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Message |
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Sheriff_U3 |
gudermes_construction: hello |
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| 15:17 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Fix core.request_shutdown compatibility b81bb3c https://github.com/luanti-org/luanti/commit/b81bb3c68ac633f1df8dd8ed758644cabf4c1efd (2026-09-04T09:19:08Z) |
| 15:28 |
[MatrxMT] |
<birdlover32767> isn't it interesting that almost all first-time contributors use ai in some form in prs |
| 15:30 |
Sheriff_U3 |
birdlover32767: I didn't (assuming that you are referring to engine prs) |
| 15:30 |
sfan5 |
more AI = more contributors? |
| 15:30 |
[MatrxMT] |
<birdlover32767> i was referring to engine prs but it also works on contentdb "pr"s (basically releasing content) |
| 15:34 |
[MatrxMT] |
<birdlover32767> this also begs the question of "what about extensive ai usage in the game jam" |
| 15:34 |
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| 15:35 |
Sheriff_U3 |
That's a good question actually... |
| 15:35 |
[MatrxMT] |
<birdlover32767> i say at least a third will have used it |
| 15:37 |
Sheriff_U3 |
I'd argue that AI use during the game jam would be allowed so long as it follows ContentDB policy. But I'm not the one making the rules :) |
| 15:39 |
[MatrxMT] |
<birdlover32767> what about "hey chat gimme a simple inv mod" and it just prints out `sfinv` |
| 15:41 |
Sheriff_U3 |
If the game that is created with AI is trash then reviews on it in the game jam will reflect that. |
| 15:41 |
Sheriff_U3 |
So I don't see it as being much of an issue. |
| 15:55 |
MTDiscord |
<wsor4035> implying the sfinv is simple or good |
| 15:57 |
MTDiscord |
<wsor4035> id argue that its neither simple (see deffault inv formspec) nore good (see basically every server with somewhat of a playerbase generally using unified inventory) |
| 15:58 |
Sheriff_U3 |
Unified Inventory to me is not great, I3 is way better! |
| 16:01 |
MTDiscord |
<wsor4035> obviously i agree that i3 is better, but used unified inventory since iirc it still is the most common on servers |
| 16:03 |
MTDiscord |
<wsor4035> all inventory mods sorta similarly fall apart in terms of consistency across the modding ecosystem however |
| 16:09 |
MTDiscord |
<.zenonseth> personal opinion: i3 hiding buttons behind scrolling in that top panel is frustrating |
| 16:10 |
MTDiscord |
<.zenonseth> actually not just buttons i think even other stuff? like inv slots sometimes? depending on what's there |
| 16:36 |
MTDiscord |
<jordan4ibanez> Whatever one your land uses is great, but it needs to dynamically dispatch some buttons to access your bags in one click |
| 16:37 |
MTDiscord |
<jordan4ibanez> You know how tedious it is to craft 10_000 super glow stone with an extra button click thrown in there every time I have to access the bags |
| 16:37 |
MTDiscord |
<jordan4ibanez> I think that estimate may be extremely low, probably in the millions lol |
| 16:41 |
MTDiscord |
<jordan4ibanez> Oh and when I accidentally click the bag instead of the button I gotta close the inventory and I lose my flow |
| 16:41 |
MTDiscord |
<jordan4ibanez> Yeah building at scale is a great way to test your gui |
| 16:42 |
Sheriff_U3 |
I'd just create a pipeworks setup to automate the crafting |
| 16:43 |
MTDiscord |
<jordan4ibanez> I have no access to the auto crafter |
| 16:43 |
Sheriff_U3 |
ouch |
| 16:43 |
Sheriff_U3 |
nvm |
| 16:44 |
MTDiscord |
<jordan4ibanez> Also the arbitrary limit of place repeat at 0.16 is extremely frustrating. You have mods that boost your walking speed and it completely mangles your ability to really get into building |
| 16:45 |
MTDiscord |
<jordan4ibanez> Probably should drop that down to 0.05. Any lower than that and it's completely impossible to control |
