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paramat |
hmmmm, celeron55, a little progress with mgv5 https://forum.minetest.net/viewtopic.php?p=158378#p158378 adding ores and removing biomes was easy, next i will attempt to add the mgv7 biome API |
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Zeno` |
I made a very large PR |
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sol_invictus |
which irrlicht version works best with minetest? |
| 09:42 |
sfan5 |
the latest version |
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| 14:35 |
RealBadAngel |
hi |
| 14:35 |
RealBadAngel |
any more comments on https://github.com/minetest/minetest/pull/1738 ? |
| 14:37 |
sfan5 |
RealBadAngel: docs? |
| 14:38 |
VanessaE |
only that the selection boxes were WAY wrong on the models that were provided in your test mod, but I didn't check to see if that was a bug in your mod or in your mesh pull |
| 14:38 |
RealBadAngel |
im writin the docs atm |
| 14:38 |
RealBadAngel |
selection boxes should be defined in a mod |
| 14:38 |
VanessaE |
that and the bigger of the two tree models, like the R2-D2 model, had no texture, just a solid color. otherwise I saw no issue with it, it worked for me. |
| 14:39 |
RealBadAngel |
VanessaE, the mod i gave you is a mess, i used it to test the drawtype |
| 14:40 |
Amaz |
VanessaE, I think you could do that by using a uv map image... |
| 14:40 |
VanessaE |
RealBadAngel: also, I believe at least one person mentioned before that nodeboxes don't have crack animations anymore. I can confirm this. |
| 14:40 |
RealBadAngel |
oh rly? |
| 14:40 |
PenguinDad |
VanessaE: that was me ;) |
| 14:40 |
RealBadAngel |
will check that |
| 14:40 |
VanessaE |
oh heh. well obviously you know then :) |
| 14:42 |
RealBadAngel |
they dont |
| 14:42 |
RealBadAngel |
im wondering why |
| 14:49 |
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| 14:50 |
PenguinDad |
RealBadAngel: you also broke leveled nodeboxes |
| 14:50 |
RealBadAngel |
any example whats not working? |
| 14:52 |
VanessaE |
isn't snow supposed to stack up if you keep dropping it? |
| 14:52 |
VanessaE |
it doesn't anymore |
| 14:52 |
VanessaE |
but the selection box acts like it does |
| 14:52 |
VanessaE |
point at a wall three nodes up, punch with a snowball. repeat. |
| 14:52 |
VanessaE |
then look at the pile of snow at the ground |
| 14:52 |
RealBadAngel |
propapbly i should restrict conversion to regular nodebox only |
| 14:54 |
RealBadAngel |
yeah that will fix the issue |
| 15:13 |
VanessaE |
bbl |
| 15:17 |
RealBadAngel |
ive restricted conversion to type regular and fixed |
| 15:18 |
RealBadAngel |
leveled and wallmounted will not be converted |
| 15:19 |
RealBadAngel |
but i still dont know why cracks are missing :( |
| 15:39 |
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| 17:48 |
Krock |
Well, I'm out of ideas. What is wrong with pull 1731? |
| 18:02 |
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| 18:30 |
rubenwardy |
#1743 |
| 18:31 |
rubenwardy |
( Add notice when only minimal is installed - https://github.com/minetest/minetest/pull/1743 ) |
| 18:31 |
VanessaE |
rubenwardy: good idea but I think it needs to be perhaps more "in your face" |
| 18:31 |
VanessaE |
i.e. some kind of one-time popover dialog. |
| 18:32 |
rubenwardy |
hmmm |
| 18:32 |
rubenwardy |
I wanted it to be red |
| 18:33 |
VanessaE |
red wouldn't stand out against dark greyish-green |
| 18:33 |
rubenwardy |
oh yeah |
| 18:33 |
VanessaE |
but a red *border* around it would work |
| 18:33 |
rubenwardy |
I will investigate |
| 18:35 |
Krock |
rubenwardy, I agree. none uses that game. remove it! |
| 18:37 |
rubenwardy |
VanessaE: https://cdn.mediacru.sh/4doxUjaae6tg.png |
| 18:38 |
rubenwardy |
just centred it |
| 18:39 |
rubenwardy |
https://cdn.mediacru.sh/HRJUrnHx790k.png |
| 18:40 |
Sokomine |
the hint is a good idea, rubenwardy. it's just that minetest_game is not much more complete in that regard either. perhaps you could write "download at least minetest_game" |
| 18:42 |
Sokomine |
there seem to be many videos out there by people who thought that minetest_game was all there is and which are not aware of the many mods that are available. perhaps "download at least minetest_game and don't forget to install some mods". might be too long |
| 18:43 |
Sokomine |
or a second hint, this time for minetest_game (and its siblings), inviting the player to install mods |
| 18:44 |
Krock |
add a notice in the "configure" menu |
| 18:45 |
rubenwardy |
"Hello! We see that you have no mods installed. How about you download some?" |
| 18:45 |
rubenwardy |
Sokomine, done |
| 18:47 |
VanessaE |
rubenwardy: that's very good indeed |
| 18:48 |
VanessaE |
