| Time |
Nick |
Message |
| 05:32 |
|
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| 14:18 |
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| 14:20 |
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| 14:23 |
PilzAdam |
hmmmm, what do you think about a map generator where one can specify the type and thicknes of the layers in minetest.conf? |
| 14:24 |
hmmmm |
that's planned for v7 |
| 14:24 |
PilzAdam |
oh, ok |
| 14:24 |
hmmmm |
you really want to make a map generator, don't you |
| 14:25 |
PilzAdam |
I want to make it as easy as possible for people to get flat maps |
| 14:25 |
hmmmm |
adam, making a new map generator is intended to be a really big thing with a fundamentally different *approach* to map generation, not the same thing with a new feature or two added |
| 14:25 |
RealBadAngel |
whats so good in flat maps? |
| 14:26 |
PilzAdam |
RealBadAngel, you have enought space to build |
| 14:26 |
PilzAdam |
t |
| 14:26 |
RealBadAngel |
and what has map generator to do with it? flat map means no mapgen at all |
| 14:26 |
PilzAdam |
*-t |
| 14:27 |
PilzAdam |
no, thats called empty map |
| 14:27 |
hmmmm |
no mapgen means you just keep falling |
| 14:27 |
hmmmm |
in complete darkness |
| 14:27 |
RealBadAngel |
you know what i mean |
| 14:27 |
RealBadAngel |
flat means no all that funny stuff we work hard to make |
| 14:32 |
RealBadAngel |
i agree it could be useful sometimes, but still, i would like to see real landscape first |
| 14:34 |
RealBadAngel |
hmmmm, it possibly turn out, that L-Systems (simplified LOGO for its use in fact) could be used to generate structures |
| 14:35 |
RealBadAngel |
i saw already some very interestin screenshots to prove it |
| 14:36 |
RealBadAngel |
it could be a way to make also dungeons/buildings whatever on mapgen without changing C++ engine with it |
| 14:37 |
RealBadAngel |
lua could only pass building plans (like for trees) and c++ will make them |
| 14:39 |
RealBadAngel |
im really suprised by that, i wasnt expected such use of treegen |
| 15:17 |
sfan5 |
hello? |
| 15:23 |
sfan5 |
http://pastie.org/pastes/6043327/text |
| 15:52 |
celeron55 |
i don't see a problem in supporting completely flat and empty maps in some user-friendly way |
| 15:52 |
celeron55 |
if some users want it |
| 15:54 |
sfan5 |
is everyone ignoring me? |
| 16:17 |
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| 17:22 |
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| 17:22 |
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| 17:38 |
PilzAdam |
hmmmm, why do you define MapgenV6::make_tree when we have treegen::make_tree? |
| 17:42 |
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| 17:58 |
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| 18:36 |
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| 19:20 |
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| 19:28 |
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| 19:33 |
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| 19:33 |
markveidemanis |
Hi |
| 19:34 |
markveidemanis |
marktraceur |
| 19:34 |
markveidemanis |
marktraceur |
| 19:34 |
thexyz |
what the hell |
| 19:34 |
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| 19:34 |
marktraceur |
Wow. |
| 19:35 |
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| 19:35 |
|
markveidemanis was kicked by thexyz: markveidemanis |
| 19:35 |
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| 19:36 |
markveidemanis |
DONT! |
| 19:37 |
markveidemanis |
wheres chanserv |
| 19:38 |
marktraceur |
Cool beans. |
| 19:38 |
marktraceur |
markveidemanis: How can we help you? |
| 19:39 |
markveidemanis |
By UnBanning Me |
| 19:39 |
thexyz |
markveidemanis: don't spam this channel, ever |
| 19:40 |
thexyz |
read the /topic and get ready to be /kickbanned |
| 19:40 |
marktraceur |
markveidemanis: I've given you some thoughts about how to get unbanned. You don't appear to be following any of them. |
| 19:40 |
markveidemanis |
i tried, but the 3G gave up |
| 19:41 |
thexyz |
marktraceur: better switch to query |
| 19:41 |
|
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| 19:41 |
marktraceur |
*shrug* |
| 19:41 |
marktraceur |
I'll unban him later. |
| 19:41 |
VanessaE |
*shakes head* |
| 19:46 |
marktraceur |
VanessaE: You disagree? |
| 19:47 |
VanessaE |
not with you, no. that was a general "pff, whatever" shaking of the head, directed at him, not you. |
| 19:47 |
marktraceur |
Ah K. |
| 19:54 |
Jordach |
i'd suggest permaban |
| 19:59 |
marktraceur |
Jordach: To what end? |
| 19:59 |
marktraceur |
He's generally benign, just a bit annoying sometimes |
| 19:59 |
Jordach |
a month |
| 20:00 |
Jordach |
you cant have a consequence that lasts five seconds |
| 20:00 |
marktraceur |
I think it's caused enough trouble for him already |
| 20:14 |
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| 20:16 |
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| 20:25 |
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| 20:33 |
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| 21:04 |
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| 21:29 |
hmmmm |
PlizAdam, because that treegen::make_tree was added _after_ MapgenV6::make_tree |
| 21:30 |
hmmmm |
RealBadAngel, I suspected as much, that's why I really like the L-system stuff |
| 21:31 |
hmmmm |
it would be neat to add randomness to either add randomness to the rules or add a rule to add randomness in some form, though |
| 21:32 |
hmmmm |
as for the flat mapgen option, i have to think about this more |
| 21:33 |
hmmmm |
to make it 'more user-friendly' than modifying 3, or perhaps 4 minetest.conf values, what i'd rather do is have 'flat' as a mapgen flag |
| 21:33 |
hmmmm |
MG_FLAT or something |
| 21:33 |
hmmmm |
which means you'd have to OR it into mg_flags |
| 21:35 |
hmmmm |
alright, look, i guess we can make the field into a comma delimited set of strings for each flag |
| 21:35 |
hmmmm |
if the first character of the flags field is a number then we'll interpret it as an integer as it currently is, otherwise, the textual flag thing |
| 21:36 |
hmmmm |
how to do this without uglying up code/duplicating another settings::get call, i'm not sure, might have to add something new to the Settings class |
| 21:36 |
hmmmm |
but please not right now, i just got home and i'm tired, i want to eat dinner and sleep.. |
| 21:38 |
VanessaE |
sleep? |
| 21:38 |
VanessaE |
what's that? |
| 21:39 |
hmmmm |
alright i'll tell you what. after i get done with everything i'll stash my current changes, make a new branch labeled 'emerge', dump what i have into that, add the log level config thing, then add the settings thing and change mg_flags format, and clean up mapgenv6 a bit |
| 21:39 |
hmmmm |
i also need to merge the crap i have into master. |
| 23:51 |
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