| Time |
Nick |
Message |
| 00:00 |
kilbith |
there's the Mono DejaVu Sans |
| 00:00 |
kilbith |
https://github.com/minetest/minetest/tree/master/fonts |
| 00:00 |
sapier |
that'S the non freetype font |
| 00:00 |
sapier |
well one of them |
| 00:00 |
VanessaE |
sapier: um, there's a dejavu sans and also a dejavu sand mono font |
| 00:00 |
VanessaE |
I have them on my system |
| 00:01 |
sapier |
but I just saw there are some useless files in there too I'm removing it |
| 00:01 |
kilbith |
can't say, but i'm sure that i use freetype and DejaVu |
| 00:01 |
VanessaE |
(idk if minetest does or does not use the system ones, but I know they exist) |
| 00:01 |
sapier |
kilbith: that's hard to believe |
| 00:02 |
sapier |
unless the file we use contains dejavu but ain't named that way |
| 00:02 |
kilbith |
how can i prove that my build use freetype, factually ? |
| 00:03 |
sapier |
actually it's quite hard to proove nowadays as non ft fonts look almost as good as ft |
| 00:03 |
sapier |
you should see in pause menu if you did compile with freetype |
| 00:03 |
sapier |
if you didn't disable it in config it's supposed to be enabled |
| 00:04 |
kilbith |
-DENABLE_FREETYPE=1 this is i used this mornig |
| 00:04 |
kilbith |
+n |
| 00:04 |
sapier |
isn't it USE_FREETYPE=1 |
| 00:04 |
sapier |
I'm not sure I always mix those |
| 00:05 |
kilbith |
and anyways, the daily builds on launchpad use freetype too and the look is the same than my own build |
| 00:05 |
sapier |
but even for non freetype dejavu is mono font only and menu shouldn't use it |
| 00:05 |
kilbith |
ENABLE_FREETYPE - Build with Freetype2; Allows using TTF fonts |
| 00:05 |
sapier |
well that's one thing we did with font engine too freetype as well as non freetype look quite same |
| 00:06 |
sapier |
hmm not exactly |
| 00:07 |
sapier |
non freetype is a little bit smaller at default scaling |
| 00:07 |
sapier |
and doesn't have shadows |
| 00:08 |
sapier |
but we still don't have a ttf font file called dejavu ;-) |
| 00:09 |
sapier |
FreeSans seems to be smaller |
| 00:10 |
kilbith |
sapier: https://lut.im/odN0B7ZI/HAdQlrdj |
| 00:10 |
kilbith |
and it's DejaVu |
| 00:11 |
sapier |
well it's still not called dejavu ;-) |
| 00:11 |
VanessaE |
I miss bitstream vera sans |
| 00:12 |
VanessaE |
that was the *perfect* sans font :P |
| 00:12 |
VanessaE |
(well the mono version was anyway) |
| 00:13 |
sapier |
we've got liberationsans.ttf and DroisSansFallbackFull.ttf and liberationmono.ttf |
| 00:13 |
sapier |
no other ttf fonts are there if you didn't copy them |
| 00:14 |
sapier |
yess freesans is about 2 px less height then liberationsans |
| 00:15 |
kilbith |
but more stocky |
| 00:15 |
sapier |
well liberationsans at that size would most likely be same stocky ;-) |
| 00:16 |
sapier |
hmm not most likely but exactly |
| 00:16 |
sapier |
just tried |
| 00:19 |
sapier |
well guys I don't care if you find a font all of you agree and that one is free let's just use that font |
| 00:22 |
acerspyro |
how about no fonts at all, but instead, a voice that tells you what the button says |
| 00:23 |
sapier |
someone would complain about the voice not beeing friendly enough for sure |
| 00:23 |
hmmmm |
ahhhh shit don't tell me that i left that commented out when i went to commit |
| 00:23 |
acerspyro |
YO, BITCH, DIS IS THE FUCKIN' CONNECT BUTTON |
| 00:23 |
acerspyro |
*little kid cries* |
| 00:24 |
hmmmm |
but how would a system without audio configured workt hen |
| 00:24 |
sapier |
braille? |
| 00:24 |
acerspyro |
flash caps lock to say a sentence in binary |
| 00:25 |
sapier |
for what I know braille doesn't have stupid things like font |
| 00:25 |
VanessaE |
wat? dude, efficiency! use all three lights. |
