| Time |
Nick |
Message |
| 00:02 |
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| 00:10 |
[MatrxMT] |
<Blockhead256> can we expect a security advisory? |
| 00:10 |
[MatrxMT] |
<Blockhead256> I know it's early days, but it is pretty big news to have security fixes like these so I don't want people to miss it |
| 00:11 |
rubenwardy |
yes |
| 00:13 |
bgstack15 |
Oh, I guess I didn't read all the code sufficiently; I don't claim to know C++. I thought it was still allowing to write to the current mod directory. |
| 00:13 |
bgstack15 |
If a mod cannot write to its own directory, where can it write to: mod_storage or something? |
| 00:13 |
bgstack15 |
I can adjust my mod(s) that need to write files. |
| 00:13 |
[MatrxMT] |
<Blockhead256> the world directory |
| 00:14 |
bgstack15 |
Oh, now that you mention it, I think that's where my files are currently being generated by a mod. Now I gotta check.... |
| 00:14 |
MTDiscord |
<wsor4035> mod storage, mod data, world |
| 00:15 |
bgstack15 |
Thanks, that list is useful! Do you think that list can be included in whatever security advisory/notice/changelog will get updated? |
| 00:15 |
[MatrxMT] |
<Blockhead256> what's "mod data"? |
| 00:15 |
MTDiscord |
<wsor4035> core.get_mod_data_path() |
| 00:16 |
MTDiscord |
<wsor4035> added when writing to the mod dir was deprecated |
| 00:16 |
user333_ |
i've seen a few CSMs that store data in plaintext in minetest.conf... i was wondering why my minetest.conf was 200kb... |
| 00:16 |
bgstack15 |
ew |
| 00:17 |
user333_ |
tbf there's not many places that CSMs can store data |
| 00:17 |
[MatrxMT] |
<Blockhead256> what? any CSM that did that needs to be named and shamed.. unless it was my/gregon's dodgy "litematica" and you loaded it up there.. in my defence, I don't know where else I could put it |
| 00:17 |
user333_ |
yep, that's the exact one :p |
| 00:17 |
[MatrxMT] |
<Blockhead256> wait that actually gets used? lol |
| 00:18 |
user333_ |
by me at least |
| 00:18 |
bgstack15 |
I haven't fiddled much with CSMs; would they have access to a get_mod_data_path() ? |
| 00:18 |
[MatrxMT] |
<Blockhead256> you're welcome to file issues or PRs I guess if you wanted it improved.. within the limitations of the engine of course.. |
| 00:19 |
user333_ |
i used it *once* to build something on a server |
| 00:19 |
[MatrxMT] |
<Blockhead256> it's not listed in the client_lua_api.md file, so I think not |
| 00:20 |
[MatrxMT] |
<Blockhead256> mod storage isn't appropriate for litematica because mod storage is per world. But it seems like CSM defnitely should get mod data |
| 00:21 |
[MatrxMT] |
<Blockhead256> user333_: was it any good? better than nothing eh? |
| 00:22 |
user333_ |
it did the job |
| 00:22 |
user333_ |
though using particles to show where to place nodes seems a bit odd, ig it's the only way though |
| 00:24 |
user333_ |
a good addition to my CSMs anyway |
| 00:25 |
[MatrxMT] |
<Blockhead256> there's no entities in the CSM API, credit to Gregon thinking outside the box and using particles instead |
| 00:26 |
user333_ |
i wonder if HUD elements could be used somehow |
| 00:29 |
[MatrxMT] |
<Blockhead256> hmm.. well the API has get_pos relative to the camera, and get_look_vertical and get_look_horizontal and get_node_or_nil, and raycasts.. so you probably could actually do something with all that |
| 00:30 |
user333_ |
would be much less efficient than the particles |
| 00:31 |
[MatrxMT] |
<Blockhead256> it's also possible to use the `image_waypoint` HUD type, so maybe that's actually better since it can be removed |
| 00:32 |
[MatrxMT] |
<Blockhead256> at least, that's in the server API, should be in the client too |
| 00:33 |
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| 00:39 |
[MatrxMT] |
<Blockhead256> removability, inventorycube images.. yeah that could be a lot better |
| 01:15 |
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| 05:00 |
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| 05:15 |
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| 05:40 |
kimapr |
i updated luanti to 5.15.1 on my EndeavourOS (by a partial upgrade... could be possible cause but i think it's unlikely) and now the main menu is entirely pitch black with only silhouette of the overall UI visible on top of the usual skybox background |
| 05:42 |
kimapr |
i changed video_driver to opengl by editing minetest.conf (since the main menu is unnavigatable..) and that fixed the issue but then when i enter a world, node breaking animations don't display and as soon as i obtain any item into my inventory or open craftguide, the game kicks me with error "Failed to find "inventory_shader" shader files" |
| 05:44 |
[MatrxMT] |
