| Time |
Nick |
Message |
| 00:14 |
cheapie |
wsor4035: I just timed the trip from the current end of the line to the Bonnthal station, it took 32 minutes |
| 00:15 |
cheapie |
If you wanted to go to Mount Evergreen instead, it would be more like 35 |
| 00:16 |
cheapie |
After Central City North station gets put in (soon, it's the next one planned) I plan to put in a bypass from the west to north side of Central City |
| 00:17 |
cheapie |
That way traffic to Central City North (and eventually Dannenport) won't have to go the long way around Central City |
| 00:34 |
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| 03:34 |
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| 04:00 |
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| 05:23 |
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| 05:30 |
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| 05:40 |
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| 06:12 |
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| 07:14 |
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| 07:29 |
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| 09:32 |
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| 10:03 |
MTDiscord |
<prolller> Playing on railroad servers with client supporting full view range is very cool! But usually landscape is near to flat, need more huge mountains |
| 10:04 |
[MatrxMT] |
<Blockhead256> 💯 |
| 10:04 |
[MatrxMT] |
<Blockhead256> need curves and height changes for interest |
| 10:06 |
MTDiscord |
<prolller> I want to have generated railway system on full earth map, i think even possible to use some real trains data for trains placement |
| 10:07 |
MTDiscord |
<prolller> Easier with aircrafts, just use flightradar24 |
| 10:12 |
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| 10:16 |
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| 10:58 |
[MatrxMT] |
<Blockhead256> also possible with ships that have data with marinetraffic |
| 10:59 |
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| 11:15 |
MTDiscord |
<bastrabun> I tried pulling and building latest master, but it wouldn't compile. This is the error message: |
| 11:15 |
MTDiscord |
<bastrabun> make[2]: *** No rule to make target '/home/user/projects/luanti/5.17.0/luanti-master/po/hy/luanti.po', needed by '/home/user/projects/luanti/5.17.0/luanti-master/locale/hy/LC_MESSAGES/luanti.mo'. Stop. |
| 11:15 |
MTDiscord |
<bastrabun> Am I doing something wrong? |
| 11:16 |
sfan5 |
run cmake first |
| 11:16 |
sfan5 |
or again, rather |
| 11:56 |
MinetestBot |
[git] SmallJoker -> luanti-org/luanti: Bump protocol version for 5.17.0 ce321b6 https://github.com/luanti-org/luanti/commit/ce321b6b1c96407e774e58070634656be9b7b60d (2026-08-13T11:28:29Z) |
| 12:54 |
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| 13:43 |
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| 14:39 |
winstonsmith |
hi all. anybody on here know much aboout mineclonia(aka minetest)? |
| 14:43 |
[MatrxMT] |
<birdlover32767> mineclonia is a game in luanti, minetest is the old name is luanti |
| 14:43 |
[MatrxMT] |
<birdlover32767> and yes |
| 14:46 |
winstonsmith |
oh yeh, thats right. i think mineclonia used to be called mineclone2. i am trying to figure out the differences between minecraft and minclonia Y coords in the nether. |
| 14:47 |
Krock |
MineClone2 is now VoxeLibre, and Mineclonia is a fork of MineClone2 |
| 14:47 |
winstonsmith |
specifically for mining ancient debris. there are some github issues previously aroung ancient debris spawning, and i am trying to figure out if those bugs are still there. |
| 14:47 |
Krock |
just open the F5 debug information to see the Y coordinate after walking through a portal |
| 14:48 |
* Krock |
has not played Minecraft and only little of the Luanti games, thus hides almost unnoticed. |
| 14:50 |
winstonsmith |
yeah. naming conventions and figuring out how to open the hud that shows coordinates aside, there are differences in the way minecraft was able to create the nether as a seperate 'dimension', where luanti cannot do. so i believe the mineclon* devs just made the nether a was deeper part of the regualr game world, isolated by an unminable bedrock layer. |
| 14:51 |
winstonsmith |
i'll try reaching out to the mineclonia devs. there's a irc but its crickets, so i thought i'd pop in here |
| 14:53 |
winstonsmith |
thanks for the help tho...i'll try resorting to email lol! my toddler-like need for instant gratification loves irc normally, hehe |
| 15:11 |
bgstack15 |
winstonsmith: If you can stomach it, the Mineclonia folks hang out in discord, but I think it's bridged to Matrix somewhere/how |
| 15:12 |
winstonsmith |
'if you can stomach it' ;) |
| 15:15 |
bgstack15 |
Well, that was for the discord part. But while typing, I remember that some folks use matrix, when that bridge works. |
| 15:17 |
winstonsmith |
i use weechat for irc and had trouble getting matrix to work in weechat. i'll give it another look. thanks! |
| 15:37 |
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