| Time |
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| 06:33 |
chchjesus |
Hey, is there going to be a time where some of the maintainers are going to sit down and look through all the pull requests, and merge the no-conflict, stable ones? |
| 06:34 |
chchjesus |
There's currently over 100 pull requests, that's all |
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| 11:19 |
Zeno` |
Just interested, what is the reasoning behind LGPL as the license? |
| 11:20 |
Zeno` |
Isn't that normally used for libraries? |
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| 12:23 |
Zeno` |
hi kahrl |
| 12:25 |
Zeno` |
kahrl, I turned my refactor of the_game() into a PR |
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| 17:03 |
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| 17:15 |
Calinou |
can we use custom sun/moon textures inside of a game, without texture pack? |
| 17:15 |
VanessaE |
yes |
| 17:16 |
VanessaE |
you need only supply sun.png and moon.png and put them somewhere that minetest can find them. |
| 17:16 |
VanessaE |
don't forget to supply tone maps too. a texture pack can override these files. |
| 17:19 |
Calinou |
I've tried once and failed :/ |
| 17:19 |
Calinou |
do you have a working example? |
| 17:19 |
Calinou |
(my texture was all blurry too, which I didn't want to happen) |
| 17:19 |
Calinou |
I'd like a pixely but round sun and moon :P |
| 17:22 |
VanessaE |
the only example I have is just the images in HDX |
| 17:23 |
VanessaE |
they're just plain images, merely high resolution |
| 17:23 |
VanessaE |
you may have to do that (e.g. start with 16 px or so and scale up, nearest neighbor) |
| 17:43 |
Calinou |
can you bundle them in a game? |
| 17:43 |
Calinou |
last time I could only bundle them in a texture pack… |
| 17:44 |
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| 17:45 |
RealBadAngel |
hmmmm, kahrl, nore, PILZADAM, sfan5, ShadowNinja https://github.com/minetest/minetest/pull/1759 |
| 17:46 |
RealBadAngel |
can i merge it? |
| 17:46 |
ShadowNinja |
RealBadAngel: Looks good. |
| 17:46 |
RealBadAngel |
celeron55, ? |
| 17:47 |
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| 17:50 |
celeron55 |
seems reasonable |
| 18:01 |
OldCoder |
celeron55, I believe Zeno` and I have fixed the connection issue I reported after 2 weeks. I will ask Sapier to review and then do a pull request. |
| 18:02 |
OldCoder |
Looking at the code, I don't understand why the issue doesn't happen to everybody |
| 18:03 |
celeron55 |
where's the patch? |
| 18:06 |
iqualfragile |
does the refractor pull request have a chance of being merged? |
| 18:06 |
iqualfragile |
if so i think it should be priorized at it will bit rot quickly |
| 18:07 |
Krock |
why is ode (0,0,0) highlighted? |
| 18:07 |
Krock |
*node |
| 18:07 |
Krock |
(using latest git) |
| 18:07 |
VanessaE |
Krock: I think there's a pull to fix that? |
| 18:07 |
Krock |
hmm |
| 18:08 |
Krock |
https://github.com/minetest/minetest/commit/b9cb196d |
| 18:08 |
OldCoder |
celeron55, it is posted but I will tweak soon and post a more readable version |
| 18:08 |
Krock |
did not help as it seems |
| 18:08 |
OldCoder |
I will also email Sapier and request an audience with him |
| 18:08 |
OldCoder |
Wanted to report though that the issue seems to be fixed entirely at last |
| 18:09 |
Krock |
well, node 0,0,0 is still highlighted, even when highlighting is off |
| 18:10 |
Krock |
writing a pull request for it |
| 18:12 |
RealBadAngel |
Krock, leave it. next PR will remove highlighting from mapblock mesh updates |
| 18:12 |
RealBadAngel |
also the cracks |
| 18:12 |
Krock |
oke |
| 18:13 |
Krock |
I think a simple settings check in "void Client::setHighlighted(v3s16 pos, bool show_hud)" would solve this problem |
| 18:13 |
RealBadAngel |
no point in fixing code that will be trashed in day or two |
| 18:15 |
RealBadAngel |
it worked |
| 18:15 |
RealBadAngel |
idk what happened that 0,0,0 is highlighted again |
| 18:16 |
RealBadAngel |
