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IRC log for #luanti, 2026-08-13

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All times shown according to UTC.

Time Nick Message
00:14 cheapie wsor4035: I just timed the trip from the current end of the line to the Bonnthal station, it took 32 minutes
00:15 cheapie If you wanted to go to Mount Evergreen instead, it would be more like 35
00:16 cheapie After Central City North station gets put in (soon, it's the next one planned) I plan to put in a bypass from the west to north side of Central City
00:17 cheapie That way traffic to Central City North (and eventually Dannenport) won't have to go the long way around Central City
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10:03 MTDiscord <prolller> Playing on railroad servers with client supporting full view range is very cool! But usually landscape is near to flat, need more huge mountains
10:04 [MatrxMT] <Blockhead256> 💯
10:04 [MatrxMT] <Blockhead256> need curves and height changes for interest
10:06 MTDiscord <prolller> I want to have generated railway system on full earth map, i think even possible to use some real trains data for trains placement
10:07 MTDiscord <prolller> Easier with aircrafts, just use flightradar24
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10:58 [MatrxMT] <Blockhead256> also possible with ships that have data with marinetraffic
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11:15 MTDiscord <bastrabun> I tried pulling and building latest master, but it wouldn't compile. This is the error message:
11:15 MTDiscord <bastrabun> make[2]: *** No rule to make target '/home/user/projects/luanti/5.17.0/luanti-master/po/hy/luanti.po', needed by '/home/user/projects/luanti/5.17.0/luanti-master/locale/hy/LC_MESSAGES/luanti.mo'.  Stop.
11:15 MTDiscord <bastrabun> Am I doing something wrong?
11:16 sfan5 run cmake first
11:16 sfan5 or again, rather
11:56 MinetestBot [git] SmallJoker -> luanti-org/luanti: Bump protocol version for 5.17.0 ce321b6 https://github.com/luanti-org/luanti/commit/ce321b6b1c96407e774e58070634656be9b7b60d (2026-08-13T11:28:29Z)
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14:39 winstonsmith hi all. anybody on here know much aboout mineclonia(aka minetest)?
14:43 [MatrxMT] <birdlover32767> mineclonia is a game in luanti, minetest is the old name is luanti
14:43 [MatrxMT] <birdlover32767> and yes
14:46 winstonsmith oh yeh, thats right. i think mineclonia used to be called mineclone2. i am trying to figure out the differences between minecraft and minclonia Y coords in the nether.
14:47 Krock MineClone2 is now VoxeLibre, and Mineclonia is a fork of MineClone2
14:47 winstonsmith specifically for mining ancient debris. there are some github issues previously aroung ancient debris spawning, and i am trying to figure out if those bugs are still there.
14:47 Krock just open the F5 debug information to see the Y coordinate after walking through a portal
14:48 * Krock has not played Minecraft and only little of the Luanti games, thus hides almost unnoticed.
14:50 winstonsmith yeah. naming conventions and figuring out how to open the hud that shows coordinates aside, there are differences in the way minecraft was able to create the nether as a seperate 'dimension', where luanti cannot do. so i believe the mineclon* devs just made the nether a was deeper part of the regualr game world, isolated by an unminable bedrock layer.
14:51 winstonsmith i'll try reaching out to the mineclonia devs. there's a irc but its crickets, so i thought i'd pop in here
14:53 winstonsmith thanks for the help tho...i'll try resorting to email lol! my toddler-like need for instant gratification loves irc normally, hehe
15:11 bgstack15 winstonsmith: If you can stomach it, the Mineclonia folks hang out in discord, but I think it's bridged to Matrix somewhere/how
15:12 winstonsmith 'if you can stomach it' ;)
15:15 bgstack15 Well, that was for the discord part. But while typing, I remember that some folks use matrix, when that bridge works.
15:17 winstonsmith i use weechat for irc and had trouble getting matrix to work in weechat. i'll give it another look. thanks!
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