<Blockhead256> the "partial upgrade" does sound like a problem. I have a copy of /usr/local/share/luanti/client/shaders/inventory_shader/ in my self-compile |
| 05:46 |
kimapr |
well it's a partial upgrade of the _system_, luanti is just one package and is upgraded in whole |
| 05:47 |
kimapr |
seems like inventory_shader is indeed missing from the shader directory |
| 05:49 |
kimapr |
oh looks like i am wrong and luanti is NOT just one package |
| 05:49 |
kimapr |
🥴 |
| 05:50 |
[MatrxMT] |
<Blockhead256> is endeavour like debian with a -data package? |
| 05:51 |
kimapr |
it's like arch linux. i think the package is taken as-is from there |
| 05:51 |
kimapr |
but there is luanti, luanti-server, and luanti-common |
| 05:51 |
[MatrxMT] |
<Blockhead256> -common, -data, similar ideas |
| 05:51 |
kimapr |
yea |
| 05:52 |
kimapr |
updating luanti-common too fixed the problems |
| 05:52 |
[MatrxMT] |
<Blockhead256> it let you have them out of sync? pacman is like that I guess x) |
| 05:53 |
kimapr |
Yeah! |
| 05:53 |
* user333_ |
compiles luanti himself to avoid these problems |
| 05:54 |
kimapr |
it doesn't keep track of package dependency versions at all. if you `pacman -Sy` to update package defs and then upgrade a single package, it only checks if dependencies of specified names are present, but not if they are of the right versions |
| 05:55 |
kimapr |
the intended way to go about this in archlinux is to never just upgrade a single package, but instead the entire system at once |
| 05:55 |
kimapr |
But for me that would mean downloading like 10 gigabytes or something on mobile data while on the go, which is i don't wanna do that |
| 05:56 |
[MatrxMT] |
<Blockhead256> yeah this is one reason my experience with manjaro failed.. |
| 05:57 |
[MatrxMT] |
<Blockhead256> now I also haven't heard great things about manjaro specifically either but.. it still remains, I'm just not one to be updating my packages daily. Sometimes weekly.. |
| 05:57 |
kimapr |
weekly update would be a very optimistic thing to say in my case.. |
| 05:58 |
[MatrxMT] |
<Blockhead256> I also had a gentoo installation that became un-updatable after their signing key expired/was retired.. also not really my fault. |
| 05:58 |
[MatrxMT] |
<Blockhead256> anyway this is all dangerously close to turning into an extended distro discussion. I just hope you enjoy Luanti now! |
| 05:59 |
user333_ |
i u s e a r c h b t w |
| 05:59 |
[MatrxMT] |
<Blockhead256> 🤫 |
| 06:00 |
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| 06:04 |
pgimeno |
random thought: I find it somewhat ironic that ARR is a phrase used by... pirates |
| 06:14 |
user333_ |
Blockhead: https://filebin.net/35w9l6w2xq55idcz/Screenshot%20From%202026-02-24%2002-13-33.png |
| 06:17 |
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| 12:29 |
MTDiscord |
<luatic> at some point we need to slap the arch maintainers around a bit with a large trout. |
| 12:30 |
[MatrxMT] |
<Blockhead256> line them up with the debian ones so they can wake up |
| 12:46 |
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| 13:04 |
bgstack15 |
Arch is cute for the folks with one system. In my experimentation, Arch didn't make sense for large-scale deployments. |
| 13:06 |
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| 13:20 |
MTDiscord |
<luatic> i dunno, i'm pretty happy with fedora |
| 13:20 |
MTDiscord |
<luatic> for my personal laptop |
| 13:20 |
user333_ |
i run debian on my servers, ubuntu on my main PC, and arch on my laptop |
| 13:21 |
user333_ |
it's nice having up to date packages on at least one computer |
| 13:23 |
user333_ |
(although i still compile luanti on pretty much everything...) |
| 13:24 |
MTDiscord |
<luatic> fedora has pretty up to date packages |
| 13:24 |
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| 13:25 |
user333_ |
yeah, it's mostly just debian with out of date ones afaik |
| 13:25 |
user333_ |
and debian-based stuff |
| 13:33 |
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| 13:47 |
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| 13:57 |
Bombo |
is there an inventory mod that shows items sorted by mod? like 'the following items are from animalia: ... draconis: ... etc' ? |
| 13:58 |
bgstack15 |
I realize it's not exactly what you want, but you can at least search for "animalia:" and then it filters to just those. |
| 13:58 |
Bombo |
i added now too many mods, and don't know which ones provided which items ;) |
| 13:59 |
Bombo |
bgstack15: nice but yes, would be better other way round |
| 13:59 |
Bombo |
animalia: is called namespace, right? |
| 13:59 |
bgstack15 |
that's one way to describe that, yes. |
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