| Time |
Nick |
Message |
| 00:11 |
saschaheylik_ |
thats a good idea |
| 00:11 |
saschaheylik_ |
will you code a patch or should i? |
| 00:11 |
saschaheylik_ |
im gonna stay awake tonight anyways |
| 00:13 |
saschaheylik_ |
just did some back yoga excercises.. after all those years of debugging with bad posture having a relatively relaxed back feels way better than christmas |
| 00:14 |
saschaheylik_ |
np: http://radioreddit.com/listen/#electronic |
| 00:14 |
hmmmmmm |
it's just changing a default constant somewhere, not that big of a deal... |
| 00:14 |
hmmmmmm |
is there a way to disable clouds? |
| 00:14 |
saschaheylik_ |
but exactly one person has to do it |
| 00:15 |
saschaheylik_ |
if yes, id guess its in defaultsettings.cpp |
| 00:17 |
hmmmmmm |
ah |
| 00:18 |
hmmmmmm |
enable_clouds and enable_3d_clouds |
| 00:18 |
hmmmmmm |
i don't mean to be picky, but isn't that kind of dumb? it ought to be something like clouds = 0, 1, 2 |
| 00:18 |
saschaheylik_ |
the second one results in a loss of information |
| 00:19 |
saschaheylik_ |
which results in confusion and the likely mistaken belief that "clouds" represents the total number of actual clouds in the game. |
| 00:19 |
hmmmmmm |
well it could be named better too |
| 00:19 |
hmmmmmm |
cloud_options= |
| 00:21 |
saschaheylik_ |
no reason to change it really |
| 00:30 |
|
Octupus joined #minetest-dev |
| 00:30 |
hmmmmmm |
so is it safe to say that kahrl is completely gone? |
| 00:31 |
hmmmmmm |
I want shaders in minetest |
| 00:31 |
saschaheylik_ |
that doesnt depend on minetest |
| 00:31 |
hmmmmmm |
??? |
| 00:31 |
saschaheylik_ |
but on irrlicht |
| 00:31 |
saschaheylik_ |
minetest uses irrlicht to render |
| 00:31 |
hmmmmmm |
he was working on a shaders_v3 branch |
| 00:31 |
saschaheylik_ |
hm |
| 00:31 |
saschaheylik_ |
idk |
| 00:32 |
hmmmmmm |
https://github.com/kahrl/minetest/tree/170075954bd56f2ff4567caa9099be757f75a2f9/share/client/shaders/the_darkness_of_light |
| 00:33 |
Octupus |
can i say something im not a big person in mt but i understand a bit of lua but i think that the next stable version of mt shud have mobs they we're on 3.1 but they werent very good |
| 00:33 |
hmmmmmm |
http://c55.me/random/2012-07/mobs.tar.gz |
| 00:33 |
Octupus |
they looked like cardboard (my opinion) shud look 3d |
| 00:34 |
saschaheylik_ |
are those genuine 3d mobs? |
| 00:34 |
hmmmmmm |
3d animated stuff is going to be difficult to implement but it's going to have to get in there sooner or later |
| 00:35 |
saschaheylik_ |
why difficult? |
| 00:35 |
hmmmmmm |
and this would be another good reason to have shaders for lighting |
| 00:35 |
saschaheylik_ |
irrlicht is a 3d engine |
| 00:35 |
saschaheylik_ |
not a 3d+2d engine |
| 00:35 |
hmmmmmm |
because of the lighting |
| 00:35 |
saschaheylik_ |
to be honest, ogre wouldve been better |
| 00:35 |
hmmmmmm |
too late for that now |
| 00:35 |
saschaheylik_ |
cel thinks so too if i remember correctly |
| 00:35 |
Octupus |
its difficult because u have to create a code for them and then u have to node box them into 3d then u have to use lua to make sure its the right code |
| 00:36 |
hmmmmmm |
maybe sometime when our current problems are fixed there can be an Ogre3d branch |
| 00:36 |
saschaheylik_ |
how long do you think would it take to rewrite mt? |
| 00:36 |
hmmmmmm |
but right now my main concern is getting the mapgen a lot better and fixing mapgen bugs so it's more playable |
| 00:36 |
hmmmmmm |
and fixing performance problems |
| 00:36 |
hmmmmmm |
pfth oh boy, a long time |
| 00:36 |
Octupus |
i was thinking of a mob which wud be able to create but i suck at coding |
| 00:37 |
hmmmmmm |
celeron probably doesn't have the drive to do such a massive rewrite; this is where a fork would really be warranted |
| 00:37 |
Octupus |
