| Time |
Nick |
Message |
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| 09:39 |
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| 09:39 |
Sy73 |
sup guys? have we made voxelibre use mese yet¿ |
| 09:40 |
Sy73 |
cuz i really want to make a great project with VL and i dont wanna have isssues with copyright |
| 09:49 |
Sy73 |
you kknow its just changing color and name... |
| 09:50 |
Sy73 |
detach from the original |
| 09:50 |
Sy73 |
be yourserlf VoxeLibre, I love you |
| 09:50 |
Sy73 |
... |
| 10:21 |
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| 13:13 |
MTDiscord |
<the4spaceconstants2181> the irony of doing this by copying minetest game |
| 13:35 |
Bombo |
hey, is there a way to make the 'mouselook' less stutter? it's like rasterizing movement if you know what i mean? moving forward and backward is smooth, but looking with mouse or touchscreen isn't |
| 14:14 |
cheapie |
It's always been smooth for me, are you seeing motion in more than the usual 0.2° steps? |
| 14:22 |
Bombo |
idk about the steps, but it doesn't look smooth |
| 14:27 |
cheapie |
If you press F5 it'll show the coordinates including the pitch and yaw angles, then if you move the mouse around you should be able to see those changing |
| 14:27 |
cheapie |
If you move the mouse slowly enough you should be able to see how much it changes by for each pixel of mouse movement |
| 14:28 |
* cheapie |
hmms, picks up lmisu, checks underneath for players |
| 14:34 |
cheapie |
wrong channel, just now noticed that :P |
| 14:58 |
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| 15:41 |
Bombo |
cheapie: pitch changes by .9 |
| 15:42 |
Bombo |
(on android tablet) |
| 16:53 |
cheapie |
I don't know how it's meant to work on Android, I don't have any suitable devices to compare to |
| 16:54 |
cheapie |
On a computer it typically changes by increments of 0.2 |
| 17:36 |
Bombo |
cheapie: confirmed on notebook ;) |
| 17:36 |
Bombo |
weird |
| 17:36 |
Bombo |
is there a setting for that? i did not fiond it yet |
| 17:45 |
sfan5 |
i think it should be smooth out of the box |
| 17:45 |
sfan5 |
so in other words this would be a bug |
| 17:47 |
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| 18:23 |
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| 18:23 |
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| 18:38 |
Bombo |
sfan5: so there is no setting for this hidden somewhere? |
| 18:38 |
sfan5 |
did try changing the sensitivity? |
| 18:39 |
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| 18:43 |
Bombo |
that makes it faster, i mean i need less movement to look |
| 18:43 |
Bombo |
still 0.9 steps |
| 19:08 |
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| 20:02 |
pgimeno |
could it be the OS deciding that you need to move at least a certain amount in order to consider it a movement? |
| 20:05 |
pgimeno |
or maybe Luanti is using those... what were these called? device coordinates? which have a lesser resolution than the screen |
| 20:06 |
pgimeno |
"a lesser"? not sure that's proper grammar, sorry if it isn't |
| 20:13 |
Krock |
Bombo: camera smoothing exists too https://github.com/luanti-org/luanti/blob/master/builtin/settingtypes.txt#L117-L118 |
| 20:13 |
Krock |
the smallest detected movement is 1 px |
| 20:18 |
MTDiscord |
<the4spaceconstants2181> "a lesser" is correct |
| 20:23 |
Bombo |
nice, camera smothin 50.0 lol |
| 20:23 |
Bombo |
slomo |
| 20:31 |
Bombo |
0.05 looks ok |
| 20:31 |
Bombo |
Krock: thx :) |
| 20:31 |
Bombo |
what is cinematic_camera smoothing? |
| 20:40 |
Bombo |
hm doesn't seem to be possible to set aux1 to cinematic_camera (on android again) |
| 21:19 |
sfan5 |
cinematic is a special mode but you need to activate it with a key |
| 21:41 |
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| 22:10 |
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