| Time |
Nick |
Message |
| 00:09 |
dude123 |
when i start up luanti the window flickers 5 times before becoming solid |
| 00:31 |
|
mrkubax10 joined #luanti |
| 00:47 |
|
Sokomine joined #luanti |
| 01:17 |
|
Helenah joined #luanti |
| 02:34 |
|
book` joined #luanti |
| 02:40 |
|
Bombo joined #luanti |
| 02:40 |
|
Bombo joined #luanti |
| 02:42 |
|
stephan48 joined #luanti |
| 02:47 |
|
Spookan joined #luanti |
| 03:49 |
|
bgstack15 joined #luanti |
| 04:19 |
|
bgstack15 left #luanti |
| 04:21 |
mazes_80 |
dude123: nice tweak |
| 04:22 |
dude123 |
lol |
| 04:23 |
dude123 |
does anybody else have that problem? |
| 04:24 |
|
Alias joined #luanti |
| 04:24 |
mazes_80 |
latest version ? OS ? just a quick reminder, I will absolutely not ne able to reply |
| 04:25 |
mazes_80 |
but this may help other to troobleshout |
| 04:26 |
dude123 |
os is debian |
| 04:27 |
dude123 |
version is 5.16 |
| 04:29 |
|
mrcheese joined #luanti |
| 04:29 |
user333_ |
5.16? |
| 04:30 |
user333_ |
you mean 5.15.1 or 5.16.0-dev, right? |
| 04:33 |
dude123 |
5.16.0-dev |
| 04:33 |
dude123 |
yeah |
| 04:57 |
|
Oblomov joined #luanti |
| 05:00 |
|
MTDiscord joined #luanti |
| 05:46 |
|
Fusl joined #luanti |
| 05:57 |
|
nore joined #luanti |
| 06:02 |
|
Helenah joined #luanti |
| 06:13 |
|
sparky4 joined #luanti |
| 06:30 |
|
mazes_80 joined #luanti |
| 06:31 |
|
FeXoR joined #luanti |
| 07:55 |
whosit |
github does not like my device, so I'll say it here: |
| 07:56 |
whosit |
#16952 can't drop half the stack -- I seem to be able to repro it after opening chat and maybe typing something, then dropping half-stack stops working |
| 07:56 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16952 -- can't drop half the stack |
| 07:58 |
whosit |
it seems pretty random when it stops/starts working... |
| 07:59 |
whosit |
(right click on stack, then left click outside inv) |
| 08:12 |
|
ireallyhateirc joined #luanti |
| 09:00 |
|
alek13 joined #luanti |
| 09:36 |
|
BadGuyAlex joined #luanti |
| 09:42 |
|
alek13_ joined #luanti |
| 10:15 |
|
mrkubax10 joined #luanti |
| 10:33 |
|
mrkubax10 joined #luanti |
| 10:40 |
|
simon816 joined #luanti |
| 10:43 |
|
Spookan joined #luanti |
| 11:24 |
|
misnina_star joined #luanti |
| 11:26 |
|
misnina joined #luanti |
| 11:27 |
|
misnina left #luanti |
| 11:46 |
|
YuGiOhJCJ joined #luanti |
| 11:46 |
|
Eragon joined #luanti |
| 12:22 |
|
est31 joined #luanti |
| 12:22 |
|
fling joined #luanti |
| 12:36 |
|
est31 joined #luanti |
| 12:49 |
|
Helenah joined #luanti |
| 12:50 |
|
serp joined #luanti |
| 12:54 |
|
mrkubax10 joined #luanti |
| 13:06 |
|
osin joined #luanti |
| 13:28 |
|
imi joined #luanti |
| 13:30 |
|
est31 joined #luanti |
| 13:51 |
|
PoochInquisitor joined #luanti |
| 14:09 |
|
HuguesRoss joined #luanti |
| 14:15 |
|
whosit joined #luanti |
| 14:26 |
|
SFENCE joined #luanti |
| 14:39 |
|
Desour joined #luanti |
| 14:55 |
|
mrkubax10 joined #luanti |
| 15:00 |
|
[MatrxMT] joined #luanti |
| 15:30 |
|
crazylad joined #luanti |
| 15:30 |
|
crazylad joined #luanti |
| 15:33 |
|
SFENCE joined #luanti |
| 16:11 |
|
crazylad joined #luanti |
| 16:11 |
|
crazylad joined #luanti |
| 16:12 |
|
jaca122 joined #luanti |
| 16:15 |
|
mrkubax10 joined #luanti |
| 16:15 |
|
mrkubax10 joined #luanti |
| 16:51 |
|
jaca122 joined #luanti |
| 17:24 |
|
bgstack15 joined #luanti |
| 17:34 |
|
SFENCE joined #luanti |
| 17:41 |
|
SFENCE_arch joined #luanti |
| 17:56 |
[MatrxMT] |
<birdlover32767> with all the ai mods on cdb, it seems that most of them over-sell what they really do |
| 17:58 |
|
Spookan joined #luanti |
| 17:58 |
user333_ |
especially this slop: https://content.luanti.org/packages/daneldragondanel-boop/super_give/ |
| 18:00 |
sfan5 |
Professional GUI 🔥 |
| 18:04 |
user333_ |
waaaaay to over-hyped for 100 lines of lua |
| 18:04 |
MTDiscord |
<bla8722> best part of that mod is the commit history, the fancy readme was created before anything else lol |
| 18:04 |
user333_ |
the README is ai slop too lol |
| 18:06 |
user333_ |
"**Super Give** — A professional-grade system utility designed for the DragonArsenal ecosystem." |
| 18:06 |
user333_ |
??? |
| 18:06 |
crazylad |
yea lol |
| 18:06 |
crazylad |
no idea |
| 18:06 |
user333_ |