is mobs writtten in lua also |
| 00:37 |
hmmmmmm |
yea |
| 00:37 |
saschaheylik_ |
he doesnt have to do it alone |
| 00:37 |
Octupus |
ok making sure |
| 00:37 |
saschaheylik_ |
and the second time is easier |
| 00:38 |
hmmmmmm |
sascacheylik_, right now he's the only person who is familiar enough with the project to do something like that |
| 00:38 |
saschaheylik_ |
so if somehow we could get some numbers to play with |
| 00:38 |
saschaheylik_ |
one can become familiar by reading the source as i have |
| 00:38 |
Octupus |
hmmm what did u say u were working on |
| 00:39 |
hmmmmmm |
performance issues, mapgen |
| 00:39 |
saschaheylik_ |
i did commit a fix (cel calls it dirty hack) for "localhost" not working as server address like "127.0.0.1" does |
| 00:39 |
saschaheylik_ |
to my github fork |
| 00:39 |
Octupus |
ahh in some of mt server i see that it takes maybe 15-20 mins for the chunks to load |
| 00:39 |
saschaheylik_ |
https://github.com/saschaheylik/minetest |
| 00:40 |
Octupus |
secs srry |
| 00:40 |
hmmmmmm |
that is such a dirty hack |
| 00:40 |
saschaheylik_ |
oh u talking to him? |
| 00:40 |
saschaheylik_ |
does it matter? |
| 00:40 |
hmmmmmm |
um yes |
| 00:40 |
saschaheylik_ |
why? |
| 00:40 |
hmmmmmm |
because it's dirty and it's a hack |
| 00:40 |
hmmmmmm |
things done the right way are better |
| 00:40 |
Octupus |
lol |
| 00:41 |
saschaheylik_ |
how could anything be righter? |
| 00:41 |
saschaheylik_ |
it solves the problem perfectly in very few lines |
| 00:41 |
Octupus |
did u guyz see the hacked client that szden made? |
| 00:41 |
saschaheylik_ |
nope but id like to |
| 00:41 |
hmmmmmm |
well it could resolve "localhost" correctly to 127.0.0.1 |
| 00:41 |
saschaheylik_ |
ok |
| 00:41 |
hmmmmmm |
that's patching an underlying bug with a bandaid |
| 00:41 |
Octupus |
well right in gameboom |
| 00:42 |
Octupus |
u need to earn privs and u cant get fly and fast but szden got them because of his hacked client |
| 00:42 |
saschaheylik_ |
going deeper probably takes more time |
| 00:42 |
saschaheylik_ |
and well.. i gotta spend all of that on getting some cash asap |
| 00:44 |
saschaheylik_ |
ive been researching seo, programming and online marketing for such a long time now and still nothing to sell and google is such a bitch |
| 00:44 |
Octupus |
lol |
| 00:44 |
Octupus |
u cant get stocks from google anymore |
| 00:44 |
hmmmmmm |
guys, general chatter should be in #minetest or #minetest-dev |
| 00:44 |
hmmmmmm |
#minetest-delta |
| 00:45 |
saschaheylik_ |
why? |
| 00:45 |
hmmmmmm |
if you chat here about non-engine stuff, that decreases the signal to noise ratio here |
| 00:45 |
Octupus |
back to what i was saying the default person shud look more realistic |
| 00:45 |
saschaheylik_ |
where was the signal? |
| 00:45 |
hmmmmmm |
see topic |
| 00:45 |
saschaheylik_ |
if im the only signal, is it noise? |
| 00:45 |
hmmmmmm |
when we were talking about the engine... |
| 00:45 |
saschaheylik_ |
Octupus: i thought about adding 3rd person |
| 00:46 |
saschaheylik_ |
like in mass effect and a bunch of other new games |
| 00:46 |
Octupus |
i have also i cant code but i can contribute to the texturing once im home tomorrow |
| 00:48 |
saschaheylik_ |
do you think people would pay for minetest? |
| 00:48 |
Octupus |
maybe once every comes together perfectly |
| 00:49 |
Octupus |
*everything |
| 00:49 |
saschaheylik_ |
yeah but the thing is if we had a budget we would be able to make sooo much more profit |
| 00:49 |
Octupus |
3d stuff,mods,talking bots |
| 00:49 |
Octupus |
etc |
| 00:49 |
saschaheylik_ |
talking bots? |
| 00:50 |
saschaheylik_ |
who'd do the voiceovers? |
| 00:50 |
saschaheylik_ |
cant outsource that without.. money. |
| 00:50 |
* OldCoder |
laughs |
| 00:50 |
OldCoder |
Octupus, hello again |
| 00:50 |
Octupus |