| 16:45 |
MTDiscord |
<jordan4ibanez> "oh no that's cheating" I changed 2 variables and one of them was in a text file |
| 16:45 |
technomancy |
why would you even bother to review entries into a game jam that allowed AI entries? |
| 16:46 |
[MatrxMT] |
<birdlover32767> reasons |
| 16:48 |
Sheriff_U3 |
Not every entry will have AI usage more then likely. |
| 16:49 |
technomancy |
but the good stuff will be buried in a mountain of crap |
| 16:53 |
Sheriff_U3 |
There has only been 12-14 entries a year since 2022, so I doubt that this year will have more then 20-25 |
| 17:04 |
Sheriff_U3 |
I never knew that a number sim was a thing: https://content.luanti.org/packages/Futuray-pgm/hypotalamussimulator/ |
| 17:11 |
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| 17:12 |
cheapie |
> game jam entry |
| 17:12 |
cheapie |
> very negative reviews |
| 17:13 |
cheapie |
typical :P |
| 17:13 |
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| 17:19 |
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| 17:26 |
Krock |
what is this and why isn't this called "Game compatiblity check tool"? https://gcdnb.pbrd.co/images/H316Dc6FxHBD.png |
| 17:27 |
sfan5 |
the game is compatible with itself? |
| 17:27 |
Krock |
no this is from the mod that I checked after clicking on the link above - character_creator |
| 17:27 |
MTDiscord |
<.zenonseth> no you can enter other game names in there manually |
| 17:27 |
Krock |
I figured that I can type something there. First thing I tried is to clear it and hit enter, which did nothing. |
| 17:28 |
MTDiscord |
<.zenonseth> not sure how it picks whatever default value it has though |
| 17:29 |
MTDiscord |
<.zenonseth> well clearly there's no game with an empty name :P |
| 17:29 |
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| 17:29 |
[MatrxMT] |
<birdlover32767> be the first |
| 17:29 |
[MatrxMT] |
<birdlover32767> "Air Game" |
| 17:30 |
MTDiscord |
<.zenonseth> that's already a name - task failed |
| 17:30 |
[MatrxMT] |
<birdlover32767> "" |
| 17:32 |
bgstack15 |
Krock: https://github.com/luanti-org/contentdb/issues/678 |
| 17:35 |
rubenwardy |
if you view a game page it'll set the current game to that |
| 17:35 |
rubenwardy |
it should probably only do this if the default game is blank, otherwise have a prompt on the game page |
| 17:36 |
Krock |
added my experience to the issue. thanks for the link, bgstack15 |
| 17:57 |
bgstack15 |
rubenwardy: sounds cool. However, I also wish to have the ability to clear it like I've never visited the page before. Would you please make that possible? |
| 18:59 |
rubenwardy |
done |
| 19:18 |
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| 19:42 |
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| 19:42 |
CallMeArt |
Hey |
| 19:43 |
Krock |
hello Art |
| 19:43 |
CallMeArt |
Do you play mineclonia or voxelibre? |
| 19:43 |
Krock |
no |
| 19:43 |
CallMeArt |
ok |
| 19:44 |
CallMeArt |
I was just wondering because the generation on my game seems kind of broken |
| 19:44 |
bgstack15 |
I do |
| 19:44 |
bgstack15 |
But I know nothing about mapgen |
| 19:44 |
bgstack15 |
Just a player |
| 19:44 |
Krock |
what kind of generation? are there map artifacts? |
| 19:45 |
Krock |
apparently an image tells a thousand words |
| 19:45 |
CallMeArt |
I'll spawn on the edge of a giant spire that I need to climb up just to get wood |
| 19:45 |
CallMeArt |
The clouds is basically the ocean level for the world |
| 19:46 |
Krock |
don't use the fractal mapgen |
| 19:46 |
CallMeArt |
I think i've only used v7 |
| 19:46 |
Krock |
create a new world with v5, carpathion or v7 |
| 19:46 |
[MatrxMT] |
<birdlover32767> did you mess up map settings somehow? |
| 19:47 |
Krock |
or valleys. as I said. a screenshot would help. |
| 19:47 |
CallMeArt |