| 00:25 |
acerspyro |
That would need a system based on the triplum theory |
| 00:26 |
acerspyro |
You'll need 4 lights to use a quantic system. |
| 00:26 |
VanessaE |
but THERE.. ARE.. NOT.. FOUR.. LIGHTS!! |
| 00:26 |
* VanessaE |
hides |
| 00:26 |
acerspyro |
power light |
| 00:26 |
acerspyro |
:D |
| 00:26 |
VanessaE |
in that case flash the HDD light too :P |
| 00:27 |
acerspyro |
yeah |
| 00:27 |
acerspyro |
and the wireless light |
| 00:27 |
acerspyro |
and the bluetooth light |
| 00:27 |
acerspyro |
And the backlight |
| 00:27 |
acerspyro |
:D |
| 00:28 |
sapier |
just use those damn stupid things called pixels almost any screen has plenty of them |
| 00:28 |
hmmmm |
https://github.com/minetest/minetest/commit/4a57ef12a163f9792a8822b6e1a2bd9dca4f86fb |
| 00:28 |
sapier |
:-P |
| 00:28 |
hmmmm |
you guys can stop crying now, i made a mistake |
| 00:28 |
hmmmm |
i fixed it |
| 00:28 |
sapier |
lol |
| 00:28 |
hmmmm |
it existed for a whole three days |
| 00:28 |
acerspyro |
lol |
| 00:28 |
sapier |
second silly bug today :) |
| 00:28 |
acerspyro |
We made it. |
| 00:29 |
hmmmm |
i stopped liquid flow temporarily to compare generated light sources |
| 00:29 |
VanessaE |
hmmmm: but...but...that just means everyone will have to bitch even louder about fonts or something :P |
| 00:29 |
sapier |
I don't know how often I accidentally merged real debuging debug mode |
| 00:39 |
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| 00:50 |
acerspyro |
Can we make it so that you can drag scrolling lists to scroll them? It's pretty hard to grab the scroll bar on android |
| 01:17 |
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| 01:39 |
hmmmm |
hrum |
| 01:39 |
hmmmm |
is there any way to have irrlicht autoselect the height/width of a control based on how much space the text takes up? |
| 01:42 |
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| 01:44 |
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| 01:45 |
paramat |
hmmmm, please could you merge https://github.com/minetest/minetest/pull/2078 ? |
| 01:45 |
hmmmm |
yeah, i *could* |
| 01:46 |
hmmmm |
but i'm not sure if i *will*... what do other people say about this change? |
| 01:46 |
paramat |
sorry, 'review' |
| 01:47 |
hmmmm |
so calinou created the original commit |
| 01:47 |
hmmmm |
hmm |
| 01:47 |
paramat |
it was merged by zeno with approval from RBA |
| 01:48 |
hmmmm |
this is a very subjective kind of thing |
| 01:48 |
hmmmm |
let me try it out first... |
| 01:48 |
paramat |
if you test the original value 23 on 1:1 steps then try the current value of 10 you will get a shock |
| 01:49 |
paramat |
well yes but it's now so bad it's beyond subjective |
| 01:49 |
paramat |
=) |
| 01:52 |
paramat |
i think you should be the new AV manager, i trust you with that. we need someone with similar tastes to c55 to preserve MT's character, for continuity |
| 01:54 |
hmmmm |
i can barely see the difference between the two |
| 01:55 |
paramat |
face a wall beside the steps and walk sideways up the step |
| 01:56 |
paramat |
the player also sinks deep into a set of steps |
| 01:58 |
paramat |
doing the exponential math at framerate 60FPS, the camera position used to be 68% biased towards the previous frame, now it's 85%, huge change |
| 01:59 |
acerspyro |
do backtraces go here or in #minetest? |
| 02:03 |
paramat |
camera rise time for a step went from a small fraction of a second to over 1 second |
| 02:04 |
paramat |
anyway perhaps we'll end up with a parameter for it =) |
| 02:11 |
hmmmm |
i think so too |
| 02:11 |
hmmmm |
i'd rather wait and get some more feedback from the community |
| 02:11 |
hmmmm |
maybe make a forum post about it |
| 02:11 |
