| Time |
Nick |
Message |
| 01:01 |
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| 03:49 |
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| 04:25 |
RealBadAngel |
hmmmm, here? |
| 04:26 |
hmmmm |
? |
| 04:26 |
RealBadAngel |
hi |
| 04:27 |
RealBadAngel |
i just thought we need get_pointed_thing |
| 04:28 |
RealBadAngel |
it can be get, but only in callbacks |
| 04:28 |
RealBadAngel |
theres no straight way to get it |
| 04:28 |
hmmmm |
huh |
| 04:28 |
hmmmm |
what do you mean, why |
| 04:29 |
RealBadAngel |
a) its being requested since quite a while b) its useful for modders |
| 04:30 |
hmmmm |
but why do you need to do it in a callback |
| 04:30 |
RealBadAngel |
i said it can be obtained *now* only in nodes callbacks |
| 04:31 |
hmmmm |
the pointed thing is such a client-side concept |
| 04:31 |
hmmmm |
by the time it gets to the server it probably already changed |
| 04:33 |
RealBadAngel |
propably yes, but if you want to mod a tool |
| 04:33 |
RealBadAngel |
its needed anyway |
| 04:33 |
hmmmm |
this is so fubar |
| 04:34 |
hmmmm |
the actual solution is to add client-side modding support |
| 04:34 |
hmmmm |
firing a gun or something should be the client-side mod part, reporting the hit to the server-side modding part and tracking damage is the server side mod's job |
| 04:35 |
RealBadAngel |
imho delay is not a problem, its kinda click and reaction stuff (you get pointed thing on time tool being used) |
| 04:35 |
hmmmm |
ugh whatever fine addi t |
| 04:35 |
hmmmm |
i don't care |
| 04:35 |
hmmmm |
keep adding broken shit to support a broken model and then accept the shittiness as par for the course when so much better is possible |
| 04:35 |
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| 04:36 |
RealBadAngel |
i havent even start coding it, cmon |
| 04:36 |
RealBadAngel |
i was just asking bout it |
| 04:37 |
RealBadAngel |
why are you so angry? |
| 04:37 |
hmmmm |
because it seems like everything is a patch job |
| 04:41 |
RealBadAngel |
pointed_thing yes, its a patch |
| 04:42 |
RealBadAngel |
but about what im doing at all, you cannot call that job "patching" |
| 04:45 |
RealBadAngel |
dare to call that a patch: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/slopes-test.png |
| 04:45 |
hmmmm |
yes, every once in a while something good gets committed |
| 04:45 |
hmmmm |
i will admit |
| 04:53 |
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| 05:00 |
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| 05:17 |
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| 05:21 |
RealBadAngel |
but i agree we need client side modding |
| 05:22 |
RealBadAngel |
inventory, hud etc mods need it badly |
| 05:22 |
RealBadAngel |
also that will mean freeing up server resources |
| 05:23 |
RealBadAngel |
not to mention smoother gameplay |
| 05:24 |
RealBadAngel |
server shouldnt give a single fuck what inventory mod is being used on client side |
| 06:25 |
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| 06:43 |
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| 06:51 |
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| 06:52 |
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| 06:57 |
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| 07:15 |
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| 07:32 |
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| 08:05 |
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| 08:46 |
sol_invictus |
updated #1781 |
| 08:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/1781 -- Add lastlogin to auth file by donat-b |
| 08:46 |
sol_invictus |
comments? |
| 08:52 |
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| 08:52 |
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| 09:39 |
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| 09:47 |
sol_invictus |
sfan5? |
| 09:47 |
sfan5 |
hm? |
| 09:49 |
sol_invictus |
can you review 1781? |
| 09:49 |
sol_invictus |
unknown time is set to zero now |
| 09:49 |
sfan5 |
sure |
| 09:49 |
sol_invictus |
also I fixed a bug in chat command that I didn't notice first time |
| 09:52 |
sol_invictus |
I guess auth.txt is not documented anywhere? |
| 09:53 |
sfan5 |
not that I'm aware |
| 09:53 |
sfan5 |
probably not |
| 09:53 |
sol_invictus |
okay then |
| 09:54 |
sfan5 |
sol_invictus: see github comments |
| 09:55 |
* sfan5 |
away |
| 09:59 |
|
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| 10:02 |
sol_invictus |
sfan5: replied/updated |
| 10:02 |
sfan5 |
I'll look at that later |
| 10:02 |
sfan5 |
I have to go now |
| 10:05 |
sol_invictus |
k |
| 10:16 |
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| 10:18 |
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| 10:50 |
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| 11:26 |
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| 11:28 |
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| 11:28 |
kilbith |
Zeno` : the build today works perfectly, it seems that the previous doesn't included your fix (dd4c21c) |
| 11:29 |
kilbith |
*6c9bbb0, sorry |
| 11:41 |
Zeno` |
yeah |
| 11:41 |
Zeno` |
I think it missed the auto build by >< much |
| 11:43 |
Zeno` |
I've also updated my clean up of the_game() to include all the latest commits |
| 11:43 |
Zeno` |
works great :) |
| 11:53 |
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| 12:16 |