"* 🎨 **Dark-Steel UI:** Custom-built "Metal" theme." |
| 18:06 |
user333_ |
"custom" |
| 18:07 |
bgstack15 |
didn't seem better than the creative inventory to me... but diff'rent strokes for diff'rent folks, i guess |
| 18:07 |
user333_ |
"This project is the result of a massive collaboration between 7 developers:" |
| 18:07 |
user333_ |
for 100 lines of lua???? |
| 18:07 |
bgstack15 |
7 developers' copyrights completely washed away, you mean |
| 18:07 |
user333_ |
yea |
| 18:08 |
bgstack15 |
While I have seen 100 lines of code that did represent collaboration between teams of people, it wasn't lua, and it wasn't for a game.... |
| 18:08 |
user333_ |
"* **textures/** — High-definition GUI assets (Metal Theme)." |
| 18:08 |
user333_ |
"* **init.lua** — Core logic and GUI engine." |
| 18:08 |
user333_ |
they say that like all of irrlicht is in that file |
| 18:09 |
user333_ |
at least the formspec stuff |
| 18:26 |
|
jaca122 joined #luanti |
| 19:15 |
|
book` joined #luanti |
| 19:16 |
|
meldrian left #luanti |
| 19:18 |
|
SFENCE joined #luanti |
| 19:23 |
|
SFENCE joined #luanti |
| 19:28 |
|
alek13 joined #luanti |
| 19:29 |
|
book` joined #luanti |
| 19:32 |
|
alek13_ joined #luanti |
| 19:34 |
|
SFENCE joined #luanti |
| 19:41 |
|
SFENCE joined #luanti |
| 20:17 |
|
TheWild joined #luanti |
| 20:22 |
|
wallabra2 joined #luanti |
| 20:32 |
|
TheWild joined #luanti |
| 20:33 |
|
j4n joined #luanti |
| 20:42 |
MTDiscord |
<luatic> So what's keeping us from publishing on Steam? Looked at some old discussion (#9028), apparently the top concern seems to be the main menu leading to bad first impressions? |
| 20:42 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/9028 -- Would it be possible to add minetest to steam? |
| 20:42 |
sfan5 |
i think it's the main menu |
| 20:43 |
user333_ |
*3 years later* so, when will we get around to redoing the menu? |
| 20:43 |
crazylad |
then it would be a game engine within a game engine |
| 20:43 |
MTDiscord |
<luatic> The reason Steam might be valuable is that it effectively serves the role of a "package manager for games" in the Windows ecosystem, from what I've heard. So it could be a good way to get Windows users to be using up to date Luanti versions. |
| 20:44 |
Krock |
we never had version 1.0.0, thus adding it to storefronts is impossible! |
| 20:45 |
user333_ |
(don't look at the leading `0.`) |
| 20:45 |
|
ireallyhateirc joined #luanti |
| 20:58 |
|
SFENCE joined #luanti |
| 21:00 |
|
Desour joined #luanti |
| 21:12 |
Helenah |
"main menu leading to bad first impression", pfft, not sure why Steam wants to police that. |
| 21:15 |
crazylad |
here's my current work in progress. just added the ping images and search bar -> https://filebin.net/2si4rc9mkifqh114/Screenshot%20From%202026-02-18%2016-14-07.png |
| 21:15 |
Helenah |
I'm not sure one has to be fussed about Windows users this day and age, Microsoft is losing record profits now, Governments and organisations seem to be moving away from Windows. |
| 21:16 |
Helenah |
I could be wrong, but looking at the data, there's no satifiable amount of money to be made in Windows anymore. |
| 21:16 |
Helenah |
*satisfiable |
| 21:17 |
Helenah |
It seems Microsoft moved onto making money from the cloud, instead incorporation heavy cloud integration into the Windows OS. |
| 21:17 |
Helenah |
*incorporating |
| 21:17 |
user333_ |
microslop winbloat |
| 21:18 |
user333_ |
more like megaslop actually |
| 21:18 |
Helenah |
But then co-pilot has come about, and you know what the state healthcare system in the UK said? Windows is not a viable option as there are privacy concerns when it comes to patient records. |
| 21:18 |
crazylad |
yea because the amount of slop is not "micro" :P |
| 21:19 |
crazylad |
Slopilot |
| 21:19 |
Helenah |
Like, I'm not saying to drop support for Windows, no, but I don't think you should really be focused on integration into any of the Windows ecosystem, if you get me. |
| 21:21 |
Helenah |
crazylad: Our state healthcare system said that because of the way co-pilot is integrated into Windows and works... it's a privacy risk. |
| 21:23 |
crazylad |
yea, like Microsoft literally confirmed like a month ago that they will give users' BitLocker keys to the FBI if they asked |
