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IRC log for #luanti, 2026-04-21

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All times shown according to UTC.

Time Nick Message
00:13 user333_ why would you use a terminal to compile luanti when you could use an IRC client? https://lounge.swee.codes/uploads/41e1469767f92d44/Screenshot_20260420_210738.png
00:13 user333_ (excuse the broken hexchat theme, WIP)
00:14 mrcheese B)))
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03:32 SickGnasty Hi! I wasn't able to find too many people who were playing this, so I figured I'd check out the IRC.
03:34 sofar welcome. The game itself shows you where people are playing right now - right in the server browser :)
03:34 sofar there's also a discord, and a forum.
03:35 SickGnasty Thanks! I meant more for out of game discussion, but that may be the play. I've played a few of the more popular sub-games and was looking for opinionated mod lists from people and their rationale for choosing them.
03:36 SickGnasty I'll check out the forums too. I haven't lurked there yet.
03:36 sofar never a dull moment for people discussing mod lists, but, please be warned, those who do are doomed to make their own subgames :)
03:37 sofar <- made his own game, not even subgame
03:37 SickGnasty Not a bad outcome tbh. My biggest sticking points with VoxeLibre and Mineclonia are the sound effects and how movement feels.
03:37 SickGnasty I'm just not skilled enough as a programmer yet to tackle it.
03:38 sofar both are difficult areas for modding. I wrote some fancy environment sound mod code myself to try and improve things. Movement code is largely in the engine so also difficult to adapt.
03:40 sofar depending on what you want to improve in it, it might take very little skill though. The API documentation is very good.
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03:41 SickGnasty Nah, those are the two biggest areas for me. Most of my time spent trying to make sense of gamedev's in Godot and I'm sure that'll help me keep reducing the difficulty though.
03:41 SickGnasty I figure if I'm going to be dedicating the time to modding anything, i.e. working for free, I'd much rather the platform (game) I spend time modding not be a commercial product that gains value from said free work.
03:42 SickGnasty And Luanti's a really solid foundation.
03:43 sofar that's how I ended up here. Used to be part of the Bukkit dev group, until more and more MC modding turned into the walled garden it is now, so, I got out. That's a long time ago though ;)
03:43 SickGnasty Cool to see the longevity!
03:44 SickGnasty I'm an IT chump by trade, but over the past couple of years I've gotten more into scripting. First from a system automation perspective, and then I started dabbling with C a bit. So that's my background.
03:44 sofar My server is at 9 years. There's quite a few that have been running longer, though.
03:44 SickGnasty Lately I've been trying to do evil things with bash just to see what it can do as my pet project and flipping between the 2024 POSIX spec and the Bash reference manual.
03:45 SickGnasty Namely a little text adventure game.
03:45 SickGnasty Using declare to make multi-dimensional arrays, read to receive player input, and conditional constructs to create little loops/breaks.
03:46 sofar so, you're probably not bored much, but, stop by on the Inside The Box server if you are ;)
03:46 SickGnasty I'll check it out next time I fire my launcher up.
03:49 SickGnasty Just favorited it in the browser.
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09:32 [MatrxMT] <Blockhead256> sofar: recommending the discord but not the matrix :'(
09:32 [MatrxMT] <Blockhead256> also, didn't know you used to be a bukkit user, that's cool. Compared to bukkit plugins luanti probably seems quite moddable
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09:36 ireallyhateirc I watched a hello world for Minecraft forge modding once out of curiosity. The boilerplate needed to add a single node into the game was unfunny
09:37 [MatrxMT] <Blockhead256> plus you need to run an IDE or good luck figuring at the APIs, plus gradle, plus the game takes forever to launch.
09:37 [MatrxMT] <Blockhead256> idk, people are probably enjoying fabric mods with hot reloads these days for all I know
09:38 ireallyhateirc my first thought was "people are doing this in their free time, yet Microsoft the gets money for the most popular game?"