paramat |
okay cool |
| 02:23 |
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| 02:53 |
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| 02:57 |
Zeno` |
err... what's happening with fonts? |
| 03:04 |
|
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| 03:18 |
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| 03:38 |
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| 03:45 |
ShadowNinja |
hmmmm: Make a ling staircase and walk up it. After a few seconds you'll feel like your chin is touching the stairs. |
| 03:45 |
ShadowNinja |
I might have tested with a slightly higher walking speed though. |
| 03:46 |
ShadowNinja |
long* |
| 03:46 |
VanessaE |
ShadowNinja: already reported that. |
| 03:46 |
VanessaE |
as did paramat |
| 03:47 |
VanessaE |
[01-05 16:15] <VanessaE> that reminds me - something was changed in the step height such that if you RUN up a long flight of stairs (say 10 nodes worth), you "sink" into the stairs a bit. |
| 03:47 |
Zeno` |
Just for the record, my fonts look terrible |
| 03:56 |
Zeno` |
gui_scaling = 0.62 looks almost right... but, *shudder* |
| 03:58 |
hmmmm |
yeah, my fonts got super huge after the most recent patch |
| 03:59 |
hmmmm |
so can somebody please clue me into formspec sizing and fonts? how does this work? how is screen_dpi related to gui_scaling? |
| 03:59 |
Zeno` |
why am I setting gui_scaling to 0.62 though for things to look *almost* right |
| 03:59 |
Zeno` |
it's not quite right, but it's acceptable |
| 04:00 |
Zeno` |
sort of :/ |
| 04:00 |
VanessaE |
hmmmm: only sapier can give a straight answer. I'm completely clueless now :-/ |
| 04:00 |
Zeno` |
which commit is it? |
| 04:00 |
VanessaE |
all I know is, the fonts need to stay exactly the same point size no matter where they appear in- or out-of-game, regardless of window size. |
| 04:00 |
hmmmm |
he reverted your #if 0. sapier says that thing works as intended |
| 04:00 |
VanessaE |
and that point size needs to be something *I* can set from the config. |
| 04:01 |
Zeno` |
So the fonts being broken is intended? cool! |
| 04:01 |
hmmmm |
he just added X dpi detection |
| 04:01 |
Zeno` |
Working as intended for sapier, maybe. Certainly not what I would expected intended to be though :( |
| 04:01 |
Zeno` |
ok, that commit... /me looks |
| 04:02 |
* Zeno` |
wonders what 0.039370 is |
| 04:02 |
hmmmm |
i recognize that constant from somewhere |
| 04:03 |
VanessaE |
I wondered that too when I saw it, didn't think to ask. |
| 04:04 |
hmmmm |
feet per millimeter |
| 04:05 |
VanessaE |
wat |
| 04:05 |
hmmmm |
eactually no |
| 04:05 |
VanessaE |
well 0.039370 feet does work out to exactly 12 mm |
| 04:05 |
VanessaE |
so thats one inch in m,m |
| 04:05 |
VanessaE |
mm |
| 04:06 |
VanessaE |
er, 1 mm in inches |
| 04:06 |
hmmmm |
The DisplayWidthMM macro returns the width of the specified in screen in millimeters |
| 04:06 |
hmmmm |
so you guess |
| 04:06 |
hmmmm |
DPI == Dots Per Inches |
| 04:06 |
hmmmm |
you're gonna need to convert millimeters to inches somewhere |
| 04:06 |
Zeno` |
close |
| 04:07 |
VanessaE |
true enough |
| 04:07 |
VanessaE |
I tend to forget displays are specified in mm in X |
| 04:07 |
hmmmm |
i never even knew that ;\ |
| 04:07 |
hmmmm |
hrmm, you'd sware Irrlicht would provide something for getting the DPI from the OS |
| 04:08 |
hmmmm |
somebody around here was asking for an easy thing to do on minetest.. here's one, add Windows, Android, and OS X DPI detection |
| 04:08 |
Zeno` |
well even if it's detecting DPI correctly (it seems to be) things still seem.. "wrong" |
| 04:19 |
Zeno` |
Well, that's another point. I wonder what these changes look like on Windows |
| 04:20 |
Zeno` |
or Wayland |
