| Time |
Nick |
Message |
| 01:03 |
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rubenwardy joined #minetest-dev |
| 01:05 |
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est31 joined #minetest-dev |
| 01:06 |
est31 |
thePalindrome, its a bad idea design wise to allow mods to set keybindings |
| 01:06 |
est31 |
because right now its defined by function |
| 01:07 |
est31 |
if you start defining by hardware instead, you start getting mods that only work if you play minetest via touch device |
| 01:07 |
est31 |
or only if you have a keyboard connected |
| 01:17 |
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| 01:34 |
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| 04:34 |
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| 06:53 |
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| 07:11 |
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| 07:19 |
* sofar |
can't figure out why inventory:get_lists() returns 0 for furnaces etc. |
| 07:29 |
sofar |
I mean, I'm getting the formspec out of a chest and all, but I can't seem to list any inventory lists |
| 07:29 |
* sofar |
things it bugged |
| 09:08 |
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| 09:21 |
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| 11:09 |
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| 12:18 |
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| 12:20 |
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| 12:38 |
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| 12:59 |
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| 13:02 |
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| 13:26 |
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| 13:41 |
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| 14:10 |
Wayward_One |
Building android failed twice in separate clones, output here: http://pastebin.com/tuyuHGSE |
| 14:28 |
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| 14:30 |
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| 14:32 |
paramat |
nore sfan5 https://github.com/minetest/minetest_game/pull/735 'Default: Slightly reduce alpha of water post effect colour'. Added comparison screenshots. Currently i'm working on adding some more fractal types to mgfractal |
| 14:35 |
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| 14:40 |
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| 14:44 |
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| 14:57 |
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| 15:02 |
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| 15:06 |
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| 15:35 |
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| 15:35 |
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| 15:42 |
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| 15:54 |
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| 15:55 |
kilbith |
fyi, noreply forum.minetest.net is now filtered as spam in gmail |
| 16:01 |
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| 16:04 |
hmmmm |
hrmm |
| 16:05 |
hmmmm |
https://i.imgur.com/pI03klh.jpg <--- actual screenshot from Riverdev |
| 16:08 |
Obani |
nice, it evolved well |
| 16:09 |
VanessaE |
hah |
| 16:09 |
hmmmm |
I was using HDX and I have the hud disabled |
| 16:10 |
VanessaE |
(that IS a beautiful photo though) |
| 16:10 |
est31 |
meh, where are the cubic meters of trees |
| 16:10 |
est31 |
its mostly just default:leaves |
| 16:10 |
est31 |
bit of gravel |
| 16:10 |
est31 |
and lots of default:dirt below the trees |
| 16:30 |
hmmmm |
did celeron55 died? |
| 16:30 |
hmmmm |
he was RIGHT HERE when I left him. RIGHT. HERE. |
| 16:30 |
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GunshipPenguin joined #minetest-dev |
| 16:31 |
hmmmm |
despite disappearing devs, minetest must mush onward |
| 16:32 |
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| 16:35 |
Fixer |
Last visited: |
| 16:35 |
Fixer |
30 Nov 2015 11:25 |
| 16:35 |
GunshipPenguin |
Is there any way that one of the devs can take a look at #3163 and perhaps merge it? It's a bug that's been annoying me for quite some time and it's a really simple fix. |
| 16:36 |
* Fixer |
