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IRC log for #luanti, 2026-03-13

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All times shown according to UTC.

Time Nick Message
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00:29 Sheriff_U3 Just spent 15 mins explaining to an AI why my code works this way... It said to have found 5 logical errors, until I questioned it on all 5, to which it then said that it "checked again" and found only 1 error in my logic. lol
00:35 ireallyhateirc which model is that dumb?
00:37 Sheriff_U3 ireallyhateirc: big-pickle provided by opencode.ai
00:39 Sheriff_U3 tbh it's not bad if you question it and provide it with some common programming sense. And don't let it assume things.
00:40 Sheriff_U3 I've tried ones that were worse, one of those was GitHub Copilot.
00:45 Sheriff_U3 Don't remember what model I used with them, but it was bad, pulling things from totally different programming languages and environments then the one I was working with.
00:46 user333_ i wonder how easily you could trick one into "writing a SSCSM" or "making a node with coloured light output"
00:48 ireallyhateirc it is actually pretty good at some complex-ish tasks, but you as the human in charge need to have a general idea and provide concrete instructions
00:48 Sheriff_U3 I could get it do it, but I don't know C++.
00:49 ireallyhateirc the most complex feature I implemented with copilot is this: https://github.com/luanti-org/luanti/pull/16910
00:50 ireallyhateirc another dumb thing was param3
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01:00 * user333_ doesn't use AI for any of his development
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13:56 cheapie That German railroad crossing now has all of the monitoring signals, the radar "egg" thing, and the auxiliary buttons, all fully functional :D
13:57 Sheriff_U3 cheapie: what is a radar "egg" thing?
13:57 cheapie This thing: https://de.wikipedia.org/wiki/Gefahrenraum-Freimeldeanlage
13:58 cheapie (you'll probably have to use a translator like I did, I don't have an English link for it)
13:59 cheapie But they're apparently common in Germany on railroad crossings with 4 gates, they stop the exit gates from lowering and signal the train to stop if someone is still in the crossing
13:59 MTDiscord <bla8722> aka idiot detector lol
14:00 Sheriff_U3 hmm ok, in the US they have gates for most large level railroad crossings and for the small ones they say to look both ways and roll down the window to hear the train coming.
14:01 Sheriff_U3 lol
14:02 cheapie Yeah, I'm in the US IRL, crossings with 4 gates are rare here. Most of them only have 2.
14:04 Sheriff_U3 We'll see if this AI is right: AI: Mesecons: The converter is a conductor (carries power), not a receptor (generates power). A conductor receiving power from itself is a weird edge case that mesecons probably handles.
14:05 Sheriff_U3 I think that mesecons will not have anything to handle this case, or at least not how I want it to.
14:05 cheapie Here's that sensor thing in action: https://cheapiesystems.com/media/2026-03-13%2009-00-59.webm
14:06 cheapie On the first activation I'm not in the crossing so it works normally, but on the second one I stand in the middle for a while and the exit gates are held open until I exit the crossing. The signals for the train don't show Bü 1 (with the flashing white light) until the gates are all fully closed in either case
14:07 Sheriff_U3 looks cool either way, lol
14:08 cheapie The distance from the monitoring signals to the crossing is so short because it's supposed to be based on the train's braking distance, and we run carts on there which have a braking distance of like 10m :P
14:09 Sheriff_U3 I guess that your carts are not carrying rock then!
14:09 [MatrxMT]_ <blockhead256:tchncs.de> нет1
14:09 cheapie blockhead256: Hilfseinschalttaste 1
14:10 cheapie Sheriff_U3: Here's the older video I shared yesterday, before the monitoring signals were put in. This one shows all of the traffic signal integration stuff, as this installation is a BÜSTRA system: https://cheapiesystems.com/media/2026-03-12%2004-49-21.webm
14:13 MTDiscord <bla8722> cheapie: maybe add a beam or something visual else it looks a bit like a misplaced node 😉
14:14 cheapie They look like misplaced plastic blobs IRL too :P
14:14 cheapie https://commons.wikimedia.org/wiki/File:Alsdorf_B%C3%9C_Bahnhofstra%C3%9Fe.JPG
14:15 MTDiscord <bla8722> yesh wouldn´t have guessed that it is a radar thingie more like a misplaced gas tank in RL lol
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14:16 Sheriff_U3 when I first heard radar my thought was a big radar dish by the side of the tracks, lol.