| 04:34 |
Zeno` |
I'm marking it as a bug |
| 04:34 |
Zeno` |
i.e. the text input formspec is broken again like last time |
| 04:35 |
Zeno` |
you start typing and at the end of the input box you keep typing but the characters are hidden |
| 04:35 |
Zeno` |
(this is if you change gui_scaling) |
| 05:05 |
Zeno` |
merging 2078 |
| 05:05 |
Zeno` |
#2078 |
| 05:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/2078 -- Return step smoothing value to 23 by paramat |
| 05:54 |
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| 06:10 |
Zeno` |
I just tried to explain max_lag on the forum. Dunno if I did a very good job :3 lol |
| 06:12 |
Zeno` |
(probably because I'm convinced how useful it is myself) |
| 06:12 |
Zeno` |
I'm not* |
| 06:32 |
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| 07:10 |
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| 07:45 |
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| 08:58 |
Zeno` |
So what percentage of server_step should transformLiquids() be allowed to consume? |
| 08:58 |
Zeno` |
Assuming liquid_loop_max is deprecated |
| 09:01 |
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| 09:09 |
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| 09:14 |
gregorycu |
I'd argue whatever is remaining |
| 09:17 |
Zeno` |
heh, what is that? :p |
| 09:18 |
Zeno` |
oh, like fps... yeah ok |
| 09:18 |
Zeno` |
hmm |
| 09:19 |
Zeno` |
so server step is (by default) 0.1 seconds |
| 09:19 |
Zeno` |
.. just thinking out aloud here |
| 09:20 |
Zeno` |
what if the server is not even keeping up with that? |
| 09:20 |
Zeno` |
(ignoring transformLiquids()) |
| 09:22 |
Zeno` |
might have to be a percentage of "whatever a server_step actually takes excluding the transformLiquids()" |
| 09:26 |
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| 09:31 |
gregorycu |
If the server step is never hitting its target, we need to fix that |
| 09:59 |
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| 10:02 |
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| 11:51 |
luizrpgluiz |
hi |
| 12:16 |
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| 13:42 |
gregorycu |
He's back, and ready for more |
| 13:48 |
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| 15:11 |
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| 15:12 |
Zeno` |
Perhaps this font scaling based on the size of the form(spec) should be abandoned |
| 15:12 |
Zeno` |
it makes no sense |
| 15:12 |
gregorycu |
Zeno, I have some "interesting" news |
| 15:12 |
Zeno` |
A scaled font (once scaled) should be the same size in everywhere |
| 15:12 |
Zeno` |
news? |
| 15:14 |
gregorycu |
So, I dug a trench, and dropped some water down one end |
| 15:14 |
gregorycu |
This is how the nodes were updated |
| 15:14 |
gregorycu |
http://pastebin.com/JaEbqNtU |
| 15:14 |
gregorycu |
Each row is a "tick" |
| 15:14 |
gregorycu |
And each column a node in the row |
| 15:15 |
gregorycu |
x is a node getting updated |
| 15:15 |
gregorycu |
Bloody strange pattern |
| 15:59 |
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| 16:20 |
ShadowNinja |
Font should always be the same physical size, that's what points are for. Just interpret font_size as points using the screen's DPI. |
| 16:22 |
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| 17:25 |
PilzAdam |
ShadowNinja, https://github.com/minetest/minetest/issues/2080#event-215598643 we don't assign people to issues / pull requests |
| 17:26 |
PilzAdam |
it looks as if we are saying "nobody else is allowed to research / fix / work on this" |
| 17:36 |
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| 17:55 |
sfan5 |
ShadowNinja: ping |
| 18:03 |
Krock |
