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Message |
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| 02:38 |
Sheriff_U3 |
Krock: If you could please fix the typo in this repo's description: https://github.com/minetest-mods/display_blocks |
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| 12:32 |
MTDiscord |
<sheriff_u3> I've been wondering, what are the chances of Luanti dropping support for .b3d and .x models? |
| 12:33 |
MTDiscord |
<rollerozxa> probably not happening until 6.0, if even that |
| 12:35 |
MTDiscord |
<rollerozxa> apart from compatibility with older clients for e.g. multiplayer servers which already may be an issue for some, B3D and X are such ancient formats that it may be difficult to convert them to GLTF unless you have source files. not sure what the developments on that is |
| 12:36 |
MTDiscord |
<sheriff_u3> Well I at least have a few years to update the old mods in minetest-mods with newer models then. |
| 12:37 |
MTDiscord |
<rollerozxa> yeah |
| 12:37 |
MTDiscord |
<sheriff_u3> Yep that's the issue I'm running into, thinking about seeing if an AI can create a Converter program for it though. |
| 12:47 |
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| 13:12 |
twoelk |
yay, remembered my old irc password, oooh?, seems I last connected 5 years ago; longtimenosee |
| 13:48 |
MTDiscord |
<luatic> Sheriff U3: I have a WIP branch locally that adds a glTF SkinnedMesh writer |
| 13:49 |
MTDiscord |
<luatic> modlib can also convert b3d to glTF, and x is comparatively obscure |
| 13:49 |
Sheriff_U3 |
hmm thx for the info |
| 13:49 |
MTDiscord |
<luatic> the modlib code is public if you want to use that as a starting point for a pure Lua converter |
| 13:50 |
Sheriff_U3 |
I think that I will check it out, if anything it'll help me understand the format. |
| 13:50 |
MTDiscord |
<luatic> when I last tested it with models from across CDB it seemed to perform ok but I'm sure that there are still some more subtle kinks |
| 13:51 |
Sheriff_U3 |
you mean unintended "features" lol |
| 15:10 |
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MTDiscord |
<the4spaceconstants2181> do we even have a spec? |
| 16:48 |
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| 18:00 |
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| 18:16 |
MTDiscord |
<luatic> the b3d spec is decently understandable though for some details you might want to read the blitz3d and/orr irrlicht loaders: https://docs.luanti.org/for-creators/models/b3d-spec/ |
| 18:16 |
MTDiscord |
<luatic> a spec for .x can also be googled somewhat quickly |
| 18:20 |
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MTDiscord |
<the4spaceconstants2181> good to know |
| 19:48 |
mrkubax10 |
Is it possible to add formspec elements with formspec prepend? |
| 19:50 |
sfan5 |
i don't see why not |
| 20:01 |
mrkubax10 |
Well I tried to do so, here is the minimal code https://termbin.com/6wil but it doesn't seem to do anything |
| 20:02 |
mrkubax10 |
and the formspec that I'm trying this with doesn't specify no_prepend |
| 20:02 |
sfan5 |
did you make sure the formspec prepend is working at all? (no other code overwriting it e.g.) |
| 20:04 |
mrkubax10 |
well there is only Minetest Game and what I'm writing |
| 20:04 |
sfan5 |
minetest game sets one |
| 20:05 |
mrkubax10 |
okay that would make sense |
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| 22:31 |
[MatrxMT] |
<Blockhead256> Okay Luanti ContentDB authors: Why keep deleting your packages instead of marking as Unmaintained? ContentDB isn't going to do anything if your mod becomes incompatible with future Luanti versions or dependency mod updates. Well, it's your prerogative, just know that often it generates more questions about "how do I find such and such a mod?" than any kind of reputational hit I think you might imagine from leaving thing up. Thank you |
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bgstack15 |
Some people like mystery |
| 22:34 |
bgstack15 |
And living rent-free in your head |
| 22:35 |
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| 22:35 |
bgstack15 |
Like the old Internet adage goes, if you want something to be preserved, you better preserve it yourself. There's no guarantee anybody else will. |
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cheapie |
Someone remind me why I'm bothering with control-flow integrity on this thing :P https://cheapiesystems.com/media/images/screenshot_20260623_185405.png |