14:17 cheapie Just wait until you see the radar vehicle detection systems for traffic lights (at least in the US, although other countries probably use them too). The basic ones are barely any bigger than the cameras
14:18 cheapie https://maps.app.goo.gl/7QcqQXZPofZAu8Nt6 - it's the little oval thing above the red light
14:19 Sheriff_U3 hmm, well I think that it'll be a while until I see one, unless DOT decides to install them on a highway near me.
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14:19 [MatrxMT]_ <blockhead256:tchncs.de> oh boy, iowa's lights look nothing like other states. I'm sure there's encyclopedias of information about all the state differences
14:20 cheapie How so? Are you from a state that puts them horizontally?
14:20 [MatrxMT]_ <blockhead256:tchncs.de> the only notable differences in Australia are that victoria is pretty much the only state to not have silver outlining on each signal, and some states (afaik western australia) paint the poles yellow
14:21 [MatrxMT]_ <blockhead256:tchncs.de> some US states have yellow or green, and then the shape of the signal's construction varies quite a bit, plus yeah horizontals
14:21 cheapie Davenport here has some old yellow poles still, they used to do it that way before moving to bare galvanized ones in about the 1980s
14:21 cheapie The signal I linked to is from the 2000s IIRC
14:21 [MatrxMT]_ <blockhead256:tchncs.de> there's the ones that just hang over an intersection with 4 separate faces
14:22 cheapie Yeah, span wire is the cheap crap way of doing it :P
14:22 cheapie Davenport doesn't use span wire but does occasionally use box wire
14:22 Sheriff_U3 blockhead256: you used to it if you travel into different states often enough. I can tell what state I'm in my just looking at their highway markers, and roads.
14:22 cheapie Here's an old box wire signal in Davenport with yellow poles: https://maps.app.goo.gl/kTinvVnZ685VL2Nr6
14:22 [MatrxMT]_ <blockhead256:tchncs.de> you don't have one of those 4-face lights for streets/infrastructure do you?
14:23 cheapie Streets 2 has one IIRC, streets 1 and roads do not
14:23 [MatrxMT]_ <blockhead256:tchncs.de> in hurricane territory, poles are just too expensive, but they have a type with upper and lower wires
14:24 cheapie Here's a brand-new (about 2 years old IIRC) signal elsewhere in Davenport: https://maps.app.goo.gl/BTrkarxeewxG6JTR8
14:24 Sheriff_U3 In some of the small towns where I am we have them, mostly when a state highway goes through a town they'll put them above the highway over an intersection.
14:24 [MatrxMT]_ <blockhead256:tchncs.de> is streets2 on your git site?
14:25 cheapie streets 2 is not mine
14:25 [MatrxMT]_ <blockhead256:tchncs.de> also, every lighted intersection in AU has near and far side signals, and arrow indications, not signals over each lane
14:26 [MatrxMT]_ <blockhead256:tchncs.de> so this one then https://content.luanti.org/packages/webdesigner97/streets/
14:26 Sheriff_U3 weird
14:26 Sheriff_U3 lol
14:27 cheapie Yeah, that looks like the one
14:27 [MatrxMT]_ <blockhead256:tchncs.de> when you're used to it, per-lane signals seem weird. What's so different about parallel lanes?
14:27 [MatrxMT]_ <blockhead256:tchncs.de> just realised you'd have a hard time seeing the arrows lit on google maps
14:28 cheapie It's been a while since I've read the whole MUTCD, but IIRC it doesn't actually require a signal head for each lane, just a certain number of signal heads total and a certain number that must be overhead
14:31 [MatrxMT]_ <blockhead256:tchncs.de> a flex to even say you've read the whole MUTCD. Well, maybe it was for work..
14:31 [MatrxMT]_ <blockhead256:tchncs.de> https://www.flickr.com/photos/ryanthescooterguy/24450172321/in/pool-australiantrafficlights
14:31 cheapie Only if building roads on VE-C counts as "work"
14:31 Sheriff_U3 blockhead256: regarding the streets package on contentdb that you linked, I find it surprising that minetest-mods has not taken over the contentdb page.