I did try 5v i think once or twice but it seemed the same |
| 19:48 |
Krock |
rename your main minetest.conf file and retry |
| 19:48 |
Krock |
(as in: create a new map from there) |
| 19:48 |
CallMeArt |
this seed (only in VL or MC) causes me to spawn in endless gravel: 11626826016701705750 |
| 19:48 |
CallMeArt |
Ok ill try that |
| 19:49 |
Krock |
maybe you changed the "mg_flags" setting. that's shared across all mapgens |
| 19:50 |
Krock |
also "water_level" |
| 19:50 |
CallMeArt |
I looked in the settings at the different mapgen things, they all seemed to be default |
| 19:51 |
CallMeArt |
When I said the clouds is the ocean, I meant everything meaningful is above the clouds |
| 19:51 |
CallMeArt |
the ocean is currently about 200 blocks below or more im not sure |
| 19:52 |
Krock |
well good luck with that. I hope my inputs will resolve your issue. - off - |
| 19:58 |
CallMeArt |
how do you post screenshots? |
| 19:58 |
CallMeArt |
Or is that even possible here |
| 20:38 |
SwissalpS |
one way is to upload to one of these services: https://privatebin.info/directory/ |
| 20:38 |
SwissalpS |
or similar and then posting the link here. |
| 20:46 |
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| 20:57 |
CallMeArt |
here are the screenshots I guess: https://0bin.ch/?4e79e0da2b38070b#4vyXuW272aGRwm4UDTDrezM7kRVBDEXiubW8RVUKbx79 |
| 20:57 |
CallMeArt |
i hope it worked |
| 20:58 |
CallMeArt |
thats all gravel don't forget |
| 21:04 |
SwissalpS |
sure looks like a lot of grey mass ;) |
| 21:05 |
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| 21:09 |
CallMeArt |
that's one kind of wierdness i've been getting in my mineclonia worlds |
| 21:21 |
CallMeArt |
this is the other weirdness on my "main" world |
| 21:21 |
CallMeArt |
https://0bin.ch/?a0994eb7374adca2#81GLdhekxxWMdhnqFEcRzEFur7FQoPA2jqPgtSsGjfUJ |
| 21:21 |
CallMeArt |
I just want to know if anyone else is having this happen or if it's just my pc being stupid |
| 21:22 |
sfan5 |
looks like normal luanti mapgen to me |
| 21:22 |
CallMeArt |
it's not like that in mintest game |
| 21:23 |
CallMeArt |
just mineclonia and voxelibre |
| 21:23 |
user333_ |
i see that in MTG all the time |
| 21:25 |
CallMeArt |
I've seen a couple similar things in MTG but it's not thoughout the whole world |
| 21:25 |
CallMeArt |
every world I make in the other games ends up like this |
| 21:25 |
CallMeArt |
just ocean with weird spires everywhere |
| 21:26 |
CallMeArt |
also that tree was on top of the spire in the pic |
| 21:27 |
CallMeArt |
also everything visible in the tree pic is above the clouds |
| 21:59 |
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| 22:01 |
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| 22:21 |
CallMeArt |
i just made 4 worlds to see and it seems more "normal" now |
| 22:22 |
CallMeArt |
at least i didn't spawn on a spire in the middle of the ocean haha |
| 22:22 |
CallMeArt |
Im probably just dumb or somthtih |
| 22:22 |
CallMeArt |
idk |
| 22:22 |
CallMeArt |
i did NOT vchange anything |
| 22:26 |
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| 22:30 |
sfan5 |
generally every world will contain a diverse set of terrain features, but you may have been unlucky to see less "normal" terrain |
| 22:32 |
cheapie |
CallMeArt: FWIW those screenshots just look like normal mgv7 brokenness to me, consider trying v6 if your mods are compatible with it, it's a lot less broken |
| 22:33 |
cheapie |
There are probably some good mapgen mods too but I haven't really dug through them much |
| 22:34 |
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| 23:38 |
[MatrxMT] |
<Blockhead256> re-roll more seeds |
| 23:38 |
[MatrxMT] |
<Blockhead256> and double-check your noise parameters aren't changed from default |
| 23:53 |
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