| Time |
Nick |
Message |
| 00:23 |
|
alexxss joined #minetest-dev |
| 00:27 |
|
unnamed joined #minetest-dev |
| 00:43 |
VanessaE |
wow, you should see RBA's block side shading tweak with HDX. almost creepy how good it looks. |
| 00:44 |
RealBadAngel |
make some screenshots pleas |
| 00:44 |
RealBadAngel |
+e |
| 00:48 |
VanessaE |
ok |
| 00:51 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2806805573.png |
| 00:51 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2806757617.png |
| 00:51 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2806921011.png |
| 00:52 |
VanessaE |
more? |
| 00:52 |
VanessaE |
it's interesting, this shading tweak led to an increase in color saturation |
| 00:53 |
VanessaE |
even on nodeboxes |
| 00:54 |
Piggybear87 |
Wow. Those textures are beautiful! |
| 01:09 |
Taoki |
Funny enough, when I suggested a very similar change, mine was ignored :P |
| 01:09 |
Taoki |
https://github.com/minetest/minetest/pull/772 |
| 01:09 |
Taoki |
Well mine wasn't as good for sure |
| 01:29 |
|
CraigyDavi_ joined #minetest-dev |
| 02:06 |
|
cheapie joined #minetest-dev |
| 02:52 |
ShadowNinja |
celeron55: The serverlist has a banning feature. "blocklist" in "my $config" or some such. |
| 03:46 |
|
kaeza joined #minetest-dev |
| 04:13 |
|
Piggybear87 joined #minetest-dev |
| 04:36 |
|
Hunterz joined #minetest-dev |
| 04:51 |
|
smoke_fumus joined #minetest-dev |
| 05:08 |
|
grrk-bzzt joined #minetest-dev |
| 05:08 |
|
grrk-bzzt joined #minetest-dev |
| 05:12 |
|
Eater4 joined #minetest-dev |
| 05:25 |
|
jin_xi joined #minetest-dev |
| 05:36 |
kaeza |
not to incite a flamewar, but I kinda find it funny how somebody "distributing malware" and asking for naked pics of users (which are mostly children) generates a "meh" response while when someone suggests allowing proprietary software in the MMDB everyone panics |
| 05:39 |
|
Hunterz joined #minetest-dev |
| 06:16 |
|
werwerwer_ joined #minetest-dev |
| 06:19 |
|
darkrose joined #minetest-dev |
| 06:19 |
|
darkrose joined #minetest-dev |
| 06:25 |
|
Garmine joined #minetest-dev |
| 07:25 |
celeron55 |
kaeza: well, that's the internet in a nutshell |
| 07:34 |
|
Garmine joined #minetest-dev |
| 07:40 |
|
elanc joined #minetest-dev |
| 07:46 |
|
CraigyDavi_ joined #minetest-dev |
| 07:54 |
|
diemartin joined #minetest-dev |
| 07:56 |
|
blaaaaargh joined #minetest-dev |
| 08:19 |
|
CraigyDavi joined #minetest-dev |
| 08:20 |
|
grrk-bzzt joined #minetest-dev |
| 08:20 |
|
kaeza joined #minetest-dev |
| 08:20 |
|
unnamed joined #minetest-dev |
| 08:20 |
|
SmugLeaf joined #minetest-dev |
| 08:20 |
|
harrison joined #minetest-dev |
| 08:20 |
|
lanxu joined #minetest-dev |
| 08:20 |
|
dzho joined #minetest-dev |
| 08:20 |
|
robmyers joined #minetest-dev |
| 08:21 |
|
MichaelRpdx joined #minetest-dev |
| 08:21 |
|
Anchakor joined #minetest-dev |
| 08:21 |
|
book` joined #minetest-dev |
| 08:42 |
|
whiskers75 joined #minetest-dev |
| 08:44 |
|
grrk-bzzt joined #minetest-dev |
| 08:44 |
|
kaeza joined #minetest-dev |
| 08:44 |
|
unnamed joined #minetest-dev |
| 08:44 |
|
SmugLeaf joined #minetest-dev |
