| Time |
Nick |
Message |
| 00:09 |
zat |
Nobody was talking about that Exio4 |
| 00:09 |
Exio4 |
forcing people to code in the same way |
| 00:11 |
zat |
I didnt really get what you meant actually |
| 00:11 |
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| 00:12 |
Exio4 |
the idea is making all the code somewhat similar, easier to mantain and read |
| 00:13 |
proller |
Exio4, how many lines of code for minetest you wrote? |
| 00:14 |
zat |
If an iterator is long enough that by following the same style would make it hard to understand, it is fine to change it a bit to ease readability. |
| 00:14 |
zat |
If someone else has a problem with it, it is just a pedant. |
| 00:14 |
zat |
is* |
| 00:16 |
Exio4 |
proller: less than 200 iirc |
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| 14:19 |
VanessaE |
I'd like some opinions regarding adding this code to builtin (i.e. should I bother with a pull request): https://github.com/VanessaE/homedecor/blob/master/lib_6d.lua |
| 14:55 |
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| 16:25 |
ShadowNinja |
VanessaE: It looks good, but you shouldn't have to pass infinitestacks to it. It should determine it itself or creative should override it. |
| 16:26 |
VanessaE |
in homedecor, it used to. it occurred to me that there may be other ways to detect it besides the method homedecor uses. |
| 16:27 |
VanessaE |
pilz and I had this discussion before, and the result was that creative == infinite stacks, period, and fuck off if I want it some other way |
| 16:27 |
VanessaE |
so I put that ^^^ in to facilitate that. |
| 16:27 |
VanessaE |
so if used by some default mod, get-bool-creative -> infinitestacks. |
| 16:28 |
ShadowNinja |
UI will want to use is_creative(player) for that. |
| 16:28 |
VanessaE |
if used by some sane mod, try to detect if they really are or not e.g. unified inventory does not use infinite stacks even in creative mode. |
| 16:28 |
ShadowNinja |
Of course UI doesn't really support infinite stacks ATM. |
| 16:29 |
ShadowNinja |
You could add minetest.is_creative(player) or similar. |
| 16:29 |
VanessaE |
some folks here have a problem with having a default/builtin mod query other, third-party mods |
| 16:29 |
VanessaE |
that's why the code doesn't test for infinite stacks itself. |
| 16:37 |
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| 16:38 |
ShadowNinja |
minetest.is_creative would be overriden by mods that change how creative mode works (eg, creative and UI) |
| 16:40 |
VanessaE |
that's nice and all but I'm trying to work within what we have now. I don't like proposing additional changes if I can avoid |
| 16:40 |
VanessaE |
it |
| 17:11 |
proller |
lib_6d.lua - looks good |
| 18:10 |
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| 22:50 |
zat |
is it possible? I have spent hours, since I first asked... and cannot find such an option. |
| 23:03 |
VanessaE |
an option for what? |
| 23:06 |
zat |
an option for.... |
| 23:07 |
zat |
I just realized I typed this in the wrong channel |
| 23:07 |
zat |
thx for helping me realize Vane |
| 23:10 |
VanessaE |
lol |