| Time |
Nick |
Message |
| 02:09 |
|
VanessaE joined #minetest-dev |
| 02:15 |
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| 02:34 |
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| 02:44 |
VanessaE |
I seem to have found a bug in list rings |
| 02:45 |
VanessaE |
take a look at the last two commits here: https://github.com/minetest-technic/unified_inventory/commits/master |
| 02:45 |
VanessaE |
shift-click is moving items to the crafting grid, even if the bags formspec is what's visible. shouldn't it only ever move stuff around in visible lists? |
| 02:48 |
VanessaE |
or it'll move to a bag's list when crafting is visible. I guess whatever's made visible first is what gets priority, regardless of what's currently on-screen? |
| 02:49 |
VanessaE |
seems it doesn't handle properly when a formspec is replaced by another formspec (instead of being closed) |
| 03:54 |
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| 06:05 |
hmmmm |
okay, I really don't like SN's thread "refactor" now |
| 06:05 |
hmmmm |
a lot of things were needed like the atomic intrinsics and unification, but there's a lot of really bad stuff here... mostly the way the code is structured |
| 06:06 |
hmmmm |
why are there so many preprocessor conditional clauses? why do certain variables exist only on certain platforms? |
| 06:06 |
hmmmm |
this code is extremely confusing and inflexible |
| 06:14 |
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| 06:21 |
hmmmm |
like what is the point of getThreadHandle()? nothing outside of the class definition ever uses it |
| 06:23 |
hmmmm |
getReturnValue() doesn't give any distinction between a finished thread returning NULL and a failed request because the thread is still running |
| 07:28 |
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| 08:11 |
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| 09:20 |
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| 11:19 |
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| 12:42 |
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| 13:03 |
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paramat joined #minetest-dev |
| 13:06 |
paramat |
i'd like to merge these 2 later: game#698 i improved the bevel shading hope it's okay. game#700 more biomes tweaks |
| 13:07 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/698 -- New header image 'Minetest Game' by paramat |
| 13:07 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/700 -- Default/mapgen: Remove dunes biome. Sand for glacier seabed by paramat |
| 13:07 |
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| 13:08 |
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| 13:08 |
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| 13:11 |
Krock |
I really liked the old logo |
| 14:04 |
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| 14:06 |
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| 14:07 |
est31 |
hmmmm, about what you complained about with formspecs, I don't think that's bad. Just not show it in the dropdown for worlds where the "experimental" mapgen isn't selected, and show it in the dropdown where "experimental" mapgen is selected. |
| 14:08 |
est31 |
And I dont really see a beauty in what you wanted: what if the user accidentially opened the dropdown, and doesn't know it can be closed with the button? |
| 14:08 |
est31 |
they have to select another mapgen now |
| 14:13 |
Taoki |
~seen RealBadAngel |
| 14:13 |
ShadowBot |
Taoki: I saw RealBadAngel in #minetest-dev 1 week, 0 days, 15 hours, 34 minutes, and 35 seconds ago saying "yeah, it wasnt documented at all, so its ok" |
| 14:55 |
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| 14:56 |
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| 15:08 |
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| 15:11 |
est31 |
pushing in 20 minutes: https://github.com/est31/minetest/commit/41d896d5c248be18f87776433f126c43d7dbca9b |
| 15:11 |
paramat |
Krock the old MT header will still show in all the other menu pages |
| 15:12 |
Krock |
\o/ |
| 15:18 |
paramat |
est31 +1 on that if it works |
| 15:21 |
est31 |
I've tested, it does |
| 15:21 |
est31 |
pushing now |
| 15:26 |
paramat |
now merging game 698 and game 700 |
| 15:32 |
paramat |
done |
| 16:03 |
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| 16:11 |
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| 16:16 |
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| 16:18 |
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| 16:29 |
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| 16:58 |
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| 17:02 |
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| 17:08 |
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| 17:27 |
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| 18:49 |
nanepiwo |
can craftitems have groups? |
| 18:49 |
Calinou |
yes |
| 18:49 |
Calinou |
look at sticks |
| 18:56 |
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| 19:07 |
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| 19:30 |
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| 19:32 |
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| 19:33 |
paramat |
it's a relief to discover the fractal mapgen bug was my coding error, half the parameters (the ones taking on weird values) were missing from here https://github.com/minetest/minetest/blob/master/src/mapgen_fractal.cpp#L66 hmmmm |
| 19:34 |
paramat |
*=P |
| 19:35 |
Krock |
Somehow I always got flat area with the fractal mapgen |
| 19:36 |
Krock |
(nearly flat= |
| 19:39 |
paramat |
sometimes it was missing due to the bug, also the julia set is 700 nodes east |
| 19:39 |
paramat |
so you got seabed only |
| 19:40 |
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| 19:41 |
paramat |
i'll prepare the fix |
| 19:41 |
hmmmm |
huh? |
| 19:41 |
hmmmm |
paramat: what was the error? |
| 19:42 |
hmmmm |
ohh, you weren't using sp->julua_x.. etc |
| 19:42 |
hmmmm |
or you didn't copy them over to your mapgen member variables |
| 19:42 |
hmmmm |
heh subtle |
| 19:43 |
hmmmm |
i was expecting it to be an issue with mapgen params pointer invalidation or something along those lines |
| 19:43 |
hmmmm |
maybe that's why my julia maps were always flat |
| 19:44 |
paramat |
yeah |
| 19:45 |
hmmmm |
not completely flat, but very boring |
| 20:07 |
paramat |
#3241 |
| 20:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/3241 -- Fractal mapgen: Fix mysterious bug by paramat |
| 20:07 |
hmmmm |
if you've really fixed it, how is it mysterious? |
| 20:08 |
hmmmm |
you should name it something like... "Mapgen fractal: Fix uninitialized parameter values" |
| 20:08 |
paramat |
huhuh |
| 20:08 |
hmmmm |
(fixes #issuehere) |
| 20:13 |
paramat |
now the julia mode has become more interesting, and can do that crazy ribbon terrain seen in FM and requested for MT |
| 20:15 |
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| 20:18 |
Krock |
\o/ |
| 20:18 |
Krock |
how about the mandelbrot? |
| 20:19 |
paramat |
it will be the same as before but the slice param will now work |
| 20:21 |
Krock |
fine :) |
| 20:25 |
paramat |
now merging |
| 20:25 |
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| 20:26 |
hmmmm |
erm by the way paramat, the way i designed the MapgenParams, you don't actually need to copy params to your mapgen structure |
| 20:27 |
hmmmm |
it's guaranteed to be a valid pointer for the lifetime of the mapgen object |
| 20:29 |
paramat |
done |
| 20:30 |
paramat |
what chunks of code can be left out? |
| 20:34 |
paramat |
Krock the julia set has moved, don't know where it is now, but should be within 1000 nodes of spawn. the new parameters may possibly make it non-existant, if so it's not a bug this time |
| 20:35 |
Krock |
Okay, thanks for the information, paramat :) |
| 20:35 |
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| 20:38 |
paramat |
hmmmmm never mind, chat about it another time i'm too super-tired |
| 20:42 |
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| 20:42 |
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| 20:42 |
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| 20:43 |
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| 20:44 |
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| 20:44 |
paramat_the_seco |
ah i seem to be 'paramat the second' now |
| 20:44 |
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| 20:45 |
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| 20:50 |
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| 20:51 |
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| 20:52 |
paramat_the_2nd |
julia set is now at 800, 500 |
| 20:53 |
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| 21:32 |
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