| Time |
Nick |
Message |
| 00:29 |
|
troller joined #minetest-dev |
| 01:20 |
|
celeron55 joined #minetest-dev |
| 02:12 |
|
nolsen joined #minetest-dev |
| 02:34 |
|
Taoki joined #minetest-dev |
| 03:00 |
sofar |
I'm at a loss how to generate nice normal maps |
| 03:00 |
sofar |
the script isn't very useful, it doesn't produce anything usable for me |
| 04:04 |
|
turtleman_ joined #minetest-dev |
| 04:09 |
|
kaeza joined #minetest-dev |
| 04:17 |
|
zat joined #minetest-dev |
| 04:18 |
|
lemon joined #minetest-dev |
| 04:21 |
kaeza |
merry christmas, all.</offtopic> |
| 04:34 |
kaadmy |
mry xmas(2 la-z 2 spell) |
| 04:38 |
kaeza |
ic :P |
| 04:38 |
VanessaE |
merry something-or-other :) |
| 04:42 |
|
kaeza joined #minetest-dev |
| 05:21 |
|
lemon joined #minetest-dev |
| 05:58 |
|
kaeza joined #minetest-dev |
| 07:00 |
|
blaze joined #minetest-dev |
| 07:21 |
|
Hunterz joined #minetest-dev |
| 07:32 |
|
Dragonop joined #minetest-dev |
| 08:04 |
|
Krock joined #minetest-dev |
| 08:17 |
|
thatgraemeguy joined #minetest-dev |
| 08:17 |
|
thatgraemeguy joined #minetest-dev |
| 08:37 |
|
troller joined #minetest-dev |
| 10:21 |
|
Gael-de-Sailly joined #minetest-dev |
| 11:48 |
|
Krock joined #minetest-dev |
| 11:54 |
|
nolsen joined #minetest-dev |
| 11:59 |
|
rubenwardy joined #minetest-dev |
| 12:22 |
|
DFeniks joined #minetest-dev |
| 12:31 |
|
Fixer joined #minetest-dev |
| 12:34 |
|
rubenwardy joined #minetest-dev |
| 12:37 |
|
kkk joined #minetest-dev |
| 13:03 |
|
sapier joined #minetest-dev |
| 13:29 |
|
rubenwardy joined #minetest-dev |
| 13:44 |
|
cheapie_ joined #minetest-dev |
| 14:43 |
|
damiel joined #minetest-dev |
| 14:44 |
|
DFeniks joined #minetest-dev |
| 14:46 |
|
zupoman joined #minetest-dev |
| 14:46 |
|
zupoman joined #minetest-dev |
| 15:24 |
|
Soni joined #minetest-dev |
| 15:26 |
|
paramat joined #minetest-dev |
| 15:30 |
paramat |
will merge game 745, 753, 736 in a moment |
| 15:34 |
paramat |
now merging |
| 15:41 |
|
zat joined #minetest-dev |
| 15:44 |
paramat |
merged |
| 15:49 |
|
rubenwardy joined #minetest-dev |
| 15:49 |
|
everamzah joined #minetest-dev |
| 16:03 |
|
paramat left #minetest-dev |
| 16:11 |
|
Darcidride joined #minetest-dev |
| 16:25 |
|
Krock joined #minetest-dev |
| 16:37 |
|
turtleman_ joined #minetest-dev |
| 16:58 |
|
Darcidride joined #minetest-dev |
| 17:43 |
|
cmdskp joined #minetest-dev |
| 17:52 |
|
hmmmm joined #minetest-dev |
| 18:04 |
|
alket joined #minetest-dev |
| 18:32 |
|
Drangue joined #minetest-dev |
| 18:45 |
|
Calinou joined #minetest-dev |
| 19:00 |
|
rubenwardy joined #minetest-dev |
| 19:22 |
|
younishd joined #minetest-dev |
| 19:28 |
|
rubenwardy joined #minetest-dev |
| 19:36 |
|
sapier joined #minetest-dev |
| 19:37 |
rubenwardy |
https://github.com/minetest/minetest_game/pull/751#issuecomment-166579022 |
| 19:37 |
rubenwardy |
wow |
| 19:39 |
alket |
lol |
| 19:39 |
kaadmy |
=-O |
| 19:40 |
alket |
out of blue |
| 19:40 |
rubenwardy |
That's the same guy that made the "girls" mod |
| 19:40 |
kaadmy |
why am i not surprised in the least? |
| 19:41 |
sofar |
just ban/report |
| 19:41 |
sofar |
then ignore |
| 19:42 |
kaadmy |
also, this is why noone gives a f*** about some people |
| 19:45 |
sofar |
I'm not saying I don't care. I'm saying that the best way to deal with this from an internet side of view is to not engage |
| 19:45 |
sofar |
if you do engage, you'll likely just enrage the person or worse |
| 19:46 |
sofar |
if you don't engage, they may come to their senses and later make useful submissions |
| 19:46 |
|
ElectronLibre joined #minetest-dev |
| 19:46 |
sofar |
he's clearly admitting he has mental health issues, so, just keep that in mind for the future |
| 19:46 |
sofar |
he/she |
| 19:46 |
sapier |