hello |
| 00:50 |
saschaheylik_ |
or maybe people would donate towards us making a better minecraft happen? |
| 00:51 |
Octupus |
maybe |
| 00:51 |
saschaheylik_ |
if people on facebook liked it, i just took a lesson on facebook marketing |
| 00:52 |
saschaheylik_ |
but for that you need lots of people who like the game and have facebook to start with |
| 00:52 |
saschaheylik_ |
how many of you have facebook? |
| 00:52 |
Octupus |
hmm is this chitter chatter or can this be here for development of the mt |
| 00:52 |
Octupus |
me |
| 00:52 |
hmmmmmm |
saschaheylik_, what behavior did you experience if you had entered localhost? |
| 00:52 |
saschaheylik_ |
technically that is kind of related to development |
| 00:52 |
saschaheylik_ |
hmmmmmm: wouldnt stop connecting |
| 00:52 |
hmmmmmm |
did it not resolve? did it resolve to an invalid address? |
| 00:52 |
saschaheylik_ |
and server says failed to emerge player |
| 00:52 |
saschaheylik_ |
you can try it in celerons build |
| 00:53 |
saschaheylik_ |
no it didnt say anythign about resolving |
| 00:53 |
hmmmmmm |
Oh |
| 00:53 |
hmmmmmm |
did you have the server running...? |
| 00:53 |
saschaheylik_ |
uh yeah... |
| 00:53 |
saschaheylik_ |
<saschaheylik_> and server says failed to emerge player |
| 00:54 |
hmmmmmm |
well then it connected |
| 00:54 |
hmmmmmm |
successfully |
| 00:54 |
Octupus |
sas also in youtube some1 can put an account and put videos and such because i heard if u get more than a million likes u get money :) |
| 00:54 |
hmmmmmm |
and it sent a TOSERVER_INIT command |
| 00:54 |
saschaheylik_ |
no i mean the screen |
| 00:54 |
saschaheylik_ |
the screen after you hit connect |
| 00:54 |
saschaheylik_ |
it stays |
| 00:54 |
saschaheylik_ |
get me? |
| 00:55 |
hmmmmmm |
did your server say anything else before failed to emerge player? |
| 00:55 |
hmmmmmm |
should have emergePlayer(): <something here> |
| 00:55 |
saschaheylik_ |
Octupus: youtube is full of minecraft videos |
| 00:55 |
saschaheylik_ |
it wouldnt stand out |
| 00:55 |
saschaheylik_ |
like at all |
| 00:55 |
Octupus |
mt videos sas |
| 00:55 |
saschaheylik_ |
people wont see the difference... |
| 00:56 |
saschaheylik_ |
and flame about the shitty name |
| 00:56 |
saschaheylik_ |
not that im good ad finding names either |
| 00:56 |
saschaheylik_ |
*at |
| 00:56 |
Octupus |
yes but if you fill the videos with entertaining stuff and it hits front page the videos will get like fast |
| 00:56 |
hmmmmmm |
saschaheylik_? |
| 00:57 |
saschaheylik_ |
hmm |
| 00:57 |
saschaheylik_ |
not u hmmmmmm |
| 00:57 |
saschaheylik_ |
hmmm |
| 00:57 |
saschaheylik_ |
not u |
| 00:57 |
saschaheylik_ |
right |
| 00:57 |
saschaheylik_ |
? |
| 00:57 |
hmmmmmm |
what? no i was asking you what text came before "failed to emerge player" |
| 00:57 |
saschaheylik_ |
Octupus: there is no reason not to combine it with facebook |
| 00:58 |
Octupus |
ik but i was just suggesting that u get money for getting for than 1 mil likes |
| 00:58 |
saschaheylik_ |
way too hard to get that many likes at once |
| 00:59 |
saschaheylik_ |
better just use the large audience and make them pay |
| 00:59 |
Octupus |
k |
| 01:00 |
Octupus |
if u want i can host the facebook Minetest if u want |
| 01:00 |
hmmmmmm |
this stuff has absolutely nothing to do with the engine, PLEASE take it to #minetest or #minetest-delta |
| 01:00 |
saschaheylik_ |
Octupus: cu #minetest |
| 01:01 |
Octupus |
srry hmmm |
| 01:01 |
saschaheylik_ |
Octupus: /join #minetest |
| 03:16 |
VanessaE |
+ |
| 03:48 |
VanessaE |
oops. |
| 03:48 |
VanessaE |
(my cat says hi) |
| 03:50 |
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| 03:50 |
cornernote |
hi, is there any way to popup a formspec without the user punching a node ? |
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