| Time |
Nick |
Message |
| 02:53 |
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| 03:14 |
hmmmm |
is anybody around?? |
| 03:40 |
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| 03:42 |
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| 03:56 |
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| 03:56 |
paramat |
yeah |
| 05:49 |
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| 06:51 |
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| 07:12 |
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| 07:17 |
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| 07:20 |
paramat |
hmmmm i'm starting work on adding the optional ability to place decos on water, i assume it's best to implement this using the 'decoration flags'? |
| 07:21 |
hmmmm |
yeah, sounds good |
| 07:22 |
paramat |
currently the flags are only used for schematic decos, i hope they can apply to simple decos too, i think so |
| 07:23 |
hmmmm |
maybe liquid_surface or something |
| 07:23 |
hmmmm |
which indicates that, for any decoration, treat the first liquid encountered as the surface |
| 07:23 |
paramat |
(ah yes u32 flags is part of class Decoration) |
| 07:23 |
paramat |
yes agreed |
| 07:24 |
hmmmm |
keep in mind that flags are just an optimized array of booleans |
| 07:24 |
hmmmm |
wherever you'd write a boolean, consider using flags |
| 07:24 |
paramat |
yeah |
| 07:25 |
paramat |
currently waterlilies and papyrus in mgv5/v7 make a mess if water level is changed |
| 07:31 |
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| 10:04 |
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| 10:36 |
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| 10:36 |
paramat |
#3274 |
| 10:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/3274 -- Decoration API: Add flag for placement on liquid surface by paramat |
| 10:36 |
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| 11:02 |
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| 11:25 |
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| 12:12 |
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| 12:21 |
paramat |
PilzAdam how do you feel about game#681 now? |
| 12:21 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/681 -- Fire: Add eternal flame node for creative and mod use by paramat |
| 12:23 |
PilzAdam |
it should ignite flammable stuff |
| 12:24 |
paramat |
yes i've made that change now |
| 12:26 |
paramat |
and tested |
| 12:29 |
paramat |
sfan5 any comments? |
| 12:30 |
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| 12:30 |
VanessaE |
wait |
| 12:30 |
sfan5 |
idk |
| 12:30 |
VanessaE |
I thought that was supposed to be like "fake" fire> |
| 12:31 |
PilzAdam |
VanessaE, fake fire can be done by mods |
| 12:31 |
VanessaE |
I know. |
| 12:31 |
VanessaE |
paramat and I talked about this previously. |
| 12:31 |
PilzAdam |
permanent fire should be done in game, since it requires the same ABMs |
| 12:32 |
paramat |
yeah the extinguishing abm acts on this 'eternal flame' too |
| 12:51 |
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| 13:05 |
VanessaE |
well in any case I disagree with making it catch other things on fire. |
| 13:07 |
paramat |
perhaps 2 new nodes, one an igniter, one not |
| 13:12 |
VanessaE |
that might be okay. |
| 13:14 |
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