| Time |
Nick |
Message |
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| 05:42 |
gregorycu |
Anyone know much about Lua VoxelManip? |
| 05:45 |
* gregorycu |
looks in hmmmmm 's general director |
| 05:45 |
gregorycu |
direction |
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| 08:33 |
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| 08:34 |
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| 08:35 |
nrzkt |
ShadowNinja, nore ? |
| 08:35 |
nore |
yes? |
| 08:35 |
nrzkt |
ok for #2317 ? |
| 08:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/2317 -- Add an option to disallow guest connection (disabled by default) by nerzhul |
| 08:37 |
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| 08:39 |
nore |
it looks good |
| 08:39 |
nrzkt |
thanks, i merge it |
| 08:39 |
nore |
just a question: why == false |
| 08:39 |
nore |
and not ! |
| 08:39 |
nore |
? |
| 08:39 |
nrzkt |
i prefer == false for faster code reading |
| 08:40 |
nore |
hm... I personally find it ugly |
| 08:40 |
nore |
I don't know if we have guidelines about this |
| 08:40 |
gregorycu |
Could be worse |
| 08:40 |
gregorycu |
Could be == true |
| 08:40 |
nrzkt |
you talk about : if (string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) { |
| 08:40 |
nrzkt |
? |
| 08:40 |
gregorycu |
(Which I have seen) |
| 08:40 |
nore |
yep |
| 08:40 |
nrzkt |
it's not my code there, i just fixed the space :) |
| 08:41 |
gregorycu |
It's funny, for me, the ! means I invert the thing as I read it |
| 08:41 |
nore |
yeah, I saw that, but you can fix that while you're at it :) |
| 08:41 |
gregorycu |
So I read it as "string not allowed" as opposed to "string allowed equals false" |
| 08:42 |
nrzkt |
i don't see many code with ! operator, generally it's == false, then i kept the same coding style |
| 08:42 |
gregorycu |
lol, really? |
| 08:42 |
gregorycu |
Is most of the code you see your own? |
| 08:44 |
nore |
ok, it looks like we haven't style guidelines about this |
| 08:44 |
nrzkt |
ofc nore :) |
| 08:44 |
gregorycu |
Why ofc? |
| 08:44 |
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| 08:47 |
nore |
grepping the code gives about 10x more ! than == false |
| 08:47 |
nore |
2000 vs 200 |
| 08:51 |
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| 08:54 |
nrzkt |
okay nore, i think we must have a guideline for this, i'll talk with celeron55 about this |
| 08:55 |
nore |
but anyway: as soon as that is sorted out, you can merge it |
| 08:56 |
celeron55 |
well we will obviously say the guideline is ! |
| 08:57 |
nrzkt |
oh, celeron55, you are there :D. What is the guideline ? code 2000 vs 200 or not ? |
| 09:00 |
celeron55 |
the one that is used the most already |
| 09:00 |
sfan5 |
nrzkt: regarding the PR from yesterday: I don't think it's necessary to have guest-checking in the core |
| 09:00 |
nrzkt |
okay, then i'll use the ! operator. |
| 09:01 |
hmmmm |
... |
| 09:01 |
hmmmm |
this is so stupid |
| 09:01 |
hmmmm |
the guidelines should just tell you what not to do |
| 09:01 |
nrzkt |
we must have a unified coding style hmmmm. |
| 09:02 |
hmmmm |
and on that note i'm out |
| 09:02 |
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| 09:03 |
nrzkt |
lol.... hmmmm, the refusator :p |
| 09:05 |
celeron55 |
his the point is, this does not actually matter and i kind of agree |
| 09:07 |
nrzkt |
then for checking == false, what must i do ? ! or == false ? please tell me for future code |
| 09:07 |
celeron55 |
meaning this should never even be discussed and both should always be accepted based on trusting whoever happens to make the code to have a brain |
| 09:08 |
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| 09:08 |
celeron55 |
you can use the fact that ! is used the most as a guideline |
| 09:08 |
sfan5 |
all other code uses !expr so you should use !expr |
| 09:08 |
celeron55 |
like i already said |
| 09:10 |
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| 09:11 |
nrzkt |
then i go to the weight :p |
| 09:37 |
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| 09:41 |
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| 09:42 |
gregorycu |
I see 100 open bugs, I think we need to have better priorities than talking about == false vs ! |
| 09:43 |
gregorycu |
:) |
| 09:43 |
nrzkt |
