| Time |
Nick |
Message |
| 01:29 |
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| 01:29 |
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| 03:35 |
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| 03:36 |
Octupus |
hello |
| 03:37 |
Octupus |
im octu if been around some servers |
| 03:38 |
Octupus |
and im scared because im with the big ppl of the servers |
| 03:43 |
Octupus |
srry for my comments earlier il just keep quiet and watch whats goin on |
| 03:44 |
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| 03:44 |
Octupus |
hello coder |
| 05:12 |
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| 06:42 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=38808#p38808 |
| 06:42 |
VanessaE |
trying to distribute a hacked minetest client.shall I ban him also? |
| 06:42 |
VanessaE |
the deleted link formerly pointed to: http://ubuntuone.com/3gC1wNvAgby02GXiiuAiRe |
| 06:58 |
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| 08:08 |
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| 09:05 |
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| 09:05 |
VanessaE |
celeron55: is there a particular reason that the game doesn't *officially* support JPG imagery in a texture pack? I just tested and it is quite happy to load JPGs too. |
| 09:06 |
VanessaE |
texture pack OR a mod for that matter |
| 09:06 |
celeron55 |
i don't think it says anywhere what formats it supports |
| 09:07 |
VanessaE |
well there's sort of an unofficial recommendation pretty much everywhere that the game can only read PNGs |
| 09:07 |
VanessaE |
Jordach stumbled on this, I decided to test it further |
| 09:07 |
celeron55 |
i haven't written any recommendation |
| 09:07 |
VanessaE |
no not bu you |
| 09:07 |
VanessaE |
by* |
| 09:07 |
celeron55 |
but it does happen that the files have and are referenced with the png file extension |
| 09:07 |
VanessaE |
unofficial as in what the various game's modders are saying |
| 09:07 |
VanessaE |
NO |
| 09:07 |
celeron55 |
you can just fine put a jpg file in a file ending with .png though 8) |
| 09:07 |
VanessaE |
that isn't needed either |
| 09:08 |
celeron55 |
useful for high-resolution textures, probably |
| 09:08 |
Calinou |
irrlicht can load .bmp, .png, .gif, .jpg, .tiff, .tga and more, iirc |
| 09:08 |
VanessaE |
I just tested it - a file named .JPG and containing JPG encoded data will load just fine if the mod requests it, provided there isn't a like-named PNG in the same directory |
| 09:08 |
Calinou |
but you might have to rename extensions |
| 09:08 |
Calinou |
jordach's TV mod used jpg textures... even though they were 16x16 |
| 09:08 |
celeron55 |
VanessaE: of course, but i was talking about texture packs |
| 09:08 |
VanessaE |
celeron55: so am I |
| 09:09 |
celeron55 |
umm |
| 09:09 |
VanessaE |
I'm testing using my texture pack as the guinea pig |
| 09:09 |
celeron55 |
ah |
| 09:09 |
VanessaE |
:) |
| 09:09 |
celeron55 |
yes, i think it fill search for any extension if the extension called does not exist |
| 09:09 |
celeron55 |
will* |
| 09:09 |
VanessaE |
I think it would be wise to add something in the modding API to state this. |
| 09:09 |
VanessaE |
some modders may find that useful |
| 09:10 |
vicscandl |
perhaps the fact that all the hardcoded image names in the source are png is why the conseus is to use png? |
| 09:10 |
VanessaE |
Calinou: can it also load an SVG? this might be useful per iqualfragile's idea |
| 09:10 |
Calinou |
nope it can't |
| 09:10 |
VanessaE |
oh, too bad |
| 09:11 |
Calinou |
SVG textures, are you crazy? O_o |
| 09:11 |
Calinou |
that'd be slow if even possible |
| 09:11 |
VanessaE |
no, but iq is :-) |
| 09:12 |
celeron55 |
i *think* textures can be referenced without any file extension |
| 09:12 |
vicscandl |
sky.cpp:45: getTexturePath("sunrisebg.png").c_str())); |
| 09:12 |
celeron55 |
in lua |
| 09:13 |
celeron55 |
...at least lua_api.txt says so |
| 09:13 |
VanessaE |
oh yes |
| 09:13 |
VanessaE |
so it does |
| 09:14 |
celeron55 |
vicscandl: that will also allow any file extension |
| 09:14 |
vicscandl |
celeron55: yes, i understand that, but was using it in reference to "hardcoded filenames" as an example. |
| 09:16 |
celeron55 |
i think i'll strip out all file extensions from texture references in upstream some day |
| 09:20 |
vicscandl |
https://github.com/celeron55/minetest/blob/master/src/tile.cpp#L80 |
| 09:20 |
vicscandl |
all the supported tile formats. viola! |
| 09:21 |
celeron55 |
anyway, the support for other file extensions than png is official and won't be removed at least without early and clear notice |
| 09:21 |
VanessaE |
ok good |
| 09:21 |
* VanessaE |
hands vicscandl a bow and sheet music stand |
| 09:30 |
VanessaE |
celeron55: another question, one that googling for doesn't answer clearly. What would happen if you passed an MNG animation to irrlicht? |
| 09:30 |
VanessaE |
(suppose you loaded it unaltered and just let irrlicht do whatever with it) |
| 09:31 |
celeron55 |
if it supports the file format, you'll probably see the first frame |
| 09:31 |
celeron55 |
or nothing |
| 09:31 |
VanessaE |
that's about what I assumed. |
| 09:34 |
VanessaE |
I'm sure you can figure out where I was going with that. Vertical strips aren't exactly an ideal animation medium when your textures are huge ;-) |
| 09:53 |
VanessaE |
celeron55: so in the end, can we say it's safe to just nuke all the pngs (except those with transparency) and replace them with JPG in my texture pack? |
| 09:55 |
celeron55 |
i don't know why it wouldn't be |
| 09:55 |
VanessaE |
ok, good. |
| 09:55 |
VanessaE |
new territory, etc. |
| 10:04 |
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| 10:09 |
thexyz |
shouldn't "Topic Move Requests" be in "Modding General" section? |
| 10:09 |
VanessaE |
I'd put it in Mod Releases myself, since everyone seems to want to go there first to post a release notice. |
| 10:27 |
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| 11:40 |
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| 11:41 |
saschaheylik |
celeron55: is there only one sea level throughout the game? |
| 14:02 |
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| 15:23 |
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| 15:23 |
PilzAdam |
Hello everyone! |
| 15:25 |
Calinou |
hi |
| 15:44 |
OldCoder |
PilzAdam, hello |
| 16:02 |
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loggingbot joined #minetest-dev |
| 16:02 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest-delta. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://minetest.net/wiki/doku.php?id=dev_index |
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| 17:16 |
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| 17:20 |
vicscandl |
celeron55: btw, thanks for all your work to bring us this fine game. |
| 17:21 |
vicscandl |
{{as well as all others}} |
| 17:26 |
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