feels zombie smell in here |
| 16:36 |
hmmmm |
I guess we would, but HybridDog closed it for whatever reason |
| 16:37 |
est31 |
it couldnt be really reproduced |
| 16:37 |
est31 |
only GunshipPenguin has it |
| 16:37 |
hmmmm |
is the logic solid though? |
| 16:37 |
est31 |
the code smells badly, before the PR and after it |
| 16:37 |
est31 |
but I guess it smells less after |
| 16:38 |
hmmmm |
so I guess what we need there is a Refactor(tm) |
| 16:40 |
est31 |
probably. |
| 16:40 |
est31 |
any volunteers? |
| 16:40 |
hmmmm |
lol no |
| 16:40 |
celeron55 |
yeah i'm here; i just need to avoid spending time on minetest at the moment; yes it kind of sucks; let's just bear with each other i guess |
| 16:42 |
hmmmm |
I am looking at update_timers and 3163 looks like a total hack |
| 16:42 |
hmmmm |
I'm not saying there isn't a bug in the handling of timers, but whatever it is, what 3163 does is not a good fix for it at all. -1 from me |
| 16:43 |
GunshipPenguin |
The PR does fix the problem for me at least, but I agree that it feels pretty hackish |
| 16:43 |
hmmmm |
maybe it's good enough for freeminer, definitely not minetest though |
| 16:43 |
hmmmm |
this needs to be fixed the right way |
| 16:44 |
est31 |
this needs to be {fixed,implemented,done} the right way <--- this is the main difference between minetest and all its forks I think. perhaps except the darkrose one, idk about that one. |
| 16:52 |
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| 16:56 |
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| 16:57 |
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| 16:59 |
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| 17:35 |
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| 17:53 |
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| 17:56 |
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| 17:57 |
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| 18:02 |
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| 18:02 |
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| 18:20 |
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| 19:26 |
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| 19:27 |
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| 19:33 |
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| 20:18 |
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| 21:10 |
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| 21:13 |
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| 21:19 |
rubenwardy |
An unhandled exception occurred: SQLite3 database error (/home/minetest/minetest/src/database-sqlite3.cpp:143): library routine called out of sequence |
| 21:20 |
rubenwardy |
https://gist.github.com/rubenwardy/a5ecb0eae318e770c6c4 |
| 21:37 |
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proller joined #minetest-dev |
| 21:41 |
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| 21:43 |
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| 21:54 |
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| 22:08 |
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| 22:10 |
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RealBadAngel joined #minetest-dev |
| 22:12 |
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| 22:15 |
RealBadAngel |
ive updated relief mapping code and requesting merge: |
| 22:15 |
RealBadAngel |
https://github.com/minetest/minetest/pull/3442 |
| 22:17 |
nrzkt |
RealBadAngel, +1 |
| 22:19 |
Taoki |
RealBadAngel: Looks awesome! Thanks for another great change :) |
| 22:30 |
Fixer |
RealBadAngel, looks interesting |
| 22:31 |
RealBadAngel |
the image is taken with enormous effect scale -default is 0.08 |
| 22:32 |
RealBadAngel |
with another approach even such big scale has no visible flaws |
| 22:32 |
RealBadAngel |
and is done faster |
| 22:34 |
Fixer |
RealBadAngel, any texture tear bug debug progress? |
| 22:34 |
RealBadAngel |
dont have a box to reproduce that bug yet |
| 22:34 |
RealBadAngel |
maybe soon |
| 22:35 |
RealBadAngel |
i plan to make a few boxes for developing purposes |
| 22:36 |
Fixer |
RealBadAngel, take AMD/ATI videocard ;) |
| 22:36 |
RealBadAngel |
definitely as opposite to my nvidia gtx |
| 22:37 |
