| Time |
Nick |
Message |
| 01:30 |
|
NakedFury joined #minetest-delta |
| 04:47 |
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| 05:10 |
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| 05:25 |
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| 06:03 |
jyfl987 |
found sapier posted some pretty cool mod |
| 06:03 |
jyfl987 |
celeron55: can you check the github for my pull request? |
| 06:05 |
VanessaE |
<celeron55> ehm, your code [is horrible|is random|doesn't make sense|is useless]. ;-) |
| 06:06 |
jyfl987 |
VanessaE: i just add a simplified chinese translation file, so i dont think celeron55 could review that LOL |
| 06:06 |
VanessaE |
haha |
| 06:07 |
VanessaE |
being that it's chinese, I'd personally have to file it under random, because that's what that language looks like to me :D |
| 06:07 |
jyfl987 |
and i have just tried simple mobs from plizadam |
| 06:08 |
jyfl987 |
the mob model is really horrible |
| 06:08 |
jyfl987 |
i see sheep walking to water and then die |
| 06:08 |
jyfl987 |
and the sheep is very smooth which seems dismatch the game's grid style |
| 06:08 |
VanessaE |
simple mobs doesn't have sheep? |
| 06:08 |
VanessaE |
that's from MOBF (sapier) |
| 06:09 |
jyfl987 |
nope , they have |
| 06:09 |
jyfl987 |
i only installed one mob mod |
| 06:09 |
VanessaE |
unless I've gotta behind in following that stuff :-) |
| 06:09 |
jyfl987 |
sapier's mobf seems better |
| 06:10 |
VanessaE |
ironic you should say that - as it's generally agreed that MOBF is quite heavy compared to simple mobs |
| 06:10 |
VanessaE |
but I don't use either one anyway, so that may have changed |
| 06:11 |
jyfl987 |
and i met the lag problem in just my 1 player server |
| 06:11 |
jyfl987 |
which is also place in china |
| 06:12 |
jyfl987 |
when i put items to chest, it lags |
| 06:13 |
VanessaE |
I've seen slight lags in singleplayer when doing that too. worse when I have to wait for some of the heavier mods like jungle trees |
| 06:15 |
jyfl987 |
of course i met that too |
| 06:15 |
jyfl987 |
maybe its lag because of the sqlite3 search |
| 06:22 |
VanessaE |
dunno |
| 06:23 |
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| 06:26 |
jyfl987 |
i have check the map format documents, and it only contains node value, so i just wondering why not use a key-value db like berkely or google's leveldb |
| 07:00 |
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| 10:39 |
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| 15:14 |
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| 20:20 |
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| 20:30 |
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| 21:00 |
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| 23:28 |
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| 23:28 |
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