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IRC log for #luanti, 2026-06-10

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All times shown according to UTC.

Time Nick Message
00:18 Sheriff_U3 Where would be the place to discuss minetest-mods policies/procedures? (I'm referring to the official organization.)
00:19 [MatrxMT] <Blockhead256> https://github.com/minetest-mods/minetest-mods.github.io/issues I think
00:20 Sheriff_U3 So there's not anything other then github and the forums for them?
00:21 [MatrxMT] <Blockhead256> I don't know if they do real-time stuff except on here
00:22 [MatrxMT] <Blockhead256> but wait long enough and someone actually on the team may answer you
00:22 Sheriff_U3 Ok well, my suggestion would likely need to be on GitHub then anyways.
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02:38 Sheriff_U3 https://forum.luanti.org/viewtopic.php?p=451476 looks like it may be interesting, though it is made with an AI...
02:39 [MatrxMT] <Blockhead256> seems like it might have stuff predecessors haven't, but seriously, not the first of its kind at all
02:40 Sheriff_U3 We'll have to see how it fairs over time.
02:46 MTDiscord <wsor4035> Package management: just use git submodules Mod enable/disable: just use worldmods Project manifest: i mean, cool i guess? but also a zip of worldfolder + games + minetest.conf provides you this Config sync: who cares, local issue to your tool Server backups: wonder if this supports all of luantis backends (given it says sqlite vacuum, doubt, also requires wal?) Server restore: i guess nice Shell autocompletion: ok Cross-platform: i mean,
02:46 MTDiscord if your hosting a server where you need this level of tool on something other than linux/bsd, you probably need your head examined
02:48 MTDiscord <wsor4035> . server backends, just looking at the go.mod, going to say no, it doesnt support anything other than sqlite. also unless im miss reading this, to take the backups, you would need wal enabled on your db. does seem like something this tool should do or tell you how to do
02:50 user333_ interesting tool, kind of sad it was made with AI though
02:50 Sheriff_U3 at least some one agrees with me lol.
02:51 MTDiscord <wsor4035> brb, gotta go call up the telephone girls to route my response to you
02:51 MTDiscord <wsor4035> (re ai)
02:53 MTDiscord <wsor4035> overall agree with blockhead tho. it will live or die depending on its level of integration and features support. if they want any serious server support its going to need postgresql
02:54 MTDiscord <wsor4035> overall it looks like its mainly functionally targeted at s3 backup more than anything as everything else kinda lines up to support that
02:55 user333_ i'm sure you can do backups more easily with a bit of tar+zstd and sftp
02:55 MTDiscord <wsor4035> i mean, im not going to necessary disagree, but also https://news.ycombinator.com/item?id=9224
03:01 user333_ perhaps i should use a better system for backups
03:05 MTDiscord <wsor4035> if you have backups, your probably better than half of servers
03:06 MTDiscord <wsor4035> to be fair, unless your using leveldb (lol), your probably fine........... (but you should really do backups)
03:06 user333_ my current solution is quite the opposite of a backup actually
03:07 MTDiscord <wsor4035> https://tenor.com/view/all-ears-hear-out-im-listening-attentive-hearken-gif-22832705
03:08 user333_ literally the entire engine + game + map.sqlite is placed into a ramdisk
03:08 MTDiscord <wsor4035> so if you ever reboot its all gone? lol
03:09 user333_ and then run from said ramdisk, the advantage is that CTF maps load in sub-seconds even with sqlite on a 15yo office PC
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03:10 MTDiscord <wsor4035> you probably could just symlink the player db and any files it touches directly in the world folder to actual storage and then not care about the rest? 🤔 - specifically for ctf anyways
03:11 user333_ that's what i'm doing
03:11 user333_ it works perfectly
03:12 MTDiscord <wsor4035> for ctf who cares, but i wonder how the redis or postgresql(with a tune to use more ram) would work comparatively
03:12 MTDiscord <wsor4035> obviously more setup vs sqlite and not worth it, but curious none the less
03:13 user333_ i'm too tired to set up a different backend on my server right now anyways
03:13 MTDiscord <wsor4035> and far to lazy to actually test it most importantly
03:13 user333_ of course
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21:52 MinetestBot [git] VaiTon -> luanti-org/luanti: Optimize allocations during shadow rendering (#17251) ae77de4 https://github.com/luanti-org/luanti/commit/ae77de450b520835e0e12e1a71fa933c49e56507 (2026-06-10T21:52:04Z)
21:52 MinetestBot [git] sfan5 -> luanti-org/luanti: Refactor some helper classes 2120533 https://github.com/luanti-org/luanti/commit/21205332a5d120d79cf908e37af5f50bf9dea878 (2026-06-10T21:52:15Z)
21:52 MinetestBot [git] dannyward630 -> luanti-org/luanti: Support raw deflate compression method (#17231) a39155f https://github.com/luanti-org/luanti/commit/a39155ff37ceaaae9cec93d38b84aab7655097a7 (2026-06-10T21:52:38Z)
21:54 MinetestBot [git] Wuzzy2 -> luanti-org/luanti: Improve texture modifier documentation (#16753) 9b44780 https://github.com/luanti-org/luanti/commit/9b447808f75f5e12be7db18570a307a846563814 (2026-06-10T21:52:55Z)
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