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IRC log for #luanti, 2026-01-08

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All times shown according to UTC.

Time Nick Message
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00:58 apteryx hi! I've forwarded the Guix patch for the MINETEST -> LUANTI env vars deprecation at https://github.com/luanti-org/luanti/pull/16816
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04:18 user333_ version 2 of the tiny install script for luanti, about 12 characters shorter: sudo apt install git -y;git clone http://github.com/luanti-org/luanti l;$(grep g+ l/d*/co*/l*) -y;cd l;cmake . -DRUN_IN_PLACE=1;make
04:19 user333_ can't apply --depth 1 to git or -j$(nproc) to make unfortunately, but it's worth it for the character savings at the price of time
04:21 user333_ hmm i see a few potential improvements
04:21 mrcheese wow
04:22 user333_ if i remove -DRUN_IN_PLACE=1 it should still work- it'l just be a version that uses system paths but isn't fully installed
04:44 user333_ it does work. version 3: sudo apt install git -y;git clone http://github.com/luanti-org/luanti l;$(grep g+ l/d*/co*/l*) -y;cd l;cmake .;make
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04:48 user333_ it's very hacky and will likely break if any of the linux compile docs are changed, but it will work
04:48 user333_ (for now)
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12:31 Guest99 hi there, i'm using the flatpak of luanti and set fps_max to 500 and vsync off but luanti still only draws at 60fps. is there a way to change this? i am trying to test input latency which is reduced with higher framerates, so even though my monitor can't go higher than 60fps this will still benefit testing. i'm trying to resolve some perceived
12:31 Guest99 stutter i'm finding when playing luanti
12:32 sfan5 known bug, will be fixed in 5.15.0
12:37 Guest99 i downloaded the 5.15 nightly and ran it with wine and the input stutter is gone. i have a feeling the switch to SDL probably fixed whatever the problem was
12:40 sfan5 5.14 was already using SDL
12:42 Guest99 oh yeah i tried 5.14 in wine and it works. maybe it's better to run the game with wine than linux
12:43 sfan5 no
12:44 sfan5 it was simply a bug that has since been fixed. don't use wine if you don't have it, it will only cause problems.
12:47 Guest99 oh ok
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20:41 birdlover32767 seems like the matrix bridge is down?
20:41 birdlover32767 yes it is
20:41 birdlover32767 so i'm just copying my messages from there i guess
20:42 MTDiscord <wsor4035> -dev works
20:42 MTDiscord <wsor4035> someone mute it on the irc side?
20:42 birdlover32767 yes
20:43 birdlover32767 > cpp:169: static int ScriptApiBase::luaPanic(lua_State*): A fatal error occurred: LUA PANIC: unprotected error in call to Lua API ("Unknown node: stairs:stair_stone")
20:43 birdlover32767 > it's a new one! "LUA PANIC"
20:43 birdlover32767 > okay i might have bricked my world, at least a portion of it
20:43 birdlover32767 > apparently if you try to make a node entity with an unknown node the entity immediately crashes and closes your game when loaded
20:43 birdlover32767 > at least it stops when you do /clearobjects
20:43 burgeresque wowie
20:43 burgeresque kewl
20:43 MTDiscord <rollerozxa> lol did they get kicked for flooding
20:44 burgeresque no
20:44 burgeresque quasi connectivity in voxelibre? yeah, give me two.
20:44 birdlover32767 it's viewing my messages but not responding
20:45 birdlover32767 only in the #luanti channel though
20:45 MTDiscord <wsor4035> > @ShadowBot sets mode +b !@user/MatrxMT:31938
20:45 MTDiscord <wsor4035> seems it was joining/leaving a lot for some reason
20:46 MTDiscord <wsor4035> but also stupid bot
20:46 wsor4035 sfan5 could we get an unban?
20:47 birdlover32767 juanchi sounds like jumanji in luanti
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21:48 sfan5 !unban ~MatrxMT]@user/MatrxMT:31938
21:48 sfan5 !unban *@user/MatrxMT:31938
21:53 MTDiscord <wsor4035> @MisterE you may need to restart? the bridge? not sure
21:54 MTDiscord <wsor4035> also thanks sfan5
22:17 MTDiscord <mistere_123> it looks like my server is down. I looked at my invoice history and it doesnt seem there's a problem, so I can check deeper if it doesnt come back up in a bit
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23:20 MTDiscord <bastrabun> Poke me if you need a temporary replacement
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