| 08:44 |
|
harrison joined #minetest-dev |
| 08:44 |
|
lanxu joined #minetest-dev |
| 08:44 |
|
dzho joined #minetest-dev |
| 08:44 |
|
robmyers joined #minetest-dev |
| 08:46 |
|
CraigyDavi_ joined #minetest-dev |
| 09:05 |
|
Jordach joined #minetest-dev |
| 09:07 |
|
CraigyDavi_ joined #minetest-dev |
| 09:11 |
Jordach |
well, this is interesting |
| 09:11 |
VanessaE |
Jordach: https://github.com/minetest/minetest/commit/a0f78659f31abdce973bc6641b5b5a58f2ba9afc |
| 09:11 |
Jordach |
apparently the client tab's address box can have mulitple lines |
| 09:12 |
VanessaE |
you may now hyperventilate. |
| 09:12 |
* Jordach |
falls off the chair |
| 09:17 |
VanessaE |
Jordach: breathe... |
| 09:17 |
VanessaE |
so what happens if you manage to put multiple lines in it? |
| 09:18 |
Jordach |
attempt to compare string with nil |
| 09:19 |
Jordach |
https://cdn.mediacru.sh/WbOQazMqSX46.png https://cdn.mediacru.sh/mXh3kVa8j2mZ.png |
| 09:19 |
VanessaE |
weird. |
| 09:38 |
|
CraigyDavi joined #minetest-dev |
| 09:45 |
|
proller joined #minetest-dev |
| 10:01 |
|
restcoser joined #minetest-dev |
| 10:31 |
|
CraigyDavi joined #minetest-dev |
| 10:33 |
|
Megaf joined #minetest-dev |
| 10:50 |
|
Garmine joined #minetest-dev |
| 11:01 |
|
muaddib_ joined #minetest-dev |
| 11:02 |
|
troller joined #minetest-dev |
| 11:16 |
|
RealBadAngel joined #minetest-dev |
| 11:18 |
RealBadAngel |
going to merge #1385 ,its a bugfix. any objections? |
| 11:20 |
RealBadAngel |
https://github.com/minetest/minetest/pull/1385 |
| 11:20 |
VanessaE |
what's it do? |
| 11:21 |
VanessaE |
nevermind. |
| 11:32 |
sfan5 |
RealBadAngel: looks good |
| 11:35 |
RealBadAngel |
VanessaE, its a fix that Taoki needed for Creatures mod. Its quite interesting btw |
| 11:35 |
VanessaE |
I saw. |
| 11:35 |
Taoki |
RealBadAngel: WB. I'm here too, ready to help with the shaders. Though I need to go eat in 30 mins |
| 11:36 |
RealBadAngel |
i just finished with wielded fix for ya |
| 11:37 |
RealBadAngel |
havent even started to think what could cause that blinking |
| 11:37 |
Taoki |
ok |
| 11:49 |
|
PenguinDad joined #minetest-dev |
| 11:49 |
|
alexxs joined #minetest-dev |
| 11:49 |
|
proller joined #minetest-dev |
| 11:54 |
RealBadAngel |
Taoki, btw, i made a pull for creatures with better ghost screen overlay, you may want to try it |
| 11:54 |
Taoki |
Seen, will look soon. Thanks |
| 11:57 |
|
elanc left #minetest-dev |
| 12:05 |
Taoki |
BRB in an hour or less |
| 12:17 |
|
SEx2 joined #minetest-dev |
| 12:17 |
|
grrk-bzzt joined #minetest-dev |
| 12:17 |
|
grrk-bzzt joined #minetest-dev |
| 12:19 |
|
proller joined #minetest-dev |
| 12:31 |
|
Eater4 joined #minetest-dev |
| 12:32 |
|
troller joined #minetest-dev |
| 12:52 |
|
troller joined #minetest-dev |
| 12:57 |
|
hmmmm joined #minetest-dev |
| 13:00 |
Taoki |
RealBadAngel: Back |
| 13:00 |
Taoki |
Is the fix in master, so I can test it too? |
| 13:01 |
Taoki |
Got it actually, will test now |
| 13:07 |
|
catninja joined #minetest-dev |
| 13:08 |
Taoki |
Yesp, can confirm it's fixed :) |
| 13:08 |
Taoki |
