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IRC log for #luanti, 2026-10-02

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All times shown according to UTC.

Time Nick Message
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05:47 MTDiscord <nininik0> Em dash is ai 😒
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09:51 Desour !tell TenPlus1 re your falling leaves in etheral: you can also try sampling random nodes in a globalstep (as opposed to iterating through all). I've tried that once here: https://codeberg.org/Desour/lavaplop
09:51 MinetestBot Desour: I'll pass that on when TenPlus1 is around
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10:24 MTDiscord <crazyr.> I don't suppose anyone has any data regarding common screen sizes for different devices used in Luanti clients?
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14:39 MTDiscord <sheriff_u3> crazyr: I doubt that anyone does, why would you even need to know that though?
14:47 MTDiscord <crazyr.> help with ui design. I'm working on breakpoints. I'm going to show different layouts based on screen size.... knowing what sizes are most common across different devices will help with that
14:50 Ingar you just want some designs for different aspect ratios
14:50 Ingar high, square, wide
14:50 Ingar high/tall
14:51 Ingar (I should have used landscape/portrait)
14:51 cheapie I can only provide one data point here for screen size, I use a screen resolution of 1920x1200 and play in a 1920x1142 window
14:51 cheapie With a GUI scaling of 0.75
14:53 rubenwardy I recommend looking at web
14:54 MTDiscord <crazyr.> thanks. i'll take note. 🙂
14:54 rubenwardy also remember that   `effective_scale_size = screen_size / gui_scaling`.   So a smaller screen or a larger GUI scaling is the same
14:54 rubenwardy *effective_screen_size
15:02 MTDiscord <crazyr.> gui scaling only works to a point... scale down to much and it becomes unreadable depending on what is being shown. which is why I'm using breakponts.
15:03 cheapie crazyr.: I think what rubenwardy means is that some players (like me) use the GUI scaling to make the UI less comically huge, which ends up making the effective screen size larger
15:05 rubenwardy yeah exactly. Having a large GUI scaling is the same as a smaller screen.  Having a small GUI scaling is the same as a larger screen
15:05 rubenwardy so your breakpoints will need to be after gui scaling
15:05 rubenwardy can't be the raw screen res
15:05 MTDiscord <crazyr.> hmmm. didnt think of that....
15:08 sfan5 speaking of the UI does anything else think the default font size is too big?
15:09 sfan5 not totally too big, just a bit. for example I use a font size of 15 (default is 16)
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15:16 MTDiscord <crazyr.> until you mentioned it i didnt think it was, I just reduced to 15 and I agree. it feel much better
15:17 rubenwardy are we accurately doing pt? or is it another unit
15:18 rubenwardy 16pt is very common as a default text size and recommended by WCAG
15:19 rubenwardy ah *16px
15:20 rubenwardy 16pt is more than 16px
15:20 rubenwardy 16px = 12pt
15:20 rubenwardy checks out
15:25 user333_ anyone else getting tons of warnings like this, especially near the end of the build process?: https://lounge.swee.codes/uploads/19f649fba4a7cd50/Screenshot_20261002_122030.png
15:26 user333_ (GCC 16.2)
15:40 sfan5 yes
15:41 sfan5 rubenwardy: in other words WCAG is recommending our text to be even bigger?
15:42 rubenwardy no, wcag recommends our current font size
15:42 sfan5 so our sizes are not in px?
15:42 rubenwardy our sizes are in px, so is wcag
15:43 rubenwardy I was initially wrong
15:43 sfan5 oh
15:58 cheapie sfan5: IMO the default everything is too big, hence the 0.75 scaling I mentioned using earlier
16:09 MTDiscord <crazyr.> If im not mistaken. WCSG recommendations are geared towards accability for the visually impaired so would make sense that defaults are larger..... i think
16:19 rubenwardy wcag is accessibility for everyone
16:19 rubenwardy the visually impaired use even bigger sizes and screen readers
16:21 Ingar I play games on my living room PC at the 4K PC. I like my UI ridiculously huge :D
16:21 Ingar *4K TV
16:24 rubenwardy But like this is just a recommendation for a default, we can go lower. I often do 16px for body but 14px for less important text
16:26 MTDiscord <sheriff_u3> I currently am using 9px for my regular text on my pc, 10px for window headers
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