nrzkt |
Fixer, i have an AMD card and i don't have your issue, which model did you have ? |
| 22:38 |
Fixer |
nrzkt, are you on linux? AMD/ATI HD 6870 |
| 22:38 |
nrzkt |
i'm on Archlinux yes |
| 22:38 |
nrzkt |
and i use mesa 11.0 |
| 22:38 |
nrzkt |
not fglfuck |
| 22:38 |
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proller joined #minetest-dev |
| 22:38 |
nrzkt |
ok i have a 7970 it's not so far from 6870 architecture and driver |
| 22:38 |
nrzkt |
did you use mesa 11.0 or fglrx ? |
| 22:39 |
Fixer |
nrzkt, i'm on windows, btw poll i made there hinting at possible ati+windows cause https://forum.minetest.net/viewtopic.php?f=6&t=13500 |
| 22:39 |
RealBadAngel |
lets dont guess, i will set up one to reproduce those problems and will hunt the reason down |
| 22:39 |
nrzkt |
Fixer, i haven't tested on windows :p |
| 22:40 |
nrzkt |
did you use OpenGL or DirectX ? |
| 22:40 |
Fixer |
nrzkt, basically I see people got that issue on any card on windows |
| 22:40 |
Fixer |
nrzkt, I use OPENGL |
| 22:40 |
Fixer |
nrzkt, D3D9 has no such problem |
| 22:40 |
nrzkt |
OpenGL support on windows is a little but shit |
| 22:40 |
RealBadAngel |
i cant fix things working on my box properly |
| 22:40 |
nrzkt |
bit* |
| 22:40 |
RealBadAngel |
i think thats a problem with drivers forcing fxaa regardless the application settings |
| 22:41 |
nrzkt |
you should use DirectX on windows, and OpeNGL on linux, windows drivers are bad with OpenGL |
| 22:41 |
RealBadAngel |
that option seems to be fucked up |
| 22:41 |
Fixer |
nrzkt, d3d9 has no this bug but has another annoying one - inventory icons dissapear |
| 22:41 |
RealBadAngel |
i mean tear and wielded glitches |
| 22:42 |
Fixer |
nrzkt, I have some OGL games and no problems with them |
| 22:45 |
Fixer |
nrzkt, quake1/2/3, hl, cs, rtcw, urban terror, serious sam 1/2, nexuiz, mohaa, flightgear (that one got shader problems) |
| 22:46 |
Fixer |
i will correct myself, I think that issue is windows + any videocard (not just ati) |
| 22:47 |
Fixer |
RealBadAngel, i've tested it on Win 7 + Intel Integrated on notebook and got the same texture tear problem + weild mesh problem + red squares near me problem |
| 22:47 |
Fixer |
so i have 2 setups that have those problems |
| 22:48 |
RealBadAngel |
ive tested win 7 and my card, still everything ok |
| 22:48 |
RealBadAngel |
before i can setup testing enviroment i cant say anything else |
| 22:49 |
Fixer |
my setups: intel hdXXXX @ OGL 2.1, amd/ati hd r6870 @ OGL 4.5, both on win 7 sp1 |
| 22:49 |
Fixer |
hmm |
| 22:49 |
RealBadAngel |
btw, i do also have forsaken intel onboard, no problems with it |
| 22:50 |
Fixer |
but it is linux :_ |
| 22:50 |
Fixer |
:)* |
| 22:50 |
RealBadAngel |
ive installed win7 on another drive |
| 22:50 |
Fixer |
and no bug? |
| 22:50 |
RealBadAngel |
no |
| 22:51 |
Fixer |
:S |
| 22:51 |
Fixer |
next step - AMD/ATI, that should bring all the bugs at once :} |
| 22:52 |
RealBadAngel |
we willl see, in a few weeks im supposed to get some money i can spend for a few things |
| 22:52 |
RealBadAngel |
building testing env is one of them |
| 22:53 |
RealBadAngel |
once i get the bug "working" here i will locate the reason |
| 22:55 |
Fixer |
also, texture tear problem is also related to "crappy grid-like snow node from above look" |
| 22:56 |
RealBadAngel |
i know |
| 22:56 |
RealBadAngel |
just cant "play" with those atm |
| 22:56 |
Fixer |
RealBadAngel, can you look at d3d9? it has dissapearing icons from inventory if you alt+tab few times (at least for me) |
| 22:56 |
RealBadAngel |
so cant alter anything to see the impact |
| 22:56 |
RealBadAngel |
because its all fucking workin for me ;) |
| 22:57 |
RealBadAngel |
d3d9 is not supported by us |
| 22:57 |
RealBadAngel |
by any mean |
| 22:57 |
Fixer |
RealBadAngel, ah |
| 22:58 |
RealBadAngel |
directx would require different shaders at all |
| 22:58 |
RealBadAngel |
maybe in the future i will develop them, but thats unlikely |
| 22:59 |
RealBadAngel |
i do have more important goals than supporting M$ |
| 23:04 |
rubenwardy |
MS' BS |
| 23:13 |
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| 23:24 |
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