09:39 ireallyhateirc I hope that people maintaining these dev tools at least have something to gain there finnancially
09:39 [MatrxMT] <Blockhead256> actually a lot of people do it for the money too, for the curseforge money and/or the patreon money
09:39 [MatrxMT] <Blockhead256> but as usually it's an exponential curve for earnings
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16:20 Krock I am looking for a server where people encountered graphics issues as reported here (with 5.15.0 or 5.16.0-dev) https://github.com/luanti-org/luanti/issues/16896
16:20 Krock !title
16:20 MinetestBot Krock: Severe rendering regression when array textures are used · Issue #16896 · luanti-org/luanti · GitHub
16:21 Krock Coordinates are welcome, if it does not occur directly at the spawn.
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17:12 cheapie Krock: devfonks's screenshot is from VE-C (which I see you already found) - I don't have the coordinates handy, but if you take the "Cityknot" travelnet box right next to the spawn to Bonnthal, he was pretty much directly north of that, probably about 300m
17:12 cheapie Although I don't think the issue was limited to that area for him
17:12 cheapie lmisu's glowlight issue was happening everywhere on the server
17:14 sfan5 yeah it should happen everywhere or not at all
17:15 sfan5 but it's possible that it affects only certain textures, which might not be everywhere
17:15 cheapie For the glowlight thing, I think glowlights might be the only common node on there with both hardware coloring and an overlay
17:15 cheapie I really need to try throwing more hardware at this and see if I can reproduce at least one of these problems on _something_
17:41 MinetestBot [git] SmallJoker -> luanti-org/luanti: GUIFormSpecMenu: Fix inventory interactions after formspec update ef4f41b https://github.com/luanti-org/luanti/commit/ef4f41be855a22685a3275d5d051bac63ff80644 (2026-04-21T17:41:19Z)
17:41 MinetestBot [git] SmallJoker -> luanti-org/luanti: LocalPlayer: Fix float when sneaking in 2 node gaps 2a9f5b3 https://github.com/luanti-org/luanti/commit/2a9f5b34597722529634e17cb68e7d6551ed6ad1 (2026-04-21T17:41:35Z)
17:44 MinetestBot [git] Zughy -> luanti-org/luanti: `set_wielded_item`: option to disable item change animation (#17020) 4d3ca7c https://github.com/luanti-org/luanti/commit/4d3ca7ce68ff5932308106a0801db81acbd48ada (2026-04-21T17:42:56Z)
17:48 Krock Uh... restarted an old laptop after setting up the dependencies and for some reason, the btrfs superblock is corrupt and grub cannot find its files. well done.
17:48 Krock Thankfully there wasn't much on that laptop anyway
17:53 bgstack15 I suffered a data loss from btrfs once, on an unimportant machine. Good thing I was merely testing it!
17:54 ireallyhateirc wasn't the whole point of btrfs to prevent such cases?
17:54 bgstack15 I've never grokked the benefit of zfs or btrfs or even xfs. Red Hat keeps trying to make xfs happen.
17:55 bgstack15 Now, in ext4 there's usually multiple superblocks across a whole volume, so theoretically if the first superblock is toast, you can find another one. Their locations are generally calculated by size of the filesystem, I think.
18:06 Krock clown filesystem https://pastebin.com/raw/z27W0WDZ
18:08 user333_ time for ext4!
18:08 Krock I liked its compression feature but I certainly do not want such failure again, so ext4 it is.
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18:25 winstonsmith trying to use the deleteblocks builtin. help page says something like '/deleteblocks (here [<radius>])' should work...aka '/deleteblocks (here [20])'
18:26 winstonsmith but it don't/. 'Incorrect are format. Expected (x1,y1,z1) (x2,y2,z2)
18:26 sfan5 `/deleteblocks here 20`
18:29 winstonsmith ah that did it, but it only clears away player dropped blocks. i am trying to quickly flatten a large area of terrain
18:29 winstonsmith any hints?
18:31 cheapie If you want to flatten it instead of just restoring it to the original as-generated form, you probably want something like worldedit
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18:38 winstonsmith thanks for the help sfan5, and cheapie!
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