14:31 [MatrxMT]_ <blockhead256:tchncs.de> why use many signal heads when one do trick?
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14:33 [MatrxMT]_ <blockhead256:tchncs.de> Sheriff_U3: packages owned by that org don't often end up moving from their original name
14:33 [MatrxMT]_ <blockhead256:tchncs.de> meanwhile approver view shows me the release is behind the git repo
14:33 Sheriff_U3 huh that's interesting
14:33 MTDiscord <bla8722> does that 9-aspect traffic light support .csv? 😂
14:35 [MatrxMT]_ <blockhead256:tchncs.de> I don't see any maintainers either :\ so..
14:35 [MatrxMT]_ <blockhead256:tchncs.de> it only encodes 3  trits of information
14:36 [MatrxMT]_ <blockhead256:tchncs.de> @bla8722
14:36 [MatrxMT]_ <blockhead256:tchncs.de> in australia, yellow never shows at the same time as other colours
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14:49 [MatrxMT]_ <blockhead256:tchncs.de> turning bloom on while undersampling is on blurs the undersampled pixels, since it's a postprocess
14:50 [MatrxMT]_ <blockhead256:tchncs.de> looks like like nearest neighbour sampling and more like something else like cubic
14:51 [MatrxMT]_ <blockhead256:tchncs.de> nope, actually, it looks like it turns off undersampling to have it on
14:52 [MatrxMT]_ <blockhead256:tchncs.de> ..sorry that seems wrong again.. I underestimated the detail of nearby nodes. Sorry for a stream of consciousness
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16:35 Beauregard42 Good morning folks
16:39 Sheriff_U3 morning
16:39 Beauregard42 How's life : )
16:40 Sheriff_U3 good for now
16:41 Beauregard42 Glad to hear. I wish this place wasn't so dead...
16:42 Sheriff_U3 well everyone else likes Discord and Matrix.
16:42 Sheriff_U3 At least this is not as dead as the forums can be...
16:42 [MatrxMT]_ <blockhead256:tchncs.de> the IRC room gets more traffic
16:42 [MatrxMT]_ <blockhead256:tchncs.de> than Mattrix. I refuse to participate on Discord
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16:43 Beauregard42 Yeah. All the Luanti/MT forum posts I read are... old.
16:44 Beauregard42 Say, do any of you guys play on the undercore server?
16:44 [MatrxMT]_ <blockhead256:tchncs.de> the forums are older than a lot of the people who play the game, so I guess that make sense
16:45 Sheriff_U3 Nope, I don't play on any of the luanti servers anymore.
16:45 Beauregard42 OK
16:46 Beauregard42 I was asking because undercore has a captcha thing to keep bots out, however it's broken and won't let me past despite me putting in the code
16:47 Beauregard42 Anyways blah blah
16:48 Beauregard42 I'll leave you all to continue your nap or etc ; ) 73s
16:49 Beauregard42 Nice talking
16:49 Sheriff_U3 same
16:49 [MatrxMT]_ <blockhead256:tchncs.de> ciao
16:59 MTDiscord <wsor4035> i play undercore on occasion
16:59 MTDiscord <wsor4035> blockhead: some days its a toss up between matrix and irc
17:00 [MatrxMT]_ <blockhead256:tchncs.de> sometimes. If Matrix is busier and IRC slower than usual
17:02 crazylad https://xkcd.com/1782/
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18:01 [MatrxMT]_ <birdlover32767> another day, another xkcd
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18:29 Krock IRC does exactly one thing and it does that well
18:30 [MatrxMT]_ <birdlover32767> next up we're getting skype to run doom
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18:48 MTDiscord <wsor4035> if the one thing is being a chat platform (editing messages, getting history from when not online), then no. if just send text messages, then also no (netsplits, etc)
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18:56 with but if it's ownership of the space, that's a yes
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19:03 MTDiscord <et086> lol
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20:19 MTDiscord <the4spaceconstants2181> you can do that with a cardboard box to some extent
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21:27 Sheriff_U3 the4spaceconstants2181: Sure, the next message with come on a paper airplane, with return coordinates of course.
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21:35 celeron55 IRC is an adaptation of ZeroMQ for humans
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