| Time |
Nick |
Message |
| 00:50 |
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Player_2 joined #minetest-dev |
| 02:20 |
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est31 joined #minetest-dev |
| 02:28 |
est31 |
#2808 is ready for review now |
| 02:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/2808 -- Add MoveSomewhere inventory action by est31 |
| 02:29 |
RealBadAngel |
hi est |
| 02:29 |
est31 |
hi |
| 02:31 |
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| 02:31 |
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| 02:32 |
RealBadAngel |
est31, ive updated minimap with some code |
| 02:32 |
est31 |
with what code? |
| 02:32 |
RealBadAngel |
fixed that radar issue you mentioned |
| 02:32 |
est31 |
ok |
| 02:33 |
RealBadAngel |
also make getting minimap color faster for >16px |
| 02:34 |
est31 |
nice |
| 02:34 |
est31 |
when is the color created? |
| 02:34 |
RealBadAngel |
on startup |
| 02:34 |
RealBadAngel |
nodedef.cpp |
| 02:34 |
est31 |
ok |
| 02:34 |
est31 |
great |
| 02:34 |
est31 |
thats good |
| 02:35 |
RealBadAngel |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot_2015-06-22_21-48-43.png |
| 02:35 |
RealBadAngel |
colors seems accurate |
| 02:37 |
est31 |
how did you fix the radar issue? |
| 02:37 |
RealBadAngel |
it was other code, when block was empty its mesh was instantly deleted |
| 02:38 |
RealBadAngel |
i do the same but in different place, takin minimap data first |
| 03:00 |
est31 |
RealBadAngel, code style sias that for if and for loops, the { is always on the same line |
| 03:00 |
est31 |
its on its own line on multiple places in your pr |
| 03:31 |
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| 03:44 |
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| 03:48 |
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| 04:43 |
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| 05:04 |
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| 05:14 |
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| 05:40 |
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| 06:23 |
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| 07:03 |
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| 07:06 |
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| 07:16 |
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| 08:05 |
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| 08:06 |
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| 09:52 |
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| 10:30 |
RealBadAngel |
updated and rebased #2814 |
| 10:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/2814 -- Add minimap feature. by RealBadAngel |
| 10:30 |
RealBadAngel |
any more objections/ideas/comments? |
| 10:47 |
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| 10:55 |
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| 11:01 |
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| 11:05 |
est31 |
nore, sfan5, ShadowNinja game#542 needs two game maintainers to +1 |
| 11:05 |
est31 |
I'm no game maintainer and this is a new feature |
| 11:16 |
Hunterz |
minimap - nice! |
| 11:19 |
Hunterz |
does this minimap show players/mobs/entities ? If yes, can be turned off on serverside config for example? |
| 11:20 |
est31 |
no and not yet |
| 11:21 |
Hunterz |
oki |
| 11:22 |
est31 |
but yea I think serverside disabling of the minimap should be possible |
| 11:22 |
est31 |
but it should be on by default |
| 11:22 |
Hunterz |
disabling only show players on map |
| 11:23 |
Hunterz |
for example if server is pvp |
| 11:23 |
Hunterz |
or mobs etc |
| 11:46 |
RealBadAngel |
that can be added in the future |
| 13:40 |
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| 13:47 |
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| 13:51 |
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| 13:58 |
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| 14:08 |
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| 14:17 |
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| 14:51 |
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| 15:04 |
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| 15:19 |
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| 15:37 |
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| 15:44 |
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| 15:47 |
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| 16:15 |
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| 16:26 |
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| 16:30 |
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| 17:07 |
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| 17:18 |
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| 17:19 |
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| 17:19 |
est31 |
pushing #2819 in 5 mins |
| 17:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/2819 -- Use actionstream instead of errorstream when failing to emerge player by CraigyDavi |
| 17:32 |
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| 18:27 |
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| 18:59 |
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| 18:59 |
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| 19:03 |
est31 |
getting this in singleplayer: TOCLIENT_HELLO received with serialization_ver=â–’, auth_mechs=1, compression_mode=0. Doing auth with mech 1 |
| 19:03 |
est31 |
spot the problem :) |
| 19:03 |
VanessaE |
wtf? |
| 19:03 |
VanessaE |
interesting version reply :) |
| 19:04 |
est31 |
--verbose 2>&1 >/dev/null | grep TOCLIENT |
| 19:04 |
est31 |
its only on verbosestream |
| 19:04 |
est31 |
but ver=â–’ is weird |
| 19:04 |
est31 |
I've used it originally to find out whether a 0.4.12-dev server was up to date |
| 19:05 |
est31 |
the var isnt used at all afaik |
| 19:05 |
est31 |
but still should be fixed |
| 19:07 |
est31 |
and the author has written received |
| 19:07 |
est31 |
either me or sb else (nrz) |
| 19:08 |
est31 |
this smells like a server issue |
| 19:08 |
est31 |
or not smells |
| 19:08 |
VanessaE |
*sniffs* |
| 19:08 |
est31 |
it looks like |
| 19:08 |
VanessaE |
no, I think I smell a packet leak :P |
| 19:09 |
est31 |
lol |
| 19:09 |
est31 |
yea we add extra data to minetest packets so that you can smell them |
| 19:09 |
est31 |
originally, they have no smell at all |
| 19:09 |
est31 |
those data were life saviours countless times |
| 19:13 |
est31 |
ok was only logging bug |
| 19:13 |
est31 |
very interesting it handles u8 different from u32 |
| 19:14 |
est31 |
guess because u8 == char |
| 19:14 |
est31 |
and char is taken seriously :) |
| 19:16 |
est31 |
pushing in 5 mins https://github.com/est31/minetest/commit/3a89e25fe04ede972b959dc9e64c2c3dde5a230a |
| 19:18 |
VanessaE |
lol |
| 19:18 |
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| 19:18 |
VanessaE |
*sniffs* no, I'm sure I still smell a packet leak somewhere around here. |
| 19:19 |
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| 20:07 |
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| 20:24 |
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| 20:56 |
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| 20:56 |
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| 21:03 |
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| 21:03 |
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| 21:19 |
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| 21:29 |
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| 22:11 |
VanessaE |
entities need to fade away/disappear in the same way as nodes do, else you get stuff like this: |
| 22:11 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot_2015-06-23_18-10-39.png |
| 22:11 |
VanessaE |
(those are item_frames entities on display inside a building that is just out of my view range) |
| 22:22 |
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| 22:22 |
VanessaE |
oh and now even I am starting to see those "\u0001\u0001\u0001\u0001\u0001\u0001..." errors. |
| 22:25 |
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| 23:05 |
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| 23:07 |
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| 23:17 |
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