Also, I'm here for the next hours, to test that shader bug |
| 13:15 |
Taoki |
RealBadAngel: lol, it still crashed even after that fix |
| 13:15 |
Taoki |
* /windows/D/Small games/Minetest/Minetest_GIT/src/inventory.cpp:618: const ItemStack& InventoryList::getItem(irr::u32) const: Assertion 'i < m_size' failed. |
| 13:22 |
|
werwerwer joined #minetest-dev |
| 13:59 |
|
proller joined #minetest-dev |
| 14:16 |
|
proller joined #minetest-dev |
| 14:30 |
|
Krock joined #minetest-dev |
| 14:39 |
RealBadAngel |
Taoki, hmmm, maybe i missed something, here it works without any crash |
| 14:39 |
Taoki |
RealBadAngel: It seems to happen a ton more rarely. It only happened once and that was it |
| 14:39 |
Taoki |
So clearly your fix works too. Maybe this is something slightly related but still different |
| 14:39 |
RealBadAngel |
i put a check in two places |
| 14:40 |
RealBadAngel |
maybe theres something left out there |
| 14:40 |
RealBadAngel |
btw, most easy recipe to test |
| 14:41 |
RealBadAngel |
turn into any creature, scroll hotbar to be >1, doesnt matter if somethin is in the slo |
| 14:41 |
RealBadAngel |
*slot, fly up, and fall down to kill urself |
| 14:42 |
* Taoki |
nods |
| 14:42 |
Taoki |
I tried that and it doesn't crash any more. This was just an exception |
| 14:42 |
Taoki |
Even if a problem is still left in the engine, it's a dozen times rarer now |
| 14:44 |
RealBadAngel |
you remember what you were doing when it crashed? |
| 14:45 |
|
vifino joined #minetest-dev |
| 14:53 |
|
NakedFury joined #minetest-dev |
| 15:04 |
Taoki |
RealBadAngel: Died with items on hotbar like before |
| 15:08 |
RealBadAngel |
ok, lookin then for more places to cause that |
| 15:10 |
RealBadAngel |
can you copy full line with that error? |
| 15:10 |
RealBadAngel |
it was server thread or something else? |
| 15:13 |
Taoki |
It's gone sadly |
| 15:16 |
Taoki |
BTW: I'm coding an advanced target and priority system in the Creatures mod. Will allow mobs to decide with nice accuracy who to follow or attack, while hopefully still staying lightweight :) |
| 15:31 |
RealBadAngel |
have you tried that overlay? |
| 15:33 |
Taoki |
Yes, added it |
| 15:35 |
|
pitriss joined #minetest-dev |
| 15:38 |
RealBadAngel |
Taoki, its propably that c55 fix in hud.cpp not working as intended |
| 15:39 |
RealBadAngel |
for (s32 i = offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) |
| 15:39 |
RealBadAngel |
anyway, i dont really understand the meaning of it |
| 16:00 |
|
smoke_fumus joined #minetest-dev |
| 16:07 |
RealBadAngel |
Taoki, got it, it wasnt the line above |
| 16:08 |
Taoki |
yay |
| 16:08 |
RealBadAngel |
c55's is just strangely coded but works ;) |
| 16:09 |
|
Hunterz joined #minetest-dev |
| 16:17 |
|
diemartin joined #minetest-dev |
| 16:18 |
|
grrk-bzzt joined #minetest-dev |
| 16:22 |
RealBadAngel |
Taoki, https://github.com/RealBadAngel/minetest/commit/29a01f59da3921f42e02605d4c8dc413e8c1aa81 |
| 16:23 |
Taoki |
awesome |
| 16:28 |
proller |
better to check inside getItem |
| 16:28 |
RealBadAngel |
and return what? |
| 16:28 |
proller |
bull |
| 16:28 |
proller |
null |
