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MTDiscord |
<nininik0> Em dash is ai 😒 |
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| 09:51 |
Desour |
!tell TenPlus1 re your falling leaves in etheral: you can also try sampling random nodes in a globalstep (as opposed to iterating through all). I've tried that once here: https://codeberg.org/Desour/lavaplop |
| 09:51 |
MinetestBot |
Desour: I'll pass that on when TenPlus1 is around |
| 09:57 |
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| 10:24 |
MTDiscord |
<crazyr.> I don't suppose anyone has any data regarding common screen sizes for different devices used in Luanti clients? |
| 11:51 |
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| 14:39 |
MTDiscord |
<sheriff_u3> crazyr: I doubt that anyone does, why would you even need to know that though? |
| 14:47 |
MTDiscord |
<crazyr.> help with ui design. I'm working on breakpoints. I'm going to show different layouts based on screen size.... knowing what sizes are most common across different devices will help with that |
| 14:50 |
Ingar |
you just want some designs for different aspect ratios |
| 14:50 |
Ingar |
high, square, wide |
| 14:50 |
Ingar |
high/tall |
| 14:51 |
Ingar |
(I should have used landscape/portrait) |
| 14:51 |
cheapie |
I can only provide one data point here for screen size, I use a screen resolution of 1920x1200 and play in a 1920x1142 window |
| 14:51 |
cheapie |
With a GUI scaling of 0.75 |
| 14:53 |
rubenwardy |
I recommend looking at web |
| 14:54 |
MTDiscord |
<crazyr.> thanks. i'll take note. 🙂 |
| 14:54 |
rubenwardy |
also remember that  `effective_scale_size = screen_size / gui_scaling`.  So a smaller screen or a larger GUI scaling is the same |
| 14:54 |
rubenwardy |
*effective_screen_size |
| 15:02 |
MTDiscord |
<crazyr.> gui scaling only works to a point... scale down to much and it becomes unreadable depending on what is being shown. which is why I'm using breakponts. |
| 15:03 |
cheapie |
crazyr.: I think what rubenwardy means is that some players (like me) use the GUI scaling to make the UI less comically huge, which ends up making the effective screen size larger |
| 15:05 |
rubenwardy |
yeah exactly. Having a large GUI scaling is the same as a smaller screen. Â Having a small GUI scaling is the same as a larger screen |
| 15:05 |
rubenwardy |
so your breakpoints will need to be after gui scaling |
| 15:05 |
rubenwardy |
can't be the raw screen res |
| 15:05 |
MTDiscord |
<crazyr.> hmmm. didnt think of that.... |
| 15:08 |
sfan5 |
speaking of the UI does anything else think the default font size is too big? |
| 15:09 |
sfan5 |
not totally too big, just a bit. for example I use a font size of 15 (default is 16) |
| 15:15 |
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| 15:16 |
MTDiscord |
<crazyr.> until you mentioned it i didnt think it was, I just reduced to 15 and I agree. it feel much better |
| 15:17 |
rubenwardy |
are we accurately doing pt? or is it another unit |
| 15:18 |
rubenwardy |
16pt is very common as a default text size and recommended by WCAG |
| 15:19 |
rubenwardy |
ah *16px |
| 15:20 |
rubenwardy |
16pt is more than 16px |
| 15:20 |
rubenwardy |
16px = 12pt |
| 15:20 |
rubenwardy |
checks out |
| 15:25 |
user333_ |
anyone else getting tons of warnings like this, especially near the end of the build process?: https://lounge.swee.codes/uploads/19f649fba4a7cd50/Screenshot_20261002_122030.png |
| 15:26 |
user333_ |
(GCC 16.2) |
| 15:40 |
sfan5 |
yes |
| 15:41 |
sfan5 |
rubenwardy: in other words WCAG is recommending our text to be even bigger? |
| 15:42 |
rubenwardy |
no, wcag recommends our current font size |
| 15:42 |
sfan5 |
so our sizes are not in px? |
| 15:42 |
rubenwardy |
our sizes are in px, so is wcag |
| 15:43 |
rubenwardy |
I was initially wrong |
| 15:43 |
sfan5 |
oh |
| 15:58 |
cheapie |
sfan5: IMO the default everything is too big, hence the 0.75 scaling I mentioned using earlier |
| 16:09 |
MTDiscord |
<crazyr.> If im not mistaken. WCSG recommendations are geared towards accability for the visually impaired so would make sense that defaults are larger..... i think |
| 16:19 |
rubenwardy |
wcag is accessibility for everyone |
| 16:19 |
rubenwardy |
the visually impaired use even bigger sizes and screen readers |
| 16:21 |
Ingar |
I play games on my living room PC at the 4K PC. I like my UI ridiculously huge :D |
| 16:21 |
Ingar |
*4K TV |
| 16:24 |
rubenwardy |
But like this is just a recommendation for a default, we can go lower. I often do 16px for body but 14px for less important text |
| 16:26 |
MTDiscord |
<sheriff_u3> I currently am using 9px for my regular text on my pc, 10px for window headers |
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