| 21:23 |
[MatrxMT] |
<y5nw> There are still certain groups that still use Windows (whether they like it or not). Although I am not sure whether publishing on Steam helps with that |
| 21:24 |
[MatrxMT] |
<y5nw> Also "main menu leading to bad first impression" is a factor to consider regardless of whether the user is on Windows or not |
| 21:25 |
Helenah |
Yeah |
| 21:25 |
Helenah |
Windows has nothing to do with that. |
| 21:25 |
[MatrxMT] |
<y5nw> (and regardless of whether Steam wants to police that, for that matter) |
| 21:25 |
Desour |
publishing on steam can lead to a very large number of new users (I experienced this with another FOSS game). it would be nice if luanti was at that point in a state that keeps players attracted |
| 21:25 |
crazylad |
:D |
| 21:26 |
Helenah |
Desour: It seems easy getting people to use Luanti in its current state, most people I recommended it to, now play it and love it. |
| 21:26 |
Helenah |
So I fail to understand the point regarding "state" |
| 21:27 |
Helenah |
That implies the engine turns people away, not my experience. |
| 21:27 |
Desour |
I don't have much experience with playing luanti nowadays :D |
| 21:28 |
Helenah |
The current main menu in my opinion is better than it was. |
| 21:28 |
Helenah |
Are you guys trying to just be a people-pleaser? It seems to me you are. |
| 21:28 |
Helenah |
Focus on the project. :) |
| 21:28 |
[MatrxMT] |
<y5nw> I am not sure how improving the main menu implies being a people-pleaser |
| 21:29 |
Helenah |
Because the main menu is not ugly and it works. |
| 21:29 |
Helenah |
It's simple and clean. |
| 21:29 |
Desour |
I preferred the old buttons |
| 21:29 |
crazylad |
but it could be improved for several different reasons |
| 21:29 |
[MatrxMT] |
<y5nw> (By that logic the main menu would not have reached its current state to begin with. It also worked in 2019 as far as I can remember) |
| 21:30 |
Desour |
but people like flat buttons apparently, and they need to be pleased |
| 21:31 |
Helenah |
EMO's server appears to be missing an y5nw. :'( |
| 21:31 |
[MatrxMT] |
<y5nw> Helenah: ? |
| 21:32 |
Desour |
where these people include active maintainers and contributors of luanti. and they pleased themselves :angry: |
| 21:37 |
crazylad |
I'm not sure what you mean |
| 21:41 |
Desour |
I tried to make it more obvious that it was partly ironic. sry for the babbling |
| 21:42 |
|
SFENCE joined #luanti |
| 21:45 |
ireallyhateirc |
drama? |
| 21:45 |
ireallyhateirc |
playing Luanti? I just write code and never see the game |
| 21:51 |
|
Mc joined #luanti |
| 22:14 |
|
panwolfram joined #luanti |
| 22:45 |
|
alek13_ joined #luanti |
| 22:59 |
whosit |
people moving from windows to linux still use steam for their games |
| 23:01 |
whosit |
idk if luanti wants/should support steam, but steam is no longer only windows thing... |
| 23:10 |
MTDiscord |
<rollerozxa> steam is good in general for publicity, as well as a good donation option if we charge for the steam version |
| 23:12 |
|
YuGiOhJCJ joined #luanti |
| 23:17 |
ireallyhateirc |
sell MTG for $0.50 |
| 23:17 |
MTDiscord |
<wsor4035> you should get paid for mtg |
| 23:18 |
MTDiscord |
<rollerozxa> oh great, sell separate luanti games as DLCs |
| 23:18 |
MTDiscord |
<rollerozxa> our investors will be so happy with this idea |
| 23:18 |
MTDiscord |
<wsor4035> stonks |
| 23:22 |
ireallyhateirc |
well I'd buy Luanti shares if you paid dividends |
| 23:30 |
MTDiscord |
<wsor4035> > 3 years later so, when will we get around to redoing the menu? perhaps at least with the start of a main menu working group, perhaps it might finally start to go somewhere this year...... only been ~9 years since the mega issues was opened https://github.com/luanti-org/luanti/issues/6733 |
| 23:33 |
|
panwolfram joined #luanti |
| 23:53 |
rubenwardy |
To release on steam, we would need to be on "coming soon" for at least a certain period of time. I believe it's months |
| 23:53 |
rubenwardy |
We could add Luanti to steam as a "coming soon" right now |
| 23:53 |
rubenwardy |
The actual blocker is having someone or a legal entity to do it |
| 23:53 |
rubenwardy |
I don't want it under my name as a private individual |