| Time |
Nick |
Message |
| 00:41 |
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| 10:30 |
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| 10:31 |
LunaVorax |
hi |
| 10:31 |
PilzAdam |
hi |
| 11:16 |
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| 12:51 |
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| 14:27 |
PilzAdam |
celeron55, i was trying to add a function that register on node rightclick. But there isnt any function that does so. Can you add something like this? |
| 14:28 |
PilzAdam |
- first add +find |
| 14:39 |
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| 14:43 |
celeron55 |
hmm... |
| 14:43 |
PilzAdam |
its for the beds mod |
| 15:02 |
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| 15:21 |
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| 15:26 |
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| 16:07 |
PilzAdam |
celeron55, what do you think about a lua function for the api like minetest.env:set_node_in_area(minp, maxp, node) that sets all nodes in the area to the node; if it was programmed in c++ it would run faster than lua loops |
| 16:08 |
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| 16:12 |
celeron55 |
PilzAdam: maybe, but probably needs a bit more consideration |
| 16:14 |
PilzAdam |
it would be realy helpful for magpen mods |
| 16:16 |
celeron55 |
i don't think so; making large cubes doesn't make good maps |
| 16:17 |
celeron55 |
really the only kind of map it'd be useful for is flatland 8) |
| 16:17 |
PilzAdam |
i was thinking of this... |
| 16:19 |
MiJyn |
celeron55, I sorry for the change of topic here, but I just want to let you know that I'm still working on the APIs :) |
| 16:20 |
celeron55 |
APIs... umm... for what? |
| 16:21 |
MiJyn |
BTtoArch told you about the Mob API? I'm also making a blender exporter for that (so people can make a model in blender and export to .lua) |
| 16:22 |
MiJyn |
I'm also working on some other APIs (such as vehicles) |
| 16:22 |
celeron55 |
well, i can only hope they're good :P |
| 16:23 |
MiJyn |
Relatively flexible :) |
| 16:24 |
MiJyn |
relatively=reasonably. It's not like as if you can make a mob that teleports you somewhere :P |
| 16:24 |
celeron55 |
well i am pretty sure that is possible if the API is reasonable at all |
| 16:26 |
MiJyn |
well not now |
| 16:26 |
MiJyn |
it's still quite in alpha |
| 16:27 |
MiJyn |
I'll distribute it once I have it stable :) |
| 16:27 |
celeron55 |
what do you aim for with it? |
| 16:27 |
MiJyn |
well, one will be able to create the MC mobs with it |
| 16:27 |
MiJyn |
plus the MC vehicles |
| 16:27 |
MiJyn |
and, of course, you could make an airplane |
| 16:27 |
MiJyn |
or a car |
| 16:28 |
MiJyn |
I'm making it so that a player can sit down (for now, it just "folds" the player image so that the bottom half of it is on X/Z and not on Y) |
| 16:28 |
MiJyn |
so people can make _real_ chairs |
| 16:28 |
MiJyn |
:P |
| 16:29 |
PilzAdam |
MiJyn, can i get pre alpha access to see the code? |
| 16:29 |
celeron55 |
MiJyn: i am mostly interested in what *else* one can make with it, then |
| 16:30 |
celeron55 |
"minecraft mobs" doesn't get any praise from me by itself |
| 16:30 |
MiJyn |
PilzAdam, no, it's private (you know, since (IMHO) it's a good idea, people are likely to steal it, etc... I had that happen to me many times) |
| 16:30 |
MiJyn |
I'll release it once it's working (and maybe make a teaser-video somewhere before :) |
| 16:31 |
MiJyn |
c55, It'll have LUA hooks so that people can make customized ABMs with them |
| 16:32 |
Anchakor |
steal an API? lol |
| 16:32 |
celeron55 |
ABMs? lol what |
| 16:38 |
MiJyn |
Anchakor, people do that (at least they did that to me) |
| 16:39 |
celeron55 |
but what can they do with the "stolen" code? |
| 16:39 |
MiJyn |
just pretend like as if _they_ did it |
| 16:39 |
celeron55 |
people all the time "steal" minetest from me like that and make websites for their forks |
| 16:39 |
MiJyn |
and anyways, I want it to be private until I release it :) |
| 16:39 |
celeron55 |
but i couldn't care less, because they never succeed |
| 16:39 |
MiJyn |
yeah |
| 16:40 |
MiJyn |
because minetest is already big |
| 16:40 |
celeron55 |
and even if they succeeded, i would just happily retire |
| 16:40 |
celeron55 |
altough i would make a fuss about they not crediting me... |
| 16:46 |
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| 16:46 |
NakedFury |
a mob api would be appreciated if we could make mobs not from mc |
| 16:47 |
MiJyn |
yeah |
| 16:54 |
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| 17:22 |
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| 17:29 |
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| 17:35 |
PilzAdam |
celeron55, if you set damage_per_second in a node (like fire) and the player is with his feet in the node he gets damaged; but if hes with his head in the node he doesnt. |
| 17:38 |
Calinou |
IMO, the parts that damage you should be configurable |
| 17:38 |
Calinou |
10,0 = deal damage 5 hearts/sec, feet only, 10,1 = 5hearts/sec, head only, 10,2 = 5hearts/sec, both |
| 17:39 |
PilzAdam |
i dont like this idea |
| 17:39 |
Calinou |
why? |
| 17:39 |
PilzAdam |
if you have a block like fire or lava why should only parts of the player get damage? |
| 17:40 |
Calinou |
could be useful |
| 17:40 |
Calinou |
what about toxic smoke? |
| 17:41 |
PilzAdam |
okay, it would be useful in this case |
| 17:42 |
NakedFury |
only parts getting damaged is useful for armor later |
| 17:43 |
PilzAdam |
but thats mostly damage caused by an entity |
| 17:43 |
PilzAdam |
and not a block |
| 17:43 |
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| 17:45 |
NakedFury |
also damage feet can slow your speed or ability to jump |
| 17:45 |
NakedFury |
damage head can black out the screen |
| 17:49 |
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| 18:05 |
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| 18:07 |
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| 18:20 |
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| 18:24 |
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| 18:46 |
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| 18:56 |
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| 19:00 |
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| 19:26 |
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| 20:24 |
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| 21:29 |
celeron55 |
thexyz: http://irc.minetest.ru/text.pl seems to be broken |
| 21:46 |
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| 21:46 |
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| 21:48 |
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| 22:56 |
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| 23:18 |
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