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| 16:16 |
sfan5 |
ok here is it -> https://github.com/sfan5/luanti-developerconsole/ |
| 16:20 |
MTDiscord |
<wsor4035> while cool, whats the point? seems like a more complicated set up than snippets //lua, etc |
| 16:30 |
sfan5 |
uh |
| 16:31 |
sfan5 |
tab completion, persistent history, better editing experience, comes as a separate window |
| 16:44 |
bgstack15 |
This sounds very interesting. I wonder if it could be the basis of yet another web interface to Luanti, like that mtui project. I don't quite understand Go, but javascript seems a little easier for me to comprehend. |
| 16:48 |
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| 16:58 |
MTDiscord |
<prolller> can you make json api for drawing realtime players positions on mappers ? |
| 17:00 |
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| 17:02 |
sfan5 |
wouldn't be hard but that's not my goal |
| 17:03 |
sfan5 |
theoretically you could even reuse the server component because it essentially just gives you an API on localhost:3001 which you can use to execute any Lua code you want |
| 17:04 |
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| 17:09 |
bgstack15 |
prolller: the mapserver project already offers that! |
| 17:14 |
MTDiscord |
<prolller> Another implementation of web server for direct serving websocket web clients (maybe far far future for luanti) and possibe any http queries And i think there is should be only one https port for serving all internal services (ws, console, status, playerr positions and maybe custom lua modded endpoints) https://github.com/freeminer/freeminer/blob/master/src/network/ws/wssocket.cpp |
| 17:25 |
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| 17:26 |
sfan5 |
yeah having some native support for HTTP or WS stuff in Luanti would be nice |
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MTDiscord |
<prolller> so just take it ^ |