| Time |
Nick |
Message |
| 00:01 |
[MatrxMT] |
<y5nw> In the daytime? Are you charging something with the batter box? |
| 00:01 |
[MatrxMT] |
<y5nw> (Or have a supply converter somewhere? That also consumes power) |
| 00:01 |
Helenah |
Oh those consume power? That might explain things. |
| 00:03 |
Helenah |
Do you have any HV solar panels I could purchase off you? :D |
| 00:30 |
SwissalpS |
chests: make machine public; CLUs: auto output items; RE-batteries: consume less EUs |
| 00:30 |
erle |
user2_ hey i mentioned unicode_text, which is a mod |
| 00:30 |
erle |
one i wrote, to render unifont .hex stuff |
| 00:30 |
erle |
cora made a mod uc_signs i think |
| 00:30 |
erle |
so you can have unicode on signs |
| 00:31 |
user2_ |
now we need full unicode support for ingame chat- |
| 00:31 |
SwissalpS |
*chests/chest - only one needed, second one doesn't improve anything. |
| 00:31 |
user2_ |
(jk, ASCII is enough tbh) |
| 00:32 |
erle |
user2_ you might actually get that if you set unifont as the default font |
| 00:32 |
SwissalpS |
can't chat in certain languages using only ascii.... |
| 00:32 |
erle |
something that has been suggested in the past as well |
| 00:33 |
user2_ |
SwissalpS: true |
| 00:33 |
erle |
cora has even a mod for toki pona signs |
| 00:33 |
user2_ |
imo the current chat is just fine |
| 00:33 |
erle |
user2_ the current chat should work fine with unicode stuff though? |
| 00:34 |
user2_ |
uhh maybe? |
| 00:34 |
erle |
as i said, set unifont as the default font in settings |
| 00:34 |
MTDiscord |
<nathan4220776> Unicode works great in the minetest chat! |
| 00:34 |
erle |
it will work |
| 00:34 |
erle |
the big issue is mostly that apart from unifont, most fonts don't even try to cover unicode |
| 00:35 |
erle |
so you usually have a font stack, with fallback fonts |
| 00:35 |
MTDiscord |
<nathan4220776> That's kind of understandable, especially for languages that are entirely different from what the developers are familiar with. |
| 00:36 |
MTDiscord |
<nathan4220776> Also, it raises the question of at what point does a hard-to-read font become entirely wrong? :D |
| 00:37 |
erle |
i don't know. but one reason that i set all my systems to unifont is that e.g. symbola emoji are *really* difficult to distinguish at small sizes. |
| 00:37 |
erle |
another is that many apps only recognize one font with possibly one fallback font |
| 00:37 |
erle |
well, not too many. but enough. |
| 00:38 |
user2_ |
i will always use a monospace font in my IDEs- |
| 00:39 |
user2_ |
anyone who uses non-monospace in an IDE is insane |
| 00:41 |
user2_ |
...why do noobs always place teleport pads leading to themselves- i'm cleaning up the spawn in a creative server and finding like 10 of them |
| 00:48 |
SwissalpS |
why wouldn't they? |
| 00:48 |
user2_ |
better things to build? |
| 00:51 |
SwissalpS |
why would you allow noobs to build at spawn in the first place? |
| 00:51 |
mrcheese |
i mean its a place-... |
| 00:52 |
mrcheese |
things can be put there .-. |
| 00:52 |
user2_ |
yes, but they are useless- |
| 00:53 |
mrcheese |
wdym? |
| 00:53 |
user2_ |
why would you want to teleport back on top of the teleport pad you started on- |
| 00:53 |
mrcheese |
idk |
| 00:54 |
mrcheese |
make weird sounds ig |
| 02:07 |
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| 03:22 |
[MatrxMT] |
<Blockhead256> *note: yes, the following is based on a misinterpretation of the earlier chat as meaning "to their bases" |
| 03:22 |
[MatrxMT] |
<Blockhead256> teleport centres to various locations are a pretty standard feature to have in or near spawn, so players are just doing it themselves in distributed fashion instead of centralised |
| 03:27 |
user2_ |
im trying to compile 0.3.1 now- it keeps giving me errors even with the C++98 standard ;-; |
| 03:48 |
Helenah |
Okay, I think I built something that requires a lot of energy... o: |
| 04:00 |
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| 04:22 |
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| 04:26 |
user2_ |
no way i just got 0.3.1 to compile and run on linux :O |
| 05:03 |
user2_ |
apparently i need the 'jthread library' whatever that is -_- |
| 05:37 |
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| 13:50 |
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| 14:12 |
* Sokomine |
jumps happily as chat logging seems to be merged! |
| 14:12 |
Sokomine |
thanks to whoever did it! a lot of players will be very happy :-) |
| 14:14 |
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| 16:46 |
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| 16:47 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Log server connection to actionstream (#16505) d5ddee6 https://github.com/luanti-org/luanti/commit/d5ddee6cbf3fc5b6be93a7d0b295d57179f7b227 (2025-09-22T16:46:07Z) |
| 16:47 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Add missing chunk size safety checks (#16502) 4c29bf6 https://github.com/luanti-org/luanti/commit/4c29bf6923a488dee10d8bcd79c9a7c8a78d30da (2025-09-22T16:46:22Z) |
| 16:47 |
MinetestBot |
[git] appgurueu -> luanti-org/luanti: Network: Batch individual particle packets (#16458) 5f5ea13 https://github.com/luanti-org/luanti/commit/5f5ea132516d8a55aca48c5c40e1198b0486afa5 (2025-09-22T16:46:34Z) |
| 16:53 |
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| 17:12 |
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| 17:27 |
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| 17:50 |
Helenah |
Hi |
| 17:50 |
Helenah |
:3 |
| 17:52 |
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| 18:05 |
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