| Time |
Nick |
Message |
| 04:23 |
|
SitDog joined #minetest-dev |
| 04:29 |
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| 04:43 |
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| 04:49 |
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| 04:59 |
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| 05:01 |
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| 05:12 |
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| 06:12 |
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| 06:43 |
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| 06:59 |
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SitDog joined #minetest-dev |
| 08:01 |
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SpeedProg joined #minetest-dev |
| 08:19 |
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jin_xi joined #minetest-dev |
| 08:46 |
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celeron55 joined #minetest-dev |
| 08:46 |
celeron55 |
how's this for a new site: http://www.minetest.net/index.php?ver=2 |
| 08:48 |
darkrose |
ooh, pretty |
| 08:55 |
celeron55 |
much better than the hugely bloated design made by the designer guy |
| 08:57 |
darkrose |
not sure I saw that... but simple is good |
| 08:58 |
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celeron55_ joined #minetest-dev |
| 08:59 |
celeron55 |
oh, that one is up again |
| 09:18 |
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boumbh joined #minetest-dev |
| 09:26 |
celeron55 |
that version is now the default |
| 09:27 |
celeron55 |
(you can look at the old by using ?ver=1) |
| 09:46 |
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rsiska joined #minetest-dev |
| 09:47 |
Taoki |
celeron55: I like the new site, pretty :) |
| 09:47 |
Taoki |
If only the forum software was a bit more complete and prettier too |
| 09:55 |
celeron55 |
lol wtf, i just found an on-surface nyan cat |
| 09:56 |
celeron55 |
this is probably one of the rarest things ever 8) |
| 10:10 |
darkrose |
I found one a few weeks back on the surface on lpg server |
| 10:11 |
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serengeor joined #minetest-dev |
| 10:29 |
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Calinou joined #minetest-dev |
| 10:47 |
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SpeedProg joined #minetest-dev |
| 11:47 |
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rsiska joined #minetest-dev |
| 11:47 |
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rsiska joined #minetest-dev |
| 12:38 |
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nyuszika7h joined #minetest-dev |
| 12:39 |
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nyuszika7h joined #minetest-dev |
| 12:49 |
Taoki |
http://www.youtube.com/watch?v=ilyVeDHWwgY What a nice video of what I'm hoping to get MineTest graphics to be like if I get lucky with them \shaders |
| 12:51 |
Taoki |
Skip to 2:38 for the awesomest part :) |
| 12:51 |
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kotolegokot joined #minetest-dev |
| 13:55 |
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nyuszika7h joined #minetest-dev |
| 13:57 |
Taoki |
celeron55 / celeron56: Any chance you could also add a test shader that's applied to the whole view? Both test_1 and test_2 shaders are applied to materials, and there's no clear and simple info anywhere on how to reference a shader that's applied to the whole scene |
| 13:58 |
Taoki |
google is useless nowadays :P |
| 14:00 |
celeron55 |
such a thing needs a second render pass |
| 14:00 |
Taoki |
ah |
| 14:00 |
celeron55 |
first render the scene to a texture, then render the texture with the shader |
| 14:01 |
Taoki |
Way beyond me. Will look into this when / if such a thing gets added then |
| 14:08 |
|
hmmmm joined #minetest-dev |
| 14:38 |
RealBadAngel |
hi all |
| 14:39 |
RealBadAngel |
woooow |
| 14:39 |
RealBadAngel |
new site look |
| 14:39 |
RealBadAngel |
NICE |
| 14:49 |
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nyuszika7h joined #minetest-dev |
| 15:13 |
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rsiska joined #minetest-dev |
| 15:35 |
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PilzAdam joined #minetest-dev |
| 15:50 |
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Calinou joined #minetest-dev |
| 17:09 |
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jin-xi joined #minetest-dev |
| 17:19 |
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xxs joined #minetest-dev |
| 17:39 |
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rsiska joined #minetest-dev |
| 17:55 |
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saschaheylik joined #minetest-dev |
| 18:05 |
Taoki |
Can the problem of players not hearing the node mining / placing sounds of other players be fixed till 0.4.4? I only hear the footsteps of other players, but not when they're mining or placing stuff |
| 18:09 |
Calinou |
code it :p |
| 18:10 |
Calinou |
probably not hard |
| 18:10 |
Calinou |
we could have breaking animations shown too |
| 18:10 |
VanessaE |
+1 on breaking animations being show. |
| 18:10 |
VanessaE |
shown*U |
| 18:11 |
VanessaE |
sigh... |
| 18:13 |
|
rsiska joined #minetest-dev |
| 18:31 |
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saschaheylik_ joined #minetest-dev |
| 18:50 |
celeron55 |
if that is added, the data path must be implemented similarly to walking |
| 18:50 |
celeron55 |
as of now (there are some things to rework in the future, but they're completely out of scope now) |
| 19:45 |
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SpeedProg1 joined #minetest-dev |
| 20:36 |
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rsiska joined #minetest-dev |
| 20:37 |
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celeron55 joined #minetest-dev |
| 20:51 |
celeron55 |
anyway, i think the current master can go unchanged as 0.4.4 - there is no reason we couldn't release a 0.4.5 fairly soon to fix and add minor stuff |
| 20:51 |
celeron55 |
but... the render distance tuner is still broken |
| 20:52 |
celeron55 |
that is the showstopper currently |
| 20:52 |
celeron55 |
anyway, i have to sleep |
| 21:04 |
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SpeedProg joined #minetest-dev |
| 21:13 |
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sfan5[iPod] joined #minetest-dev |
| 21:27 |
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sfan5[iPod] joined #minetest-dev |
| 21:57 |
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Muadtralk joined #minetest-dev |
| 22:10 |
Taoki |
celeron55: I agree that the current version can go as 0.4.4 if there are no known bugs |
| 22:10 |
Taoki |
Only issue is that when I go to RedCrab's server, I can only stay there for some seconds to some minutes until the client crashes. It happened once on VanessaE's server as well last night |
| 22:11 |
Taoki |
I'm not sure if I should clear the cache and see if that fixes it. Might be some bug left |
| 22:56 |
Taoki |
Got a change to play around with RealBadAngel's laser. Would be interesting to see weapons shooting projectiles like in FPS games... but there's one problem: The server spawns the bullet, so shooting is always delayed |
| 22:56 |
Taoki |
I wonder if projectile spawning could ever be simulated locally |
| 22:57 |
RealBadAngel |
its a problem with lua entities |
| 22:57 |
RealBadAngel |
all of them suffer horrible delays |
| 23:01 |
Taoki |
ok. Even so, the server must get the command from the player, spawn the lua entity, then tell clients. That will never be instant like in a FPS |
| 23:02 |
RealBadAngel |
entities somehow shall be made in a more time strict way |
| 23:03 |
RealBadAngel |
its just not correct to wait sometimes >10s for them to appear even on local servers |
| 23:04 |
RealBadAngel |
this way everyting is broken |
| 23:04 |
RealBadAngel |
carts, items in tubes, item_drop, laser, bow and arrows |
| 23:04 |
RealBadAngel |
simply everythin based on entities |