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| 12:28 |
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| 12:36 |
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| 12:40 |
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| 12:45 |
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| 12:56 |
RealBadAngel |
anybody wanna make mumble plugin? |
| 12:57 |
RealBadAngel |
lol |
| 12:57 |
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| 12:57 |
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nore joined #minetest-dev |
| 12:57 |
RealBadAngel |
who else dont want? |
| 12:57 |
Zeno` |
I will attempt it when my refactor of the_game() is merged |
| 12:58 |
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proller joined #minetest-dev |
| 12:59 |
RealBadAngel |
i was laughin at proller and nore's quit, right after my question |
| 12:59 |
RealBadAngel |
Zeno`, i asked you already, whats the state of the pull |
| 13:00 |
RealBadAngel |
do you think its finished? |
| 13:00 |
Zeno` |
it's finished |
| 13:00 |
Zeno` |
tested for 2 weeks now |
| 13:00 |
RealBadAngel |
any issues? |
| 13:02 |
RealBadAngel |
have any other dev reviewed it already? |
| 13:04 |
Zeno` |
I have found no issues. I would like other devs to review it though |
| 13:04 |
Zeno` |
hmmmm looked at the src code but I don't know if he tested |
| 13:04 |
RealBadAngel |
i can test it, no problemo |
| 13:05 |
Zeno` |
that'd be great. I haven't rebased with head (not on git anyway, but I have locally) but I'm sure you can do that ;) |
| 13:05 |
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| 13:06 |
RealBadAngel |
it could be easier if you do the rebase |
| 13:06 |
RealBadAngel |
you know the code |
| 13:06 |
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| 13:06 |
Zeno` |
ok one sec |
| 13:06 |
RealBadAngel |
and i can hold mainstream merges for the time its being tested |
| 13:08 |
Zeno` |
ok pushed |
| 13:09 |
Zeno` |
the only potential conflict was with guiFormSpecMenu but git diff refactor_the_game master src/guiFormSpecMenu.cpp and git diff refactor_the_game master src/guiFormSpecMenu.h show no diffs |
| 13:12 |
Zeno` |
https://github.com/minetest/minetest/pull/1756 |
| 13:19 |
RealBadAngel |
jeeeeeez |
| 13:19 |
RealBadAngel |
31 commits?? squash it for christ sake |
| 13:22 |
Zeno` |
I will, I will :) |
| 13:22 |
Zeno` |
when it's given a thumbs up I will squash ;) |
| 13:24 |
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| 13:25 |
RealBadAngel |
+1 |
| 13:25 |
RealBadAngel |
go for it |
| 13:29 |
Zeno` |
I can't merge :p |
| 13:29 |
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| 13:29 |
RealBadAngel |
merge? i asked for squashed PR |
| 13:30 |
Zeno` |
oh |
| 13:30 |
Zeno` |
umm... I'll make a backup |
| 13:35 |
RealBadAngel |
git rebase -i HEAD~31 |
| 13:36 |
RealBadAngel |
git push -f |
| 13:36 |
RealBadAngel |
that will do |
| 13:36 |
RealBadAngel |
just follow on screen instructions |
| 13:37 |
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| 13:38 |
Zeno` |
yeah I wanted to keep a backup for myself |
| 13:38 |
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| 13:38 |
Zeno` |
squished... waiting for build |
| 13:44 |
PenguinDad |
Zeno`: the builds passed! |
| 13:44 |
Zeno` |
yay! |
| 13:45 |
Zeno` |
I would have been surprised if they didn't :) |
| 13:46 |
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| 13:49 |
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| 13:50 |
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| 13:53 |
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| 14:20 |
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| 14:29 |
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| 14:51 |
sol_invictus |
sfan5 can you take a look again? |
| 14:52 |
sfan5 |
sure |
| 14:53 |
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| 14:54 |
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| 14:56 |
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| 15:04 |
iqualfragile |
sfan5: when will the refractor pr be merged? |
| 15:06 |
sfan5 |
why are you asking me |
| 15:08 |
iqualfragile |
because you are online |
| 15:13 |
jin_xi |
just ask into the void |
| 15:14 |
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| 15:22 |
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| 15:26 |
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| 15:53 |
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| 16:43 |
sol_invictus |
sfan5: who else can approve the pull? |
| 16:44 |
sfan5 |
sol_invictus: https://github.com/orgs/minetest/people |
| 16:44 |
sol_invictus |
so, anyone of the devs |
| 16:50 |
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| 17:18 |
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| 17:22 |
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| 17:30 |
paramat |
nore, sfan5, my pull request for fixing/improving boats mod has been rebased and the commits squashed, please could this be tested and/or merged? i made the change requested by Blockmen, haven't seen him on IRC for a while though https://github.com/minetest/minetest_game/pull/328 |
| 17:52 |
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| 18:25 |
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| 18:38 |
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| 18:54 |
