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IRC log for #luanti, 2026-09-04

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All times shown according to UTC.

Time Nick Message
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00:17 Sheriff_U3 gudermes_construction: hello
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15:17 MinetestBot [git] sfan5 -> luanti-org/luanti: Fix core.request_shutdown compatibility b81bb3c https://github.com/luanti-org/luanti/commit/b81bb3c68ac633f1df8dd8ed758644cabf4c1efd (2026-09-04T09:19:08Z)
15:28 [MatrxMT] <birdlover32767> isn't it interesting that almost all first-time contributors use ai in some form in prs
15:30 Sheriff_U3 birdlover32767: I didn't (assuming that you are referring to engine prs)
15:30 sfan5 more AI = more contributors?
15:30 [MatrxMT] <birdlover32767> i was referring to engine prs but it also works on contentdb "pr"s (basically releasing content)
15:34 [MatrxMT] <birdlover32767> this also begs the question of "what about extensive ai usage in the game jam"
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15:35 Sheriff_U3 That's a good question actually...
15:35 [MatrxMT] <birdlover32767> i say at least a third will have used it
15:37 Sheriff_U3 I'd argue that AI use during the game jam would be allowed so long as it follows ContentDB policy. But I'm not the one making the rules :)
15:39 [MatrxMT] <birdlover32767> what about "hey chat gimme a simple inv mod" and it just prints out `sfinv`
15:41 Sheriff_U3 If the game that is created with AI is trash then reviews on it in the game jam will reflect that.
15:41 Sheriff_U3 So I don't see it as being much of an issue.
15:55 MTDiscord <wsor4035> implying the sfinv is simple or good
15:57 MTDiscord <wsor4035> id argue that its neither simple (see deffault inv formspec) nore good (see basically every server with somewhat of a playerbase generally using unified inventory)
15:58 Sheriff_U3 Unified Inventory to me is not great, I3 is way better!
16:01 MTDiscord <wsor4035> obviously i agree that i3 is better, but used unified inventory since iirc it still is the most common on servers
16:03 MTDiscord <wsor4035> all inventory mods sorta similarly fall apart in terms of consistency across the modding ecosystem however
16:09 MTDiscord <.zenonseth> personal opinion: i3 hiding buttons behind scrolling in that top panel is frustrating
16:10 MTDiscord <.zenonseth> actually not just buttons i think even other stuff? like inv slots sometimes? depending on what's there
16:36 MTDiscord <jordan4ibanez> Whatever one your land uses is great, but it needs to dynamically dispatch some buttons to access your bags in one click
16:37 MTDiscord <jordan4ibanez> You know how tedious it is to craft 10_000 super glow stone with an extra button click thrown in there every time I have to access the bags
16:37 MTDiscord <jordan4ibanez> I think that estimate may be extremely low, probably in the millions lol
16:41 MTDiscord <jordan4ibanez> Oh and when I accidentally click the bag instead of the button I gotta close the inventory and I lose my flow
16:41 MTDiscord <jordan4ibanez> Yeah building at scale is a great way to test your gui
16:42 Sheriff_U3 I'd just create a pipeworks setup to automate the crafting
16:43 MTDiscord <jordan4ibanez> I have no access to the auto crafter
16:43 Sheriff_U3 ouch
16:43 Sheriff_U3 nvm
16:44 MTDiscord <jordan4ibanez> Also the arbitrary limit of place repeat at 0.16 is extremely frustrating. You have mods that boost your walking speed and it completely mangles your ability to really get into building
16:45 MTDiscord <jordan4ibanez> Probably should drop that down to 0.05. Any lower than that and it's completely impossible to control
16:45 MTDiscord <jordan4ibanez> "oh no that's cheating" I changed 2 variables and one of them was in a text file
16:45 technomancy why would you even bother to review entries into a game jam that allowed AI entries?
16:46 [MatrxMT] <birdlover32767> reasons
16:48 Sheriff_U3 Not every entry will have AI usage more then likely.
16:49 technomancy but the good stuff will be buried in a mountain of crap
16:53 Sheriff_U3 There has only been 12-14 entries a year since 2022, so I doubt that this year will have more then 20-25
17:04 Sheriff_U3 I never knew that a number sim was a thing: https://content.luanti.org/packages/Futuray-pgm/hypotalamussimulator/
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17:12 cheapie > game jam entry
17:12 cheapie > very negative reviews
17:13 cheapie typical :P
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17:26 Krock what is this and why isn't this called "Game compatiblity check tool"? https://gcdnb.pbrd.co/images/H316Dc6FxHBD.png
17:27 sfan5 the game is compatible with itself?
17:27 Krock no this is from the mod that I checked after clicking on the link above - character_creator
17:27 MTDiscord <.zenonseth> no you can enter other game names in there manually
17:27 Krock I figured that I can type something there. First thing I tried is to clear it and hit enter, which did nothing.
