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IRC log for #luanti, 2025-09-19

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All times shown according to UTC.

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14:11 [MatrxMT] <Blockhead256> https://old.reddit.com/r/Minetest/comments/1nh2i3f/structure_problem/
14:11 [MatrxMT] <Blockhead256> I wish it were easy to avoid the overlaps between decorations
14:11 [MatrxMT] <Blockhead256> Maybe if say, one could have multiple decorations use the same noise but different values will select the noise
14:12 [MatrxMT] <Blockhead256> if we reduce that to binary, then the noise map would be all 1s and 0s and one decoration would be on the 1s and the other on the 0s
14:13 [MatrxMT] <Blockhead256> obviously we often don't want them that close together, and they're often bigger than one node, so I'm imagining more like number bands in the range 0-1
14:14 [MatrxMT] <Blockhead256> Maybe I could hack something like that together with `offset` in the NoiseParams?
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14:15 [MatrxMT] <Blockhead256> that seems like it would only make the "whites" in the noise wash out and not select a different "height on the height map".. if you follow
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17:05 jonadab It would be kinda nice if the lua code for a particular game or mod could have logic like, if there isn't going to be a FooStructure or a BarStructure within three chunks, then the space is eligible (pending noise-related probability passes a check) for a BazStructure.
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17:07 jonadab Among other things, that would require there to be a defined order in which different modules get a crack at generating their structures, and some way to define what "within N chunks" means for any given N, in the context of a given type of structure and a given location.
17:08 jonadab Which probably means structures would have to declare how large they can be, or provide a callback to determine it for a specific seed and location, or something.
17:10 jonadab It's not an unsolvable problem, but I don't know whether the benefit is worth it.  Maybe for some games?  Could all of this be done at the game level, without explicit support in the engine?
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18:16 kaeza Greetings!
18:17 kaeza Is there any admin for DreamBuilder Survival (daconcepts.com:30001) here?
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18:27 cheapie kaeza: Yes, did you need something?
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18:32 kaeza cheapie: Hi! A small-ish request actually. I'd like my password to be reset.
18:33 kaeza It's been a while since I last connected, and I saw my house is still there, intact :D
18:33 cheapie OK, I saw you on VE-C recently and I see you're logged in here, so I'll take a look, one moment
18:33 cheapie (or maybe it was elsewhere I saw you, dunno, anyway one moment)
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18:34 kaeza I connected recently as diemartin
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18:35 Krock o/ kaeza
18:35 kaeza o/ Krock
18:36 kaeza how's it going?
18:36 Krock it's been what.. years?
18:36 cheapie That must've been what I saw
18:36 Krock going just fine, thanks. I hope the same goes for yoU?
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18:36 cheapie Password has been reset, new password has been sent via PM
18:36 kaeza I was here in Libera in 2022 I think, but haven't played much
18:37 kaeza renewed my interest in Luanti from seeing what it's capable of doing now
18:37 kaeza and a wee bit of nostalgia :D
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20:27 [MatrxMT] <birdlover32767> image buttons (maybe regular buttons?) can be clicked when out of view in scroll containers
20:28 [MatrxMT] <birdlover32767> but i don't want to make an issue right now because i don't really have time to make one
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