i looked at all but i cannot solve all |
| 09:43 |
gregorycu |
Sure you can |
| 09:44 |
gregorycu |
Have some faith in yourself |
| 09:47 |
gregorycu |
#1193 looks strange, I wonder if I can fix that |
| 09:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/1193 -- Issues with fog. |
| 10:00 |
nore |
oh, btw: is the bug with the debug menu that the top texture is always shown and not the pointed texture known? |
| 10:29 |
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| 15:55 |
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| 16:00 |
rubenwardy |
#2299 |
| 16:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/2299 -- Fix minetest.item_eats replace_with_item, fixes #2292 by rubenwardy |
| 16:00 |
rubenwardy |
updated |
| 16:06 |
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| 16:07 |
luizrpgluiz |
would be possible to fix the bad alock |
| 16:13 |
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| 16:15 |
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| 16:26 |
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| 16:38 |
nrzkt |
i made a huge performance improvement in getFacePositions, please review #2321 |
| 16:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/2321 -- Performance Improvement: Use a factory which caches result for getFacePositions. by nerzhul |
| 16:39 |
nrzkt |
the operation gains comes is divided by 1000 |
| 16:39 |
nrzkt |
and only for my test, i could be greater for real servers because i depend of mods |
| 16:40 |
est31 |
nrzkt, comments on #2225 ? is style ok now? |
| 16:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/2225 -- Fix for getCraftRecipes implementation is very slow by gregorycu |
| 16:42 |
nrzkt |
style is ok, but i cannot review this part of the code i haven't studied it |
| 16:44 |
est31 |
ok, can you add that as comment? |
| 16:46 |
nrzkt |
done |
| 16:46 |
est31 |
great |
| 16:47 |
est31 |
Isn't a factory something else, some OOP stuff? |
| 16:47 |
nrzkt |
oop ? |
| 16:47 |
est31 |
object oriented programming |
| 16:48 |
est31 |
factories are a common concept in java |
| 16:48 |
nrzkt |
the name is factory because this build the result we need here :) |
| 16:49 |
est31 |
yea I know just ppl can think its something like this: http://en.wikipedia.org/wiki/Factory_method_pattern |
| 16:50 |
est31 |
perhaps name it FacePositionCache? |
| 16:50 |
nrzkt |
maybe, yes |
| 16:51 |
nrzkt |
wtf... i see 1.3M calls to InventoryList::addItem on my empty server... it seems there is something strange here |
| 16:51 |
est31 |
O_o |
| 16:53 |
nrzkt |
i think there is something to study. It's caused bu l_add_item function (1807 calls) |
| 16:54 |
* est31 |
should get back to lua side profiling too. VE's server with minetest technic has 70% avg cpu with just me idling doing nothing |
| 16:57 |
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| 17:43 |
nrzkt |
#2321 reviewed another time, the second improvement is an exponential improvement when the lua is called |
| 17:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/2321 -- Performance Improvement: Use a factory which caches result for getFacePositions. by nerzhul |
| 17:49 |
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| 18:24 |
rubenwardy |
#2323 |
| 18:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/2323 -- Video-making Options |
| 18:44 |
nrzkt |
thanks for the issue but it's not time for this :( |
| 18:45 |
rubenwardy |
I'd be willing to attempt most of it, I just don't know about spline paths, in particular placing them and then following them |
| 18:45 |
rubenwardy |
I'll do smooth movement now |
| 18:49 |
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| 19:27 |
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| 19:29 |
rubenwardy |
Would "VolatileRunFlags" be the best place for the settings #2323 |
| 19:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/2323 -- Video-making Options |
| 19:30 |
rubenwardy |
oops |
| 19:30 |
rubenwardy |
#2325 |
| 19:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/2325 -- Add camera smoothing by rubenwardy |
| 19:35 |
rubenwardy |
No, it should be in the same place as fast_move and fly |
| 19:45 |
rubenwardy |
Okay, fast_move and free_move aren't cached, so it should be fine. |
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