17:28 MTDiscord <.zenonseth> not sure how it picks whatever default value it has though
17:29 MTDiscord <.zenonseth> well clearly there's no game with an empty name :P
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17:29 [MatrxMT] <birdlover32767> be the first
17:29 [MatrxMT] <birdlover32767> "Air Game"
17:30 MTDiscord <.zenonseth> that's already a name - task failed
17:30 [MatrxMT] <birdlover32767> ""
17:32 bgstack15 Krock: https://github.com/luanti-org/contentdb/issues/678
17:35 rubenwardy if you view a game page it'll set the current game to that
17:35 rubenwardy it should probably only do this if the default game is blank, otherwise have a prompt on the game page
17:36 Krock added my experience to the issue. thanks for the link, bgstack15
17:57 bgstack15 rubenwardy: sounds cool. However, I also wish to have the ability to clear it like I've never visited the page before. Would you please make that possible?
18:59 rubenwardy done
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19:42 CallMeArt Hey
19:43 Krock hello Art
19:43 CallMeArt Do you play mineclonia or voxelibre?
19:43 Krock no
19:43 CallMeArt ok
19:44 CallMeArt I was just wondering because the generation on my game seems kind of broken
19:44 bgstack15 I do
19:44 bgstack15 But I know nothing about mapgen
19:44 bgstack15 Just a player
19:44 Krock what kind of generation? are there map artifacts?
19:45 Krock apparently an image tells a thousand words
19:45 CallMeArt I'll spawn on the edge of a giant spire that I need to climb up just to get wood
19:45 CallMeArt The clouds is basically the ocean level for the world
19:46 Krock don't use the fractal mapgen
19:46 CallMeArt I think i've only used v7
19:46 Krock create a new world with v5, carpathion or v7
19:46 [MatrxMT] <birdlover32767> did you mess up map settings somehow?
19:47 Krock or valleys. as I said. a screenshot would help.
19:47 CallMeArt I did try 5v i think once or twice but it seemed the same
19:48 Krock rename your main minetest.conf file and retry
19:48 Krock (as in: create a new map from there)
19:48 CallMeArt this seed (only in VL or MC) causes me to spawn in endless gravel: 11626826016701705750
19:48 CallMeArt Ok ill try that
19:49 Krock maybe you changed the "mg_flags" setting. that's shared across all mapgens
19:50 Krock also "water_level"
19:50 CallMeArt I looked in the settings at the different mapgen things, they all seemed to be default
19:51 CallMeArt When I said the clouds is the ocean, I meant everything meaningful is above the clouds
19:51 CallMeArt the ocean is currently about 200 blocks below or more im not sure
19:52 Krock well good luck with that. I hope my inputs will resolve your issue. - off -
19:58 CallMeArt how do you post screenshots?
19:58 CallMeArt Or is that even possible here
20:38 SwissalpS one way is to upload to one of these services: https://privatebin.info/directory/
20:38 SwissalpS or similar and then posting the link here.
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20:57 CallMeArt here are the screenshots I guess:  https://0bin.ch/?4e79e0da2b38070b#4vyXuW272aGRwm4UDTDrezM7kRVBDEXiubW8RVUKbx79
20:57 CallMeArt i hope it worked
20:58 CallMeArt thats all gravel don't forget
21:04 SwissalpS sure looks like a lot of grey mass ;)
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21:09 CallMeArt that's one kind of wierdness i've been getting in my mineclonia worlds
21:21 CallMeArt this is the other weirdness on my "main" world
21:21 CallMeArt https://0bin.ch/?a0994eb7374adca2#81GLdhekxxWMdhnqFEcRzEFur7FQoPA2jqPgtSsGjfUJ
21:21 CallMeArt I just want to know if anyone else is having this happen or if it's just my pc being stupid
21:22 sfan5 looks like normal luanti mapgen to me
21:22 CallMeArt it's not like that in mintest game
21:23 CallMeArt just mineclonia and voxelibre
21:23 user333_ i see that in MTG all the time
21:25 CallMeArt I've seen a couple similar things in MTG but it's not thoughout the whole world
21:25 CallMeArt every world I make in the other games ends up like this
21:25 CallMeArt just ocean with weird spires everywhere
21:26 CallMeArt also that tree was on top of the spire in the pic
21:27 CallMeArt also everything visible in the tree pic is above the clouds
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22:21 CallMeArt i just made 4 worlds to see and it seems more "normal" now
22:22 CallMeArt at least i didn't spawn on a spire in the middle of the ocean haha
22:22 CallMeArt Im probably just dumb or somthtih
22:22 CallMeArt idk
22:22 CallMeArt i did NOT vchange anything
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22:30 sfan5 generally every world will contain a diverse set of terrain features, but you may have been unlucky to see less "normal" terrain
22:32 cheapie CallMeArt: FWIW those screenshots just look like normal mgv7 brokenness to me, consider trying v6 if your mods are compatible with it, it's a lot less broken
22:33 cheapie There are probably some good mapgen mods too but I haven't really dug through them much
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23:38 [MatrxMT] <Blockhead256> re-roll more seeds
23:38 [MatrxMT] <Blockhead256> and double-check your noise parameters aren't changed from default
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