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IRC log for #luanti, 2026-06-23

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All times shown according to UTC.

Time Nick Message
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02:38 Sheriff_U3 Krock: If you could please fix the typo in this repo's description: https://github.com/minetest-mods/display_blocks
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12:32 MTDiscord <sheriff_u3> I've been wondering, what are the chances of Luanti dropping support for .b3d and .x models?
12:33 MTDiscord <rollerozxa> probably not happening until 6.0, if even that
12:35 MTDiscord <rollerozxa> apart from compatibility with older clients for e.g. multiplayer servers which already may be an issue for some, B3D and X are such ancient formats that it may be difficult to convert them to GLTF unless you have source files. not sure what the developments on that is
12:36 MTDiscord <sheriff_u3> Well I at least have a few years to update the old mods in minetest-mods with newer models then.
12:37 MTDiscord <rollerozxa> yeah
12:37 MTDiscord <sheriff_u3> Yep that's the issue I'm running into, thinking about seeing if an AI can create a Converter program for it though.
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13:12 twoelk yay, remembered my old irc password, oooh?, seems I last connected 5 years ago; longtimenosee
13:48 MTDiscord <luatic> Sheriff U3: I have a WIP branch locally that adds a glTF SkinnedMesh writer
13:49 MTDiscord <luatic> modlib can also convert b3d to glTF, and x is comparatively obscure
13:49 Sheriff_U3 hmm thx for the info
13:49 MTDiscord <luatic> the modlib code is public if you want to use that as a starting point for a pure Lua converter
13:50 Sheriff_U3 I think that I will check it out, if anything it'll help me understand the format.
13:50 MTDiscord <luatic> when I last tested it with models  from across CDB it seemed to perform ok but I'm sure that there are still some more subtle kinks
13:51 Sheriff_U3 you mean unintended "features" lol
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16:10 MTDiscord <the4spaceconstants2181> do we even have a spec?
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18:16 MTDiscord <luatic> the b3d spec is decently understandable though for some details you might want to read the blitz3d and/orr irrlicht loaders: https://docs.luanti.org/for-creators/models/b3d-spec/
18:16 MTDiscord <luatic> a spec for .x can also be googled somewhat quickly
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18:28 MTDiscord <the4spaceconstants2181> good to know
19:48 mrkubax10 Is it possible to add formspec elements with formspec prepend?
19:50 sfan5 i don't see why not
20:01 mrkubax10 Well I tried to do so, here is the minimal code https://termbin.com/6wil but it doesn't seem to do anything
20:02 mrkubax10 and the formspec that I'm trying this with doesn't specify no_prepend
20:02 sfan5 did you make sure the formspec prepend is working at all? (no other code overwriting it e.g.)
20:04 mrkubax10 well there is only Minetest Game and what I'm writing
20:04 sfan5 minetest game sets one
20:05 mrkubax10 okay that would make sense
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22:31 [MatrxMT] <Blockhead256> Okay Luanti ContentDB authors: Why keep deleting your packages instead of marking as Unmaintained? ContentDB isn't going to do anything if your mod becomes incompatible with future Luanti versions or dependency mod updates. Well, it's your prerogative, just know that often it generates more questions about "how do I find such and such a mod?" than any kind of reputational hit I think you might imagine from leaving thing up. Thank you
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22:34 bgstack15 Some people like mystery
22:34 bgstack15 And living rent-free in your head
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22:35 bgstack15 Like the old Internet adage goes, if you want something to be preserved, you better preserve it yourself. There's no guarantee anybody else will.
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23:57 cheapie Someone remind me why I'm bothering with control-flow integrity on this thing :P https://cheapiesystems.com/media/images/screenshot_20260623_185405.png

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