| Time |
Nick |
Message |
| 05:22 |
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| 16:24 |
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| 17:54 |
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| 18:00 |
cy1 |
I just can't find the code where it doesn't make a CAO if the player is the local player. |
| 18:01 |
cy1 |
so annoying. |
| 18:02 |
cy1 |
On the bright side if anyone ever wants to make minetest third person it's entirely possible. |
| 18:16 |
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| 19:01 |
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| 19:10 |
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| 21:33 |
cy1 |
ugh... git... |
| 21:34 |
cy1 |
in trying to take back some recent changes, I inadvertently removed like months worth of changes, forever unretrievable. |
| 21:39 |
cy1 |
Nope, correction. Every single client side fix I have done so far, except the recent pubkey stuff. |
| 21:43 |
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| 21:44 |
cy1 |
ton of weird experimental stuff meh |
| 21:44 |
NakedFury |
experimenting? |
| 21:44 |
cy1 |
yesh |
| 21:45 |
cy1 |
like stair climbing and sneaklock and... stuff |
| 21:49 |
NakedFury |
can you also experiment on including everything related to mapgen inside the mapgen.lua? |
| 21:50 |
NakedFury |
I was looking at it and some blocks arent used |
| 21:50 |
cy1 |
which blocks? |
| 21:50 |
cy1 |
mapgen is server side |
| 21:50 |
NakedFury |
well dirt, stone, water, lava |
| 21:50 |
cy1 |
uh, there's plenty of stone generated in the map though... |
| 21:50 |
NakedFury |
they are mentioned but when I search no formula uses them |
| 21:50 |
cy1 |
oh |
| 21:51 |
cy1 |
it's in the C++ |
| 21:51 |
cy1 |
under mapgen.cpp |
| 21:51 |
cy1 |
src/ |
| 21:51 |
NakedFury |
ohh |
| 21:51 |
cy1 |
mapgen.lua just overrides the default stone, for ores and stuff. |
| 21:51 |
NakedFury |
ok that clears some questions I had |
| 21:52 |
cy1 |
np |
| 21:53 |
NakedFury |
did you reach a good conclusion to the id and password stuff you were working on? |
| 21:53 |
cy1 |
Yup! That stuff is still safe. |
| 21:53 |
cy1 |
It finds gpgme and does pubkey authentication perfectly and safely. |
| 21:54 |
cy1 |
It's just all the stuff I was unsure about I lost. |
| 21:54 |
cy1 |
Like "haunting" |
| 21:54 |
NakedFury |
haunting? |
| 21:54 |
cy1 |
You actually can move around without respawning, and the server won't teleport you or anything, but you cannot interact until respawned. |
| 21:55 |
NakedFury |
ohh |
| 21:55 |
NakedFury |
a sort of spectator mode? |
| 21:55 |
cy1 |
The client just freezes you and displays a dialog. So what if you want to wander around? |
| 21:55 |
cy1 |
yeah, sort of... |
| 21:55 |
NakedFury |
would you go through stuff in that mode? |
| 21:55 |
cy1 |
anyway there won't be a "Haunt" option on the death screen anymore. :'( |
| 21:55 |
cy1 |
never actually used it. |
| 21:55 |
cy1 |
no stuff is still solid. |
| 21:56 |
cy1 |
solider even, since you can't dig. |
| 21:56 |
cy1 |
or punch |
| 21:56 |
NakedFury |
that would be cool for seeing around the world but opens up a pandoras box of griefing problems |
| 21:56 |
cy1 |
no griefing problems, since no interact. |
| 21:56 |
cy1 |
but |
| 21:56 |
cy1 |
no real point to it either... |
| 21:56 |
NakedFury |
yeah |
| 21:57 |
cy1 |
could scope out the whatever that killed you |
| 21:57 |
cy1 |
but how many times are you completely clueless what landscape feature caused your doom? |
| 21:57 |
cy1 |
if it's a person you get a message who. |
| 21:58 |
cy1 |
no need to run after them w/out an avatar or hit points or punchability. |
| 21:58 |
cy1 |
oh, unless you wanted to see their secret base... |
| 21:58 |
cy1 |
anyway, so it's a controversial feature! so I had it in another folder. |
| 21:58 |
cy1 |
so uh |
| 21:58 |
cy1 |
not anymore :/ |
| 22:01 |
* VanessaE |
peeks in, shouts something random, and then ducks out of the line of fire ;-) |
| 22:12 |
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