| Time |
Nick |
Message |
| 00:01 |
proller |
its part of engine physics |
| 00:02 |
PilzAdam |
if I understand it correctly than the "wingsuit" allows faster movement when you fall fast? |
| 00:03 |
PilzAdam |
so if player:getvelocity().y > 100 then player:set_physics_override(2, nil, nil) end |
| 00:06 |
proller |
no, it allow change falling vector in cost of speed |
| 00:06 |
proller |
nobody will mod it |
| 01:11 |
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| 11:04 |
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| 13:15 |
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| 13:49 |
proller |
897 895 892 882 ! |
| 13:53 |
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| 14:18 |
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| 14:26 |
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| 14:42 |
lanxu |
Is there currently no functionality to query the server status? |
| 14:44 |
lanxu |
Things like: number of players, server name, version etc. I only see the announcing capabilities which send the info as json to the master server. |
| 14:48 |
celeron55 |
there is no query interface |
| 14:49 |
celeron55 |
there once was some talk about such but it stopped altogether once the master server was taken into use |
| 14:54 |
lanxu |
Was there any discussion about how the query interface should be implemented? |
| 14:57 |
celeron55 |
yes |
| 14:57 |
celeron55 |
i don't remember any details though |
| 14:58 |
proller |
simplest - micro http server with json respond |
| 14:58 |
lanxu |
I like the idea of json respond |
| 14:59 |
celeron55 |
it was planned as a tiny alternative UDP protocol |
| 14:59 |
celeron55 |
minetest serves no TCP at all currently so TCP is kind of not preferred |
| 14:59 |
proller |
udp cannot be queryed from browser |
| 15:00 |
lanxu |
celeron55: that's why you used curl I guess? :) |
| 15:00 |
celeron55 |
umm? |
| 15:00 |
celeron55 |
i have done zero decisions on the current masterserver thing |
| 15:00 |
lanxu |
for the server announce I mean |
| 15:02 |
celeron55 |
if a TCP interface would be added, that should be simultaneously considered as the first steps to converting the whole protocol to TCP |
| 15:02 |
lanxu |
there should be both |
| 15:02 |
lanxu |
tcp and udp |
| 15:03 |
celeron55 |
or at least the parts of the protocol that require reliable transfer; there is very little in minetest that actually benefits at all from UDP |
| 15:03 |
celeron55 |
basically object position updates, and nothing else |
| 15:03 |
celeron55 |
and there's a whole lot of "something else" 8) |
| 15:04 |
lanxu |
I agree |
| 15:08 |
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| 15:08 |
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| 15:10 |
proller |
lanxu, you can download http://servers.minetest.net/list and find your server |
| 15:11 |
lanxu |
proller: true, but I am still unable to fetch the client list. |
| 15:12 |
proller |
it can be added if somebody agreed with it |
| 15:13 |
lanxu |
This is not so big problem. I can always make my own "masterserver" and send json there if I don't want to announce it publicly. |
| 15:13 |
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| 15:17 |
proller |
i want add map age, maybe clients list, and count something like popularity on server (average number of players), and count totals (servers, players, top) |
| 15:17 |
lanxu |
hmm. adding the client list only requires one change to the sendAnnounce method + forming the json entry. |
| 15:17 |
proller |
yes |
| 15:20 |
lanxu |
ping is quite important also |
| 15:24 |
proller |
celeron55, nobody want to approve it - https://github.com/minetest/minetest/pull/892/files |
| 15:25 |
PilzAdam |
lanxu, the ping from server to the masterserver is not very useful for players |
| 15:26 |
proller |
it completes core melt-freeze support and makes it fully adjustable |
| 15:27 |
proller |
PilzAdam, it theory high-loaded servers can produce higher ping |
| 15:27 |
proller |
but need to optimize networking to reach it |
| 15:38 |
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| 15:49 |
lanxu |
PilzAdam: You are correct about the ping of course. That's why the query support would be so sweet. |
| 15:52 |
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| 15:57 |
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| 16:00 |
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| 16:31 |
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| 17:01 |
BlockMen |
are there 2 dev who would be ok with merging #930? |
| 17:03 |
proller |
you must wait 2 months |
| 17:03 |
proller |
but i agree |
| 17:05 |
BlockMen |
wut? why wait 2 month? |
| 17:17 |
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| 17:29 |
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| 17:33 |
proller |
шit must be aged |
| 17:33 |
BlockMen |
pfff... |
| 17:39 |
kahrl |
why is the image always aligned at the top left? |
| 17:40 |
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| 17:41 |
BlockMen |
oh, forgot to add pos when changed it yesterday |
| 17:44 |
BlockMen |
done |
| 17:52 |
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| 17:53 |
kahrl |
still ignores alignment and offset |
| 17:53 |
kahrl |
how about this? https://gist.github.com/kahrl/6641243 |
| 17:57 |
BlockMen |
kahrl, imo there was no need for using it, thats why. but yeah, looks better |
| 17:57 |
BlockMen |
would you change when merging or should i change it? |
| 17:58 |
kahrl |
it should accept all the usual parameters so that there are no undocumented surprises |
| 17:58 |
kahrl |
if someone immediately agrees to merging my version I'll do it |
| 17:58 |
kahrl |
otherwise change the pull request |
| 17:59 |
BlockMen |
^ PilzAdam? |
| 18:00 |
BlockMen |
^ or sfan5, hmmmm, thexyz? :D |
| 18:00 |
sfan5 |
kahrl: seems fine, you can merge it |
| 18:05 |
kahrl |
done |
| 18:07 |
BlockMen |
thanks! |
| 18:50 |
hmmmm |
i'm moving away for my job, so i'll be out of minetest stuff for about 3-4 days |
| 20:17 |
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| 20:32 |
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| 21:47 |
proller |
hmmmm, now heat-humidity updated not everywhere, lot of areas with 0/0 |
| 21:53 |
proller |
most have 0/0 |
| 22:09 |
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