| Time |
Nick |
Message |
| 01:03 |
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| 01:50 |
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| 03:07 |
ShadowNinja |
Exio4: IIRC it was originally for debuging. |
| 05:09 |
proller |
sfan5, ShadowNinja : virtual issue #1 for mapper: make water with opacity to show underwater world |
| 05:27 |
us`0gb |
That would be very cool. |
| 05:29 |
sfan5 |
sfan5: create an issue on github |
| 05:29 |
sfan5 |
oops |
| 05:29 |
sfan5 |
proller: create an issue on github |
| 05:39 |
ShadowNinja |
proller: Good idea, but there would have to be a tint so that you could find water. And IMO it should be heavy, so you can see under, but it's not very clear. |
| 05:55 |
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| 06:52 |
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| 07:29 |
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| 07:32 |
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| 08:44 |
proller |
sfan5, issues for mapper disabled now on github |
| 08:47 |
celeron55 |
o |
| 08:47 |
celeron55 |
oh*' |
| 08:48 |
celeron55 |
fixed |
| 08:48 |
celeron55 |
i enabled them and disabled the wiki |
| 08:48 |
celeron55 |
i guess github by default disables issues for forked repositories |
| 09:54 |
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| 13:10 |
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| 13:56 |
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| 14:17 |
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| 14:38 |
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| 14:39 |
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| 14:40 |
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| 14:43 |
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| 14:58 |
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| 15:12 |
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| 15:24 |
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| 15:26 |
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| 15:27 |
Calinou |
I would like a clarification about fall damage, when I hit a *wall* at high speeds, I get fall damage, but: |
| 15:27 |
Calinou |
- only if I'm not touching ground |
| 15:27 |
Calinou |
- it's server-side, no client-side prediction, there's a delay |
| 15:27 |
Calinou |
is there really wall fall damage now? |
| 15:27 |
Calinou |
or is it the result of a bug? |
| 15:28 |
sfan5 |
there is no server-side fall damage |
| 15:28 |
Calinou |
also, I took fall damage while falling on a unloaded block, once |
| 15:28 |
Calinou |
lost 7 hearts |
| 15:28 |
Calinou |
was falling in a corner, but didn't end falling on a solid floor |
| 15:31 |
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| 15:44 |
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| 15:44 |
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| 16:08 |
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| 16:08 |
luizrpgluiz |
hi devs |
| 16:18 |
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| 16:22 |
luizrpgluiz |
hi |
| 16:22 |
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| 16:23 |
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| 16:49 |
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| 17:55 |
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nore joined #minetest-dev |
| 18:15 |
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| 18:18 |
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| 18:23 |
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| 18:24 |
sapier |
#1194 fixes the strange button mask calc in game.cpp ... as well as a (unlikely) possible complete messup of the button mask |
| 18:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/1194 -- Performance optimized button to button mask evaluation by sapier |
| 19:03 |
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| 19:10 |
PilzAdam |
sapier, seems good |
| 19:12 |
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| 19:35 |
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| 19:46 |
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| 19:54 |
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| 20:37 |
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| 20:51 |
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| 20:57 |
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| 21:37 |
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| 21:48 |
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| 22:19 |
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| 22:20 |
* spillz |
is disgusted by how crappy irrlicht's gui classes are. |
| 22:20 |
spillz |
layout by hand... |
| 22:21 |
spillz |
Does the formspec improve on this? any examples of it being used on c++ side? |
| 22:23 |
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| 22:25 |
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| 22:46 |
celeron55 |
~tell spillz it isn't used much from C++; the only case is show_chat_menu() in game.cpp |
| 22:46 |
ShadowBot |
celeron55: O.K. |
| 22:46 |
celeron55 |
it's somewhat a special case but it isn't too far from a generic one i guess |
| 23:32 |
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| 23:54 |
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