rubenwardy: with that, the minetest_game link on minetest.net website needs to be made FAR more prominent. |
| 18:48 |
VanessaE |
it's currently buried down at the bottom under source code |
| 18:48 |
VanessaE |
the average player will not see that as a necessary component |
| 18:49 |
rubenwardy |
I'll update that |
| 18:49 |
VanessaE |
inviting the player to install some mods isn't a bad idea, but the invitation needs to be more of a "DON'T PANIC!" thing. you know? |
| 18:51 |
VanessaE |
rubenwardy: also, "You have no games installed" ... s/game/subgame/ |
| 18:52 |
rubenwardy |
Are they actually called subgames? |
| 18:52 |
VanessaE |
most of the time yeah |
| 18:52 |
rubenwardy |
We need to change that everywhere, then |
| 18:52 |
VanessaE |
but the nomenclature is inconsistent |
| 18:53 |
rubenwardy |
for the download page: "As well as downloading Minetest, you may want to look at some subgames. Subgames are a foundation of Lua scripts which provide a game type. Usually Minetest comes with [[https://github.com/minetest/minetest_game|minetest_game]], which supplies all the blocks, tools and items in the default game. [[Mods]] can be used to extend these subgames with new blocks, tools and features." |
| 18:53 |
VanessaE |
on the forum, it's called a subgame also, but often the individual projects are prefixed as [Game] |
| 18:53 |
rubenwardy |
It's a bit wordy |
| 18:53 |
VanessaE |
https://forum.minetest.net/viewforum.php?f=15 |
| 18:54 |
Sokomine |
that ought to be extended. it looks a bit as if mods are optional. in a way, they are, but it's so basic to install mods to the game that this needs to be emphasised more |
| 18:55 |
VanessaE |
rubenwardy: that's a little wordy yeah, but I think it'll work. |
| 18:56 |
VanessaE |
you don't want to be so terse that people don't understand WHY they need it |
| 18:56 |
Sokomine |
"Once you've learned the basics of minetest_game, you might wish to download mods. Mods allow you to play the game you want by choosing components you like." |
| 18:56 |
VanessaE |
better to err on the side of verbosity. |
| 18:56 |
VanessaE |
Sokomine: that's good. |
| 18:57 |
VanessaE |
"...play the game THE WAY you want..." |
| 18:57 |
VanessaE |
is better imho |
| 18:57 |
Sokomine |
that's even better :-) |
| 19:00 |
rubenwardy |
"You may also want to look at some subgames. Subgames form a foundation for the game using Lua scripts. Different games have different objectives, such as survival, building or Player vs Player. |
| 19:00 |
rubenwardy |
Usually Minetest comes with minetest_game, which supplies all the blocks, tools and items in the default game. " |
| 19:00 |
rubenwardy |
s/games/subgames |
| 19:05 |
rubenwardy |
Added translation support and s/game/subgame to https://github.com/minetest/minetest/pull/1743 |
| 19:05 |
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| 19:12 |
OldCoder |
t RELIABLE to 2.223.132.26(t/o=0.685): from_peer_id=1, channel=0, seqnum=65512 |
| 19:12 |
OldCoder |
t RELIABLE to 2.223.132.26(t/o=0.685): from_peer_id=1, channel=0, seqnum=65513 |
| 19:12 |
OldCoder |
t RELIABLE to 2.223.132.26(t/o=0.685): from_peer_id=1, channel=0, seqnum=65514 |
| 19:13 |
OldCoder |
I'd really like to fix the millions of lines of this. I have a patch but still not 100%. |
| 19:13 |
OldCoder |
Millions and millions of resends seem questionable. As Zeno` said, "yikes". |
| 19:19 |
proller |
sapier wrote wrong code?? impossible! |
| 19:20 |
rubenwardy |
Found a bug in builtin/mainmenu |
| 19:20 |
rubenwardy |
by sapier |
| 19:20 |
OldCoder |
proller, if you like, offer a patch |
| 19:20 |
OldCoder |
Vanessa says you no longer do so |
| 19:20 |
proller |
already do, but.. |
| 19:21 |
proller |
here - https://github.com/proller/minetest/compare/freeminer_next |
| 19:22 |
proller |
up to 500+ mbits transfer speeds |
| 19:22 |
proller |
good on slow/losss connections |
| 19:22 |
OldCoder |
Reviewing |
| 19:23 |
proller |
uses only one thread |
| 19:23 |
OldCoder |
I can host Freeminer worlds proller but right now trying to fix a MT one |
| 19:23 |
proller |
its impossible |
| 19:23 |
OldCoder |
I should be able to stop the RE-SEND RELIABLes |
| 19:23 |
OldCoder |
* LEs |
| 19:23 |
proller |
nobody knows how works current network code. even sapier |
| 19:24 |
OldCoder |
It is a single loop |
| 19:24 |
OldCoder |
that is broken |
| 19:24 |
OldCoder |
Should be a way |
| 19:24 |
proller |
90% you broke something else ;) |
| 19:24 |
OldCoder |
BTW PM me if there is a Freeminer world worth hosting |
| 19:24 |
OldCoder |
My patch? It's relatively localized |
| 19:24 |
OldCoder |
Except for adjusting the timeouts |
| 19:25 |
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|
Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
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