only one who touched it is zeno |
| 18:16 |
RealBadAngel |
but it doesnt really matter |
| 18:21 |
RealBadAngel |
change pointed thing or dig a node cannot be a reason to update mesh for whole mapblock |
| 18:21 |
RealBadAngel |
once node is dug, or added yes, but not when just punching nodes around |
| 18:22 |
sfan5 |
RealBadAngel: if that fixes it, proceed with a merge |
| 18:24 |
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| 18:31 |
iqualfragile |
where do i find documentation on the process a pull request needs to go through to be accepted? |
| 18:32 |
sfan5 |
at dev.minetest.net |
| 18:33 |
sfan5 |
iqualfragile: http://dev.minetest.net/Git_Guidelines#Upstream_commit_rules |
| 18:38 |
iqualfragile |
sfan5: so for an external pull request 2 devs need to be in agreement (and none in disagreement)? |
| 18:38 |
sfan5 |
yes |
| 18:39 |
iqualfragile |
ok |
| 18:39 |
iqualfragile |
why are there 102 open pull requests? |
| 18:39 |
sfan5 |
because nobody bothered |
| 18:40 |
sfan5 |
that reminds me.. |
| 18:42 |
iqualfragile |
sfan5, RealBadAngel: https://github.com/minetest/minetest/pull/1751? |
| 18:43 |
sfan5 |
looks good |
| 18:43 |
sfan5 |
merge dat |
| 18:43 |
iqualfragile |
would it be a good idea of me to start an "easy merges" list to speed things up? |
| 18:43 |
sfan5 |
possibly |
| 18:44 |
sfan5 |
what about this one? https://github.com/minetest/minetest/pull/1735 |
| 18:44 |
sfan5 |
^ iqualfragile |
| 18:45 |
iqualfragile |
some messages got removed without replacement |
| 18:45 |
sfan5 |
they were commented out |
| 18:46 |
sfan5 |
and what about this one? https://github.com/minetest/minetest/pull/1609 |
| 18:47 |
sfan5 |
^ hmmmm, kahrl, nore, PILZADAM, RealBadAngel, ShadowNinja |
| 18:53 |
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| 19:02 |
ShadowNinja |
sfan5: All look good. |
| 19:02 |
sfan5 |
1751, 1735 and 1609? |
| 19:04 |
sfan5 |
I guess that means yess |
| 19:04 |
sfan5 |
-s |
| 19:04 |
sfan5 |
merging them |
| 19:04 |
IQUALFRAGILE |
good! |
| 19:06 |
ShadowNinja |
sfan5: Yes. |
| 19:07 |
KROCK |
SUCH MERGE |
| 19:08 |
GRAVGUN |
WOW |
| 19:09 |
sfan5 |
ShadowNinja: can I merge https://github.com/minetest/minetest/pull/1759 since celer​on55 and I already agreed? |
| 19:13 |
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| 19:15 |
ShadowNinja |
sfan5: Yes. I agree too, BTW. |
| 19:15 |
sfan5 |
hooray for merges |
| 19:15 |
sfan5 |
we are _actually_ getting something done |
| 19:15 |
IQUALFRAGILE |
only 98 left! |
| 19:16 |
GRAVGUN |
"ONLY" |
| 19:23 |
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| 19:52 |
GRAVGUN |
(ignore: just a test: á´) |
| 19:53 |
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| 19:53 |
Calinou |
use queries for that |
| 19:57 |
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| 20:10 |
random__ |
Hi there |
| 20:10 |
random__ |
Sorry I've just seen that the web chat is muted ... |
| 20:11 |
random__ |
I can't play minetest anymore because it freezes each time I start a game! |
| 20:11 |
random__ |
This happens when creating local game and joining an internet game |
| 20:11 |
random__ |
It happens with a recent git version |
| 20:11 |
random__ |
commit e14c4cdd4c3c9b554dc9cb91f8f29078ad337ded Author: sapier <Sapier at GMX dot net> Date: Mon Jul 7 00:06:06 2014 +0200 |
| 20:11 |
random__ |
And also with tag 0.4.10 |
| 20:11 |
random__ |
and Official repository from my Archhlinux |
| 20:11 |
random__ |
Is there anything I can do to help? |
| 20:11 |
random__ |
I'm used to gdb and command line things ... |
| 20:12 |
kilbith |
you type on the keyboard very fastly o.o |
| 20:12 |
random__ |
No I don't ... |
| 20:12 |
VanessaE |
JUl 7 is quite old |
| 20:12 |
random__ |
It's copy pasting ... |
| 20:12 |
VanessaE |
as is 0.4.10 |
| 20:12 |
VanessaE |
can you try git HEAD? |
| 20:12 |
random__ |
Sorry I'll try again ... |
| 20:12 |
VanessaE |
expect possible memory leaks there |
| 20:12 |
VanessaE |
but it shouldn't lock up |
| 20:13 |
random__ |
