| Time |
Nick |
Message |
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| 10:07 |
Taoki |
Is there anything that individual nodes can be identified by? Such as an ID, number, etc |
| 10:21 |
Taoki |
Really stuck with ideas on my code if anyone can help :/ |
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| 13:53 |
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| 13:54 |
jin_xi |
Taoki: what is broken about set_properties? |
| 13:55 |
Taoki |
jin_xi: never mind, doing another code approach now |
| 14:14 |
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| 19:31 |
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| 20:31 |
Taoki |
celeron55: I'm implementing a model feature to colorize objects via code. For that I need to implement ARGB8 read / write in serialize.h. Do you approve of that? Here is how I did it, and so far it compiles at least (not sure if it works yet): http://pastebin.com/raw.php?i=jnwaL3rF |
| 20:32 |
Taoki |
I need the new type because it's a scolor, holgs RGB-A. So it's sort of a 4 vector value |
| 20:32 |
Taoki |
Since textures and materials are part of an array, I make these an array too |
| 20:32 |
celeron55 |
well, you at least have a nice buffer overflow in there |
| 20:34 |
celeron55 |
otherwise there's essentially nothing bad in those themselves; a wholly another thing is where you are using them but i don't want to think about that |
| 20:36 |
Taoki |
Yes, there is a value where I need to check exactly what limit to assign |
| 20:36 |
Taoki |
I have no examples since this is the first and only 4-value type |
| 20:37 |
celeron55 |
in the bottom two functions you make the buffers two bytes too short |
| 20:37 |
celeron55 |
that is what i was saying |
| 20:38 |
Taoki |
Yes. Hope it's ok to ask a noob question, but how do I know how long to make them? So I don't use more memory than needed either |
| 20:41 |
Taoki |
Would ask on #c++ but I'd probably have to explain the whole read / write implementation in MineTest, so I'd rather ask someone who knows specifically |
| 20:47 |
celeron55 |
i just spotted even more errors in it |
| 20:47 |
celeron55 |
you can ask it there, it's pretty standard C++ stuff and the relation to minetest is irrelevant |
| 20:47 |
Taoki |
ok |
| 20:47 |
celeron55 |
you need to understand how you want your values to go into the stream |
| 20:47 |
celeron55 |
and how much space they take there |
| 20:48 |
celeron55 |
stream or data buffer |
| 20:48 |
celeron55 |
currently it's all messed up |
| 20:56 |
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| 21:16 |
Taoki |
Someone clarified me on c++. I was actually underflowing the whole thing :P alpha, red, green and blue are integers between 0 and 255, so they take 1 byte each. I only need a value of 4 in the buffer there. Well thought :) |