wow that's even special or minetests rough discussions :-) |
| 19:47 |
sofar |
wholly appropriate discussion to have in #minetest-dev IMO |
| 19:47 |
sofar |
if you run an open project, you'll get these type of encounters |
| 19:47 |
sapier |
https://github.com/minetest/minetest/pull/3467 anyone to check this one? I'm quite annoyed about my console being spamed ;-) |
| 19:47 |
sofar |
yeah, I've seen these |
| 19:51 |
kaadmy |
are entity models re-loaded from disk when then entity becomes loaded into a chunk? |
| 19:51 |
sapier |
yes ... quite ugly |
| 19:52 |
sapier |
relic of entity models being aded long after minetests basic engine was written |
| 20:53 |
|
rubenwardy joined #minetest-dev |
| 21:04 |
|
est31 joined #minetest-dev |
| 21:05 |
est31 |
I have removed that comment, it was past a line. |
| 21:07 |
est31 |
I wondered whether it would survive on the forums, and I thought no. |
| 21:08 |
est31 |
but idk, dont want to start a discussion now about what to censor and what not |
| 21:08 |
est31 |
not today |
| 21:40 |
sapier |
we have to do something about find_node_near ... it's highly abuseable ;-) if you call it with a radius of 50 for example it's gonna hang main loop by > 700ms on my cpu ... guess it's doing quite some trouble on other os too |
| 21:40 |
sapier |
-os + cpu's |
| 21:47 |
kaadmy |
yep |
| 21:47 |
sapier |
same for find_nodes_in_area ... imho there should be at least a warning about this to cause trouble |
| 21:48 |
kaadmy |
(total time) = (time per node) * (x * y * z) = very large number |
| 21:49 |
kaadmy |
although I use it quite a lot for villages in pixture, and i've benchmarked it(inaccurately), and it's pretty fast |
| 21:49 |
kaadmy |
place_schematic is probably a little slow, too |
| 21:49 |
sapier |
exactly ... and it's even worse as time depends on not finding ... meaning if you happen to test it while something is close you'll probably not notice at all |
| 21:49 |
kaadmy |
ah |
| 21:50 |
kaadmy |
it it's in C++, it shouldn't be that slow. |
| 21:51 |
kaadmy |
i've done loops of 10000+ before while printing stuff, and it runs nearly instant. |
| 21:51 |
sapier |
it's terribly slow |
| 21:51 |
sapier |
it's far from constant |
| 21:52 |
sapier |
https://gist.github.com/sapier/6082c894cae0345dd371 shows how time builds up |
| 21:52 |
kaadmy |
wow |
| 21:52 |
sapier |
each loop is a shell |
| 21:52 |
sapier |
a single shell ! |
| 21:52 |
sapier |
I did only print as of shell time of 5ms |
| 21:53 |
sapier |
so you see as of radius 17 5ms time is passed |
| 21:53 |
kaadmy |
and 24 node radius is twice |
| 21:53 |
sapier |
yes only the 24 radius shell! the inner times add to it |
| 21:54 |
sapier |
that's why not finding something within a radius of 49 nodes takes more then 700ms on my machine |
| 21:54 |
kaadmy |
yes |
| 21:54 |
sapier |
quite bad |
| 21:55 |
sapier |
guess I have to do that check in lua doing it in small parts |
| 21:59 |
sapier |
wow calculation the positions takes 2.2ms on loop 49 ... that's quite strange numbercrunching should be way more fast |
| 22:03 |
sapier |
great |
| 22:04 |
sapier |
this isn't a find_nodes_near at a.. |
| 22:04 |
sapier |
all |
| 22:04 |
sapier |
radius ain't really a radius but the size of the CUBE it's looking within |
| 22:36 |
|
rubenwardy joined #minetest-dev |
| 23:20 |
|
asl97 joined #minetest-dev |
| 23:34 |
|
casimir joined #minetest-dev |
| 23:41 |
|
damiel joined #minetest-dev |
| 23:41 |
celeron55 |
oh nice; that's originally my code |
| 23:41 |
kaadmy |
hi c55 |
| 23:42 |
celeron55 |
well it was meant for radiuses of like 1 and 2 and it is meant to find the closest one |
| 23:42 |
celeron55 |
no wonder it fails at 49 |
| 23:45 |
sapier |
Well I don't know how to do this in a clean way I'm implementing it in lua now |