how large they can be, or provide a callback to determine it for a specific seed and location, or something. |
| 17:10 |
jonadab |
It's not an unsolvable problem, but I don't know whether the benefit is worth it. Maybe for some games? Could all of this be done at the game level, without explicit support in the engine? |
| 17:42 |
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| 18:16 |
kaeza |
Greetings! |
| 18:17 |
kaeza |
Is there any admin for DreamBuilder Survival (daconcepts.com:30001) here? |
| 18:20 |
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| 18:27 |
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| 18:27 |
cheapie |
kaeza: Yes, did you need something? |
| 18:30 |
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| 18:32 |
kaeza |
cheapie: Hi! A small-ish request actually. I'd like my password to be reset. |
| 18:33 |
kaeza |
It's been a while since I last connected, and I saw my house is still there, intact :D |
| 18:33 |
cheapie |
OK, I saw you on VE-C recently and I see you're logged in here, so I'll take a look, one moment |
| 18:33 |
cheapie |
(or maybe it was elsewhere I saw you, dunno, anyway one moment) |
| 18:34 |
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| 18:34 |
kaeza |
I connected recently as diemartin |
| 18:35 |
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| 18:35 |
Krock |
o/ kaeza |
| 18:35 |
kaeza |
o/ Krock |
| 18:36 |
kaeza |
how's it going? |
| 18:36 |
Krock |
it's been what.. years? |
| 18:36 |
cheapie |
That must've been what I saw |
| 18:36 |
Krock |
going just fine, thanks. I hope the same goes for yoU? |
| 18:36 |
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| 18:36 |
cheapie |
Password has been reset, new password has been sent via PM |
| 18:36 |
kaeza |
I was here in Libera in 2022 I think, but haven't played much |
| 18:37 |
kaeza |
renewed my interest in Luanti from seeing what it's capable of doing now |
| 18:37 |
kaeza |
and a wee bit of nostalgia :D |
| 18:37 |
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| 20:27 |
[MatrxMT] |
<birdlover32767> image buttons (maybe regular buttons?) can be clicked when out of view in scroll containers |
| 20:28 |
[MatrxMT] |
<birdlover32767> but i don't want to make an issue right now because i don't really have time to make one |
| 20:40 |
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