| 16:28 |
RealBadAngel |
it is supposed to return pointer to an itemstack |
| 16:29 |
proller |
or you need to make check before every getItem call |
| 16:33 |
RealBadAngel |
those 4 should be enough |
| 16:33 |
RealBadAngel |
i mean 3 checks made by me and 1 by c55 |
| 16:34 |
|
PilzAdam joined #minetest-dev |
| 16:43 |
RealBadAngel |
Taoki, please do test the mod a little bit more, if we got all checks made |
| 16:43 |
Taoki |
RealBadAngel: Will a bit later, need to leave now |
| 16:58 |
|
diemartin joined #minetest-dev |
| 17:22 |
|
Calinou joined #minetest-dev |
| 17:33 |
|
zat joined #minetest-dev |
| 17:50 |
|
nore joined #minetest-dev |
| 18:16 |
|
ImQ009 joined #minetest-dev |
| 18:20 |
|
kaeza joined #minetest-dev |
| 18:36 |
|
pitriss joined #minetest-dev |
| 18:45 |
|
diemartin joined #minetest-dev |
| 18:55 |
|
sapier joined #minetest-dev |
| 18:55 |
sapier |
if noone complains I'm gonna merge #1364 in a few minutes |
| 18:55 |
sapier |
https://github.com/minetest/minetest/pull/1364 |
| 18:56 |
sapier |
proller I'm removing 1999 lines of code ... time for a celebration isn't it? ;-) |
| 19:06 |
Amaz |
He'll find something to complain about, I'm sure! ;P |
| 19:14 |
|
asl joined #minetest-dev |
| 19:17 |
Krock |
wut about 2k lines? |
| 19:19 |
celeron55 |
https://forum.minetest.net/viewtopic.php?p=144374#p144374 |
| 19:19 |
celeron55 |
it seems like those two posts were forgotten completely? |
| 19:20 |
celeron55 |
(any moderator in here to comment that?) |
| 19:23 |
|
kaeza joined #minetest-dev |
| 19:34 |
Taoki |
RealBadAngel: http://pastebin.com/raw.php?i=SYjDx4SM It happens nearly a second after I possess mobs or die however, not instantly like the original crash |
| 19:34 |
Taoki |
And I haven't tried latest GIT master, if you already attempted a new fix |
| 19:36 |
sapier |
what mobs are you talking about? |
| 19:37 |
Taoki |
Creatures mod |
| 19:37 |
|
tomreyn joined #minetest-dev |
| 19:39 |
sapier |
ok :-) no bug for me |
| 19:42 |
|
EvergreenTree joined #minetest-dev |
| 19:43 |
sapier |
RealBadAngel: next android build will run in ogles2 mode ... not as good as ogles1 and still some bugs but I guess id'd be good enough for you to start your shader fixes |
| 19:46 |
sapier |
I'm pushing 1364 now |
| 19:49 |
sapier |
any comments to #1373? https://github.com/minetest/minetest/pull/1373 |
| 19:52 |
Taoki |
It happens if I select the 2nd hotbar slot before I die and turn to a ghost, like RBA said |
| 19:53 |
sapier |
didn't rna do a fix a few hours ago? |
| 19:53 |
sapier |
actually it seems to be a workaround instead of a fix ... but in case it works |
| 19:56 |
|
jin_xi joined #minetest-dev |
| 20:13 |
Taoki |
Will check soon |
| 20:20 |
|
jin_xi joined #minetest-dev |
| 20:20 |
|
asl joined #minetest-dev |
| 20:20 |
|
alexxs joined #minetest-dev |
| 20:20 |
|
PenguinDad joined #minetest-dev |
| 20:20 |
|
RealBadAngel joined #minetest-dev |
| 20:20 |
|
Garmine joined #minetest-dev |
| 20:20 |
|
SmugLeaf joined #minetest-dev |
| 20:20 |
|
lanxu joined #minetest-dev |
| 20:20 |
|
robmyers joined #minetest-dev |
| 20:20 |
|