is it my fault when the subgames don't show up correctly in the menu? |
| 18:03 |
Krock |
well, they're there but the icon has gone |
| 18:04 |
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| 18:05 |
Krock |
also the serverlist images are broken |
| 18:18 |
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| 18:25 |
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| 18:33 |
Calinou |
crap, my step height commit was reverted |
| 18:33 |
Calinou |
well, step height is FPS-dependant |
| 18:33 |
Calinou |
paramat should have put an intermediate value like 20 |
| 18:34 |
VanessaE |
Calinou: I guess that's the one that makes you sink down to your chin if you climb a long flight of stairs |
| 18:34 |
Calinou |
there should be a max sink-down too |
| 18:34 |
VanessaE |
(or it feels that way from a first person perspective) |
| 18:35 |
Calinou |
my world stopped generating? |
| 18:36 |
VanessaE |
it did? |
| 18:38 |
Calinou |
https://lut.im/0DkaM08V/KwOa7wKJ |
| 18:39 |
VanessaE |
weird |
| 18:40 |
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| 18:45 |
Krock |
Calinou, https://github.com/minetest/minetest/issues/1815 |
| 18:46 |
VanessaE |
does Carbone use a lua mapgen? |
| 18:48 |
Krock |
also flower-growing could use vmanip |
| 18:50 |
Calinou |
VanessaE, no, also I was using minetest_game |
| 18:51 |
VanessaE |
huh, I shoulda recognized that terrain as standard mgv6 faire. |
| 18:53 |
VanessaE |
as for the map stopping like that, I've no idea :-/ |
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| 19:31 |
ezraanderson |
what is a goog time to catch celeron55 online for a quick chat? |
| 19:32 |
rubenwardy |
Are you sure you need to speak to him? |
| 19:32 |
rubenwardy |
Others may be able to help |
| 19:33 |
ezraanderson |
https://forum.minetest.net/viewtopic.php?f=3&t=10924 <-- he has thread, I don't have time to test it, but I might have some advice |
| 19:34 |
ezraanderson |
I can |
| 19:34 |
rubenwardy |
Ah. You might want to email or PM him, if he isn't responding now |
| 19:35 |
ezraanderson |
I can't post there, but I think you really wants testers, which sad because I would love to test just lacking time :( |
| 19:35 |
ezraanderson |
blah, typing issues/ *I can post there |
| 19:38 |
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| 20:26 |
sfan5 |
* b0ba05c - (tag: 0.4.0) BITCH, THIS IS 0.4.0. (2 years, 6 months ago)<Perttu Ahola> |
| 20:26 |
sfan5 |
^ my favourite commit |
| 20:26 |
sfan5 |
ShadowNinja: ping |
| 20:30 |
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| 20:36 |
ShadowNinja |
ShadowNinja: Yes? |
| 20:36 |
ShadowNinja |
... |
| 20:36 |
ShadowNinja |
sfan5: Yes? |
| 20:37 |
ShadowNinja |
inb4 lol |
| 20:38 |
sfan5 |
lol |
| 20:38 |
sfan5 |
ShadowNinja: i have the patch you wanted |
| 20:40 |
ShadowNinja |
sfan5: Ah, thanks. Link? |
| 20:40 |
sfan5 |
ShadowNinja: in a min. |
| 20:44 |
sfan5 |
ShadowNinja: http://sprunge.us/aGZK |
| 20:45 |
sfan5 |
just git am that and push it to your branch |
| 20:45 |
sfan5 |
and travis should work again |
| 20:47 |
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| 20:49 |
ShadowNinja |
sfan5: Just waiting on https://travis-ci.org/minetest/minetest/builds/46364208 now. |
| 20:53 |
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| 21:00 |
ShadowNinja |
Does #2046 look good now? |
| 21:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/2046 -- Remove included SQLite3 by ShadowNinja |
| 21:03 |
sfan5 |
ShadowNinja: yep |
| 21:03 |
sfan5 |
it doesn't only look good |
| 21:03 |
sfan5 |
it was actually tested |
| 21:03 |
sfan5 |
(i even tested whether the produced windows builds worked) |
| 21:07 |
ShadowNinja |