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| 19:00 |
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| 19:02 |
Krock |
#1785 |
| 19:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/1785 -- Many functional unimportant code style fixes by SmallJoker |
| 19:05 |
proller |
no no no |
| 19:06 |
PenguinDad |
yes yes yes |
| 19:08 |
Amaz |
yes yes yes yes |
| 19:08 |
VanessaE |
not until refactor_the_game is finished and merged. |
| 19:08 |
VanessaE |
imho |
| 19:08 |
Krock |
^can deal with it. |
| 19:09 |
Krock |
they only _could_ conflict in main.cpp |
| 19:10 |
Krock |
game.cpp is not on the code style fix list |
| 19:11 |
proller |
do not fix style manually |
| 19:11 |
proller |
use tools and provide full commands |
| 19:11 |
Krock |
suggest an other way |
| 19:11 |
Krock |
well, somewhen it should happen |
| 19:12 |
VanessaE |
well |
| 19:12 |
VanessaE |
for once I agree with proller |
| 19:13 |
VanessaE |
this is probably the job of some kind of automated tool |
| 19:13 |
Krock |
VanessaE, but what happens when it's done? just let it ont he left side and ever fix the coding style? |
| 19:13 |
proller |
also last time c55 wants to kill any who make it |
| 19:13 |
Krock |
*On the |
| 19:14 |
VanessaE |
but that doesn't necessarily mean there's a tool out there that'll clean up the code to fit minetest's defined coding style |
| 19:14 |
proller |
and this pull broke all other pulls |
| 19:15 |
kaeza |
code style cleanup is fine as part of a related pull request ("fixed foo and fixed style while at it") |
| 19:15 |
kaeza |
purely cosmetic fixes are bad IMHO |
| 19:15 |
VanessaE |
kaeza: indeed, I do that from time to time in my code also |
| 19:15 |
VanessaE |
so long as I'm working on the same file, I'll fiddle with the style of the surrounding code if I can be bothered :P |
| 19:16 |
Krock |
so, a complete change of the codes would be required to have a proper styling? |
| 19:16 |
VanessaE |
Krock: well, isn't there a merge switch that basically ignores whitespace? |
| 19:18 |
Krock |
VanessaE, sorry, what do you mean by that? |
| 19:19 |
VanessaE |
Krock: when merging a pull into some bit of code that's had everything moved around for the sake of style cleanup, which is usually a matter of inserting and removing a lot of spaces/tabs/newlines, I seem to remember there being an option one can enable to have git ignore those spacing changes and only concentrate on the actual code |
| 19:21 |
VanessaE |
in other words, are proller's (and my) concerns even warranted? |
| 19:22 |
proller |
ignore spaces on merge is bad, after it you have very different code |
| 19:22 |
VanessaE |
do you? |
| 19:22 |
Krock |
After some googling, I found "git merge -Xignore-all-space", looks good. Also, I think the devs listen to the other people |
| 19:23 |
VanessaE |
when last I knew, spaces among the code meant nothing; only spaces inside quotes had any meaning. |
| 19:23 |
VanessaE |
(unless you're trying to shoehorn a space into the middle of a function name or some such) |
| 19:24 |
VanessaE |
and even if the code comes out different, who says you can't turn around, style-correct it and test the result? |
| 19:24 |
VanessaE |
and if you're merging without testing, you don't deserve to have commit access *at all* |
| 19:25 |
VanessaE |
(at least if you do so repeatedly) |
| 19:26 |
Krock |
I could test the stuff but only changing the coding style shouldn't be a problem at all |
| 19:26 |
VanessaE |
right. I'm talking about committing to upstream though. |
| 19:26 |
Krock |
If it's required to merge this, I could build it. "All is well — The Travis CI build passed" |
| 19:27 |
Krock |
ah |
| 19:27 |
kilbith |
Krock : unless you accidentally deleted a caracter that it should not... |
| 19:27 |
Krock |
kilbith, It did not delete any character which did not match the replace term |
| 19:28 |
Krock |
I'd be crazy when doing that manually |
| 19:28 |
kilbith |
that's fine then |
| 20:06 |
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| 20:17 |
ShadowNinja |
hmmmm: https://github.com/minetest/minetest/commit/1cb6ea6346f568cd068380c5af52f7be269e3490#diff-5c9fad38a1e2b7a0227fd3f5282dcc09R480 No, this isn't correct. The second argument is the number of elements to pop. Passing -1 probably adds a nil value to the stack. The correct function to remove values at arbritrary stack indexes is lua_remove. |
| 20:17 |
hmmmm |
OH |
| 20:17 |
hmmmm |
I thought zeno was talking about how I don't pop before returning on failure |
| 20:18 |
hmmmm |
that piece of code was copy pasted from the original replacements implementation... so whoever wrote that... |
| 20:18 |
hmmmm |
in fact, that bug's been in there a while |
| 20:18 |
ShadowNinja |
hmmmm: He might have been talking about that, but I noticed this. |
| 20:19 |
hmmmm |
if you're returning no values, you don't really need to clean the stack |
| 20:20 |
ShadowNinja |
hmmmm: Probably should though, I don't expect any functions to add or remove stack elements unless that's their purpose. |
| 20:21 |
ShadowNinja |
It's O.K. after functions directly called from the Lua API because Lua resets the stack for you, but it's considered bad style. |
| 20:48 |
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| 21:04 |
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| 21:12 |
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