dzho joined #minetest-dev |
| 20:21 |
|
proller joined #minetest-dev |
| 20:33 |
|
grrk-bzzt joined #minetest-dev |
| 20:33 |
|
grrk-bzzt joined #minetest-dev |
| 20:36 |
|
restcoser joined #minetest-dev |
| 20:36 |
|
ImQ009 joined #minetest-dev |
| 20:36 |
|
vifino joined #minetest-dev |
| 20:36 |
|
17SAAD30C joined #minetest-dev |
| 20:36 |
|
Jordach joined #minetest-dev |
| 20:36 |
|
harrison joined #minetest-dev |
| 20:54 |
|
NakedFury joined #minetest-dev |
| 21:47 |
sapier |
https://github.com/minetest/minetest/pull/1373 a small bug in this resulted in changes therefore I don't merge it today, now dropdown elements behave same as buttons on change. Meaning if you do change a dropdown only this dropdown's field is sent. If you press a button dropdowns behave same as texfields, all dropdowns are sent. |
| 21:56 |
sapier |
any comments on 1206? https://github.com/minetest/minetest/pull/1206 most of those ifdefs are just plain useless |
| 21:57 |
sapier |
the part beeing really curl specific is quite minor, I realized that while I thought I had to replace curl by some android specific way of doing it |
| 22:06 |
ShadowNinja |
sapier: AFAIK all fields are always sent, except when quiting the menu, which may be a bug. |
| 22:06 |
sapier |
no buttons are not sent |
| 22:07 |
sapier |
only the pressed button is sent |
| 22:07 |
ShadowNinja |
Oh, also, fields.quit is sent when pressing a submit button, is this intentional? |
| 22:07 |
sapier |
as far as I remember quit sould only be sent on a button closing the form |
| 22:08 |
sapier |
https://github.com/minetest/minetest/pull/1359 could someone please test this branch? I'm not gonna try to add those patches one by one fighting for "why do we have to add a fix providing only 0.5% more fps" |
| 22:10 |
sapier |
in total all of those patches result in a speedup on android from 1-6 fps and according to PilzAdams tests you achiev about 4fps more on his test setup (base fps was about 20fps iirc) |
| 22:14 |
|
sapier left #minetest-dev |
| 22:14 |
proller |
again "find two changes in 1000 spaces" |
| 22:26 |
|
kaeza joined #minetest-dev |
| 23:34 |
|
VanessaE joined #minetest-dev |
| 23:37 |
Taoki |
RealBadAngel: Still here for over an hour, if you wanna look into the shaders tonight |
| 23:37 |
VanessaE |
ok, 10+ GB in Linux to use HDX 512px on my Creative server, versus 5.2 GB for Jordach to do the same? Clearly a memory leak exists in Linux builds. |
| 23:37 |
VanessaE |
this needs fixed. NOW. |
| 23:38 |
VanessaE |
this kind of shit has to stop. |
| 23:40 |
Jordach |
VanessaE, $5 it's that no extrude patch being leaky |
| 23:41 |
VanessaE |
Jordach: try it and see, then |
| 23:42 |
Jordach |
VanessaE, my client did not use that patch |
| 23:42 |
Jordach |
so recompile without it |
| 23:42 |
Jordach |
(mines fresh from git whenever sfan5 last compiled) |
| 23:43 |
Jordach |
cb3b42e * |
| 23:43 |
VanessaE |
Jordach: it's always used horrendous amounts of RAM for me, since long before I started using that patch |
| 23:48 |
asl |
so now people start caring about the leak |
| 23:54 |
VanessaE |
asl: explain |