sfan5: Have you successfully built a server with only the Irrlicht headers, or do you know of someone who has?. |
| 21:07 |
sfan5 |
I'm pretty sure the server does not even link to irrlicht |
| 21:07 |
ShadowNinja |
Some of the more complex Irrlicht things that the server uses might be implemented in source files. |
| 21:08 |
* ShadowNinja |
looks. |
| 21:09 |
ShadowNinja |
Yep. I'll revert that. |
| 21:13 |
sfan5 |
i just built a server without having irrlicht installed |
| 21:13 |
sfan5 |
(from HEAD) |
| 21:24 |
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| 21:25 |
Amaz |
I have a bug with the scaling of the menu and formspecs... |
| 21:25 |
VanessaE |
everyone does. |
| 21:25 |
Amaz |
Okay. |
| 21:25 |
Amaz |
Meau appears really big, inventory appears really small? |
| 21:25 |
Amaz |
*menu |
| 21:28 |
sfan5 |
ShadowNinja: can you merge 2046 now? |
| 21:34 |
ShadowNinja |
sfan5: Yep. |
| 21:35 |
ShadowNinja |
sfan5: Done. |
| 21:36 |
sfan5 |
now they're in the wrong order |
| 21:36 |
sfan5 |
but who cares |
| 21:38 |
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| 21:38 |
apdapreturns |
Hello |
| 21:40 |
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| 21:42 |
ShadowNinja |
sfan5: In that order there's never a commit with a broken Windows build. |
| 21:42 |
apdapreturns |
Can I ask something about cmake build process for windows? |
| 21:42 |
sfan5 |
hm, correct |
| 21:42 |
apdapreturns |
CMAKE_CODEBLOCKS_EXECUTABLE, what is this? |
| 21:42 |
apdapreturns |
actually, lol |
| 21:43 |
sfan5 |
that doesn't have anything to do with windows |
| 21:43 |
apdapreturns |
I was going to ask about the DLL errors I got when running cc.exe |
| 21:43 |
apdapreturns |
but I should probably go ask around in mingw-w64 |
| 21:43 |
apdapreturns |
also that was a stupid question |
| 21:43 |
apdapreturns |
that's probably just codeblocks.exe, lol |
| 21:44 |
apdapreturns |
srry for stupid question |
| 21:44 |
sfan5 |
if you use code::blocks with cmake, cmake probably wants to know where to find codeblock |
| 21:45 |
apdapreturns |
yeah exactly |
| 21:45 |
apdapreturns |
libwinpthread-1.dll errors are probably just because I'm missing that in mingw-w64/bin/ |
| 21:46 |
sfan5 |
correct |
| 21:51 |
apdapreturns |
when cmake resets your whole config |
| 21:51 |
apdapreturns |
>_> |
| 21:52 |
iqualfragile_ |
PANIC: unprotected error in call to Lua API (not enough memory) |
| 21:53 |
iqualfragile_ |
i do think i have enought memory |
| 21:53 |
iqualfragile_ |
or is 32GB not considered enough anymore |
| 21:56 |
apdapreturns |
hmm |
| 21:56 |
apdapreturns |
is it a good idea to build minetest automatically at each new commit |
| 21:56 |
apdapreturns |
and if so can I setup something like cron to do that? i'm not good with git |
| 22:05 |
ShadowNinja |
iqualfragile_: You might have a mod that's doing something like logging every chat message in memory (that caused LuaBot to crash twice, although it took a few days and the system had only 512MB). |
| 22:06 |
iqualfragile_ |
ShadowNinja: it crashes within minutes from starting |
| 22:06 |
iqualfragile_ |
and i guess its pipeworks loading shittons of items |
| 22:06 |
iqualfragile_ |
but i want it to do that |
| 22:07 |
ShadowNinja |
iqualfragile_: You want it to load 30GB or items? |
| 22:07 |
ShadowNinja |
If so, download more RAM. |
| 22:07 |
iqualfragile_ |
it does not fill my ram |
| 22:08 |
iqualfragile_ |
it only uses about 1GB and then crashes |
| 22:08 |
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| 22:08 |
ShadowNinja |
iqualfragile_: Oh, that's weird. |
| 22:08 |
apdapreturns |
CMakeFiles\minetest.dir\objects.a(l_mainmenu.cpp.obj)l_mainmenu.cpp|| undefined reference to `__imp_libintl_gettext'| |
| 22:09 |
iqualfragile_ |