Have you already had this problem? |
| 20:13 |
VanessaE |
I have not. |
| 20:13 |
random__ |
Yieah after git fetch, git pull ... |
| 20:18 |
random__ |
Stil the same ...! |
| 20:18 |
random__ |
When I click "Play", it freezes ... |
| 20:18 |
random__ |
I compiled with debug symbol, is there anything I can do to start investigating? |
| 20:24 |
random__ |
Ok I found the problem! |
| 20:24 |
Calinou |
WTFFFF |
| 20:24 |
Calinou |
the japanese locale errors when compiling |
| 20:24 |
Calinou |
/home/calinou/_VCS/minetest/po/ja/minetest.po:979: end-of-line within string |
| 20:24 |
VanessaE |
what was the problem, random__ ? |
| 20:25 |
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| 20:25 |
random__ |
It was because when initializing the sound, it got kind of waiting in libopenal |
| 20:25 |
VanessaE |
ahh |
| 20:25 |
random__ |
(thanks gdb) |
| 20:25 |
VanessaE |
so not a problem with Minetest then? |
| 20:25 |
random__ |
Then I did an "pulseaudio --kill" |
| 20:25 |
random__ |
Then it worked fine |
| 20:25 |
VanessaE |
pulsaudio |
| 20:25 |
VanessaE |
why am I not surprised. |
| 20:25 |
random__ |
... :p |
| 20:25 |
Calinou |
ah it doesn't, still causes bad error |
| 20:25 |
VanessaE |
that project should die in a fire. |
| 20:26 |
Calinou |
prevents compiling with several threads |
| 20:26 |
random__ |
Don't be bad with Lennhart ... |
| 20:26 |
Calinou |
I have no problems with PA here |
| 20:26 |
VanessaE |
random__: I'm not hating on him, I'm hating on Pulseaudio. it's shit. I hate hate HATE that project. |
| 20:26 |
Calinou |
the issue is maybe comin from your system |
| 20:26 |
Calinou |
try building without sound |
| 20:26 |
VanessaE |
systemd? I don't care. |
| 20:26 |
Calinou |
enable_sound = false may work too |
| 20:26 |
random__ |
I also have to say that I have a pretty weird system configuration ... |
| 20:26 |
Calinou |
it's quite mature now |
| 20:27 |
IQUALFRAGILE |
that one was merged like 20 minutes ago, eh? |
| 20:27 |
VanessaE |
Calinou: and quite useless now. it does things ALSA also does. we just don't need it on Linux anymore. |
| 20:27 |
VanessaE |
not for years. |
| 20:27 |
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| 20:27 |
random__ |
Shall I leave a bug, a note somewhere to help for the next one having the same issue? |
| 20:27 |
VanessaE |
random__: raise an issue in Minetest's issue list, yeah. There should maybe be some kind of timeout added. |
| 20:28 |
random__ |
Shhht we shouldn't argue about systemd and pulseaudio here I think .. :p |
| 20:28 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=47&t=10404&p=159486#p159486 |
| 20:29 |
Calinou |
for Android |
| 20:29 |
random__ |
Where should I leave this issue? In github? |
| 20:29 |
Calinou |
VanessaE, PulseAudio saves the day on exotic setups and such |
| 20:29 |
Calinou |
when you have several audio sources too |
| 20:29 |
VanessaE |
random__: yeah -- https://github.com/minetest/minetest/issues/new |
| 20:29 |
Calinou |
there are times where you have 4 sound sources at once… |
| 20:29 |
Calinou |
both in and out |
| 20:29 |
Calinou |
times of “oh, I have to quit that to get sound†are over |
| 20:29 |
Calinou |
(they were over on Windows since 20 years ago) |
| 20:29 |
VanessaE |
Calinou: ALSA dmix. |
| 20:30 |
VanessaE |
over for ALSA since at least 10 years now. |
| 20:32 |
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| 20:33 |
random__ |
Chipstreak I can't reproduce the issue event after restarting ... |
| 20:33 |
Brains |
Amazing how that capslock button drops people's filters as well as their ability to case letters appropriately. |
| 20:33 |
Brains |
Er, wrong window. |
| 20:33 |
random__ |
This might be pulseaudio the guilty one! |
| 20:34 |
VanessaE |
random__: raise an issue anyway - if Minetest hangs up because of an external resource, that still signals that it needs a timeout added. |
| 20:38 |
random__ |
https://github.com/minetest/minetest/issues/1760] |
| 20:45 |
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