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IRC log for #luanti, 2025-10-25

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All times shown according to UTC.

Time Nick Message
00:00 MTDiscord <the4spaceconstants2181> thought that was some kind of "squint to see it" thing nope there's a hifi image in there
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02:51 cheapie What are the minimum requirements for the opengl3 driver? I have a box here that reports OpenGL 3.2, but trying to run Luanti on it in opengl3 mode just results in it exiting before the menu gets rendered, no errors logged even in verbose mode
02:51 cheapie I'm not sure if it doesn't meet the requirements or if I'm hitting a bug in the GPU driver (it has a lot of those)
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05:07 user333_ it runs just fine with 3.1 on my RPi5
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10:58 [MatrxMT] <birdlover32767> i would like to do command syntax highlighting on luanti but for now only highlighting commands is feasible
10:59 [MatrxMT] <birdlover32767> because highlighting arguments would need sscsm if you wanted to customized it (and nobody wants another mess of customization like `paramtype2`)
10:59 [MatrxMT] <birdlover32767> customize it*
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11:45 MTDiscord <goodclover> you should look into how Minecraft do command autocomplete & highlighting
11:45 MTDiscord <goodclover> it's entirely server-controlled
11:45 [MatrxMT] <birdlover32767> it probably doesn't ask the server to list possible completions each letter though
11:46 [MatrxMT] <birdlover32767> maybe it's like a tree of possible params and other params that follow
11:46 [MatrxMT] <Blockhead256> ..which is possible because of certain client features that don't have comparable features in Luanti
11:48 MTDiscord <goodclover> wdym not in Luanti?
11:48 [MatrxMT] <birdlover32767> SSCSM is not implemented (yet)
11:49 MTDiscord <goodclover> waiting for SSCSM to implement a thing guarantees thing will never happen
11:49 [MatrxMT] <Blockhead256> well if I recall correctly, Minecraft shows a list of valid completions when you hit tab in its chat widget. Tab in Luanti just asks the server to send back a new string
11:49 [MatrxMT] <Blockhead256> Luanti has no such advanced capability in its chat widget as Minecraft
11:49 [MatrxMT] <birdlover32767> imagine doing that per letter
11:49 [MatrxMT] <birdlover32767> extra lag
11:50 MTDiscord <goodclover> yeah, changing that to be a list is what is being talked about I thought
11:50 MTDiscord <goodclover> I'd do it upon spaces and manual tab requesting
11:50 [MatrxMT] <Blockhead256> it began with syntax highlighting actually
11:50 [MatrxMT] <birdlover32767> that is easy enough, what is hard is making an infinitely extensible params system
11:51 [MatrxMT] <Blockhead256> https://github.com/luanti-org/luanti/issues/9663
11:51 [MatrxMT] <birdlover32767> like if you wanted to do an int type you could either use "number" and call it a day or register a new "int" type with a custom checking function
11:52 MTDiscord <goodclover> Impl2 here is what I'd prefer
11:52 MTDiscord <goodclover> though being able to specify generic things like number as well sounds good
12:16 [MatrxMT] <birdlover32767> ok, i have come to the conclusion that the chatcommands are not sent to the client
12:16 [MatrxMT] <birdlover32767> which means either i have to do that or wait until sscsm
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13:59 sfan5 cheapie: opengl 3.2 with compatibility context
14:07 cheapie sfan5: No extensions?
14:08 cheapie That box is installing a bunch of Windows updates right now, I'll check what exactly it reports whenever that gets around to finishing
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14:16 erle is anyone of you „gefüllte taubenbrust” of endless sky fame?
14:16 repetitivestrain ?
14:16 erle i think that person also contributed some shaders to minetest
14:17 repetitivestrain oh, hmm
14:17 erle maybe i misremember it
14:17 erle but the name is evidently a bit long for IRC and contains a space, so …
14:20 MTDiscord <rollerozxa> they're on discord, if you want me to ping them in here
14:24 erle well what's the name
14:24 erle i want to query them
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15:02 sfan5 cheapie: no extensions
15:13 erle rollerozxa so how can i query someone who is “here” on discord
15:13 erle ?
15:14 MTDiscord <wsor4035> You dont
15:17 MTDiscord <luatic> @gefulltetaubenbrust
15:18 erle so if that gets the attention, let me write a quick off-topic message
15:30 erle @gefulltetaubenbrust i have noticed that the lighting for spaceships in endless sky is always from one angle, since it seems to be baked in at rendering time. since the player always sees them from one angle and all lights are point lights, one could use normal maps here. so why isn't this done yet?
16:57 MTDiscord <gefulltetaubenbrust> For one because the game was not originally made with that in mind, but also because of shadows and because a lot of ship sprites contain emissive materials, so it would require at least an additional normal, height and emissive map. Having the sprites pre rendered also allows artists to make full use of stuff like raytracing. There might be other reasons too, i havent really gotten envolved with the coding side of the game...
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