yep, almost exactly one gb |
| 22:09 |
apdapreturns |
my gettext include dir and DLLs are correct in cmake |
| 22:09 |
apdapreturns |
any ideas? :s |
| 22:09 |
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| 22:09 |
chrisf |
iqualfragile_: attach a debugger, find out what's actually going on... |
| 22:10 |
ShadowNinja |
iqualfragile_: Lua or LuaJIT? |
| 22:10 |
iqualfragile_ |
luajit |
| 22:11 |
iqualfragile_ |
you can't run pipeworks with just lua |
| 22:15 |
ShadowNinja |
iqualfragile_: Try Lua: http://stackoverflow.com/questions/27015150/how-to-get-past-1gb-memory-limit-of-64-bit-luajit-on-linux |
| 22:16 |
ShadowNinja |
(Or get pipeworks to use malloc() through FFI) |
| 22:17 |
iqualfragile_ |
great god |
| 22:17 |
apdapreturns |
undefined reference to `__imp_libintl_gettext'| Anyone? |
| 22:19 |
iqualfragile_ |
pipeworks and luajit don't seem to like each others, i have had similar problems earlier |
| 22:24 |
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| 22:25 |
apdapreturns |
CMakeFiles\minetest.dir\objects.a(serialization.cpp.obj)serialization.cpp|| undefined reference to `deflate'| |
| 22:25 |
apdapreturns |
anyone can help me with that? did anyone here build minetest for windows? |
| 22:29 |
ShadowNinja |
apdapreturns: Link to ZLib. |
| 22:30 |
apdapreturns |
ShadowNinja, I already used cmake to link zlib |
| 22:31 |
ShadowNinja |
apdapreturns: Then make sure it's found. |
| 22:32 |
iqualfragile |
ok, this is strange: the memory use only happens when enabling pipeworks |
| 22:32 |
iqualfragile |
also when not using luajit it does not even try to use that much ram |
| 22:33 |
iqualfragile |
but when i do use it it crashes reliably |
| 22:36 |
iqualfragile |
also using gdb gives no stacktrace |
| 22:39 |
apdapreturns |
ShadowNinja, back, how? |
| 22:40 |
apdapreturns |
I'm pretty sure deflate.c and deflate.h are there |
| 22:41 |
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| 22:43 |
apdapreturns |
ok need to link with -lz |
| 22:43 |
apdapreturns |
i think |
| 22:49 |
apdapreturns |
-lz and it's still giving me errors |
| 22:49 |
apdapreturns |
not fun :s |
| 22:51 |
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| 23:08 |
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| 23:17 |
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| 23:18 |
ezraanderson |
I can't remember the code tags for github issue? |
| 23:18 |
ezraanderson |
'' or ``? |
| 23:23 |
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| 23:27 |
kilbith |
sapier: any plan for fix the scaling ? everyone is complaining so far |
| 23:28 |
sapier |
I'm waiting for your and vanessaE's suggestion for a different font |
| 23:28 |
sapier |
you both think we use wrong font so suggest a better one |
| 23:29 |
sapier |
I can't make the font less skinny then it is and was before |
| 23:29 |
kilbith |
... |
| 23:29 |
kilbith |
it's NOT just about the fonts scaling |
| 23:29 |
kilbith |
read the logs/git please |
| 23:29 |
Wayward_One |
ezraanderson, i believe it's the same code tag for a PR |
| 23:30 |
sapier |
sorry I read it about twenty times the only issue I read form there is "it's skinny" and "I don't like it" |
| 23:30 |
Wayward_One |
*test* #2045 |
| 23:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/2045 -- Possible memory leak |
| 23:30 |
sapier |
first one ok I understand it but I don't see a way to fix |
| 23:31 |
sapier |
second ... well nice you don't like it but I can't make everyone happy just because he got used to the old non scaling fonts |
| 23:31 |
sapier |
if you give me some hint how to fix it I'll gladly do it |
| 23:31 |
kilbith |
just an example... http://irc.minetest.ru/minetest-dev/2015-01-08#i_4100207 |
| 23:31 |
kilbith |
Zeno is disgusted too |
| 23:32 |
sapier |
of course menu is big as it's now adjusted to screen dpi |
| 23:32 |
sapier |
and it's not a complain about font scaling but about the dpi fix |
| 23:33 |
kilbith |
bear in mind that the issue is unanimously recongnized |
| 23:33 |
sapier |
everyone is disgusted but noone does really make suggestions how to fix "keep it broken as before" ain't an option |
| 23:34 |
sapier |
tell me what exactly ypu don't like or get used to it |
| 23:34 |
sapier |
I can fix amaz issue for example |
| 23:35 |
kilbith |
i have detailled enough my complain i think :) |
| 23:36 |
ezraanderson |
the code tag, i used and worked for including code in an issue is ```C |
| 23:36 |
ezraanderson |
I just couldn't remember |
| 23:36 |
sapier |
well if you feel this is detailed enough I'm sorry I'm most likely not smart enough to read what you mean |
| 23:36 |
sapier |
maybe someone more smart can translate it for me |
| 23:37 |
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| 23:37 |
ezraanderson |
what font issue? |
| 23:38 |
sapier |
that's exactly what I wanna know ezraanderson |
| 23:40 |
kilbith |
you're trying to easily to desengage you for fix the issue clearly expressed both by me and vanessa |
| 23:40 |
kilbith |
s/to/too |
| 23:40 |
sapier |
noone of you did express anything clearly? |
| 23:41 |
sapier |
what's wrong? to big/small? to big/small compared to button size? what else? |
| 23:41 |
sapier |
I can't fix a "doesn't look nice" |
| 23:41 |
sapier |
goddamn |
| 23:41 |
kilbith |
again, read the logs |
| 23:42 |
kilbith |
and doesnt simplify our speeches |
| 23:42 |
sapier |
no I'm not gonna read the logs a 120th time if you can't tell me what's wrong in a few sentences there's most likely nothing at all wrong |
| 23:43 |
ezraanderson |
are you talking about the android version? or all versions? |
| 23:44 |
sapier |
he's talking about pc version on his particular screen |
| 23:44 |
ezraanderson |
ah |
| 23:44 |
ezraanderson |
is it 4k monitor or something? |
| 23:45 |
kilbith |
just a random laptop screen but "particular" is used for invalidate my issue ;) |
| 23:46 |
sapier |
No I just mentioned this to show up that what you see there may not be true for everyone and we have to find a solution suitable for everyone |
| 23:50 |
kilbith |
well, 7ad17a25 is a good start, thanks |
| 23:51 |
sapier |
well actually it's just for calming down ppl beeing to lazy to get used to changing a setting themselfs |
| 23:52 |
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| 23:53 |
sapier |
still I need to know what else you believe to be wrong kilbith |
| 23:55 |
kilbith |
the scalling is simply excessive and the fonts aren't consistent/skinny |
| 23:55 |
sapier |
excessive consistent skinny ... all relative and subjective sayings |
| 23:55 |
kilbith |
all is defined here: https://github.com/minetest/minetest/issues/2077 |
| 23:55 |
kilbith |
no, that's unanimous |
| 23:56 |
sapier |
ok I'm gonna fix it |
| 23:56 |
sapier |
done ... it's way better now |
| 23:56 |
kilbith |
thanks, and i'm gonna sleep right now |
| 23:57 |
sapier |
good .. maybe you can be more precise what precise change you expect me to do |
| 23:57 |
sapier |
fonts scale exactly same way as formspec scale (except of rounding errors) I don't se how it can be more consistent |
| 23:58 |
kilbith |
^ VanessaE, i pass you the relay |
| 23:58 |
sapier |
skinny ... well at some sizes this is true yes ... but that's a basic issue with rasterized screens ... get a 4k screen and we're gonna see way less issues like this |
| 23:59 |
sapier |
and excessive ... well you're always free to set a smaller gui_scaling factor |