| Time |
Nick |
Message |
| 00:08 |
paramat |
just spotted 2 errors, see comments, then i'll merge it |
| 00:11 |
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| 00:11 |
sofar |
paramat: cool. I have no problems trying to get it right and hitting another test run with that. |
| 00:29 |
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| 00:52 |
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| 01:21 |
sofar |
paramat: is there a way in lua to determine the textual name of the biome for a node? |
| 01:22 |
paramat |
for a co-ordinate? |
| 01:22 |
sofar |
pos, yes |
| 01:23 |
paramat |
not sure, you've found the 'mapgen object biomemap'? but that's only available in 'on generated' |
| 01:24 |
paramat |
that only gives biome id number |
| 01:24 |
sofar |
yeah I'm looking at it from a post-mapgen perspective |
| 01:24 |
paramat |
ah |
| 01:24 |
sofar |
well you can unmap all the id's if you know all the names |
| 01:24 |
sofar |
so that's not too hard |
| 01:24 |
sofar |
clumsy, but doable |
| 01:25 |
sofar |
in order to help mapgen mods, I was wondering if it would be nice for my inspector mod (for instance) to display biome name for an position. Since that way it's easier to track down where from a decoration came. |
| 01:26 |
sofar |
minetest.get_biome_id(biome_name) already exists |
| 01:26 |
sofar |
should just expand it with minetest.get_biome(pos) and minetest.get_biome_name(id) |
| 01:27 |
sofar |
anyway, not so important |
| 01:27 |
paramat |
mgv7 has 'getBiomeAtPoint(v3s16 p)' it would need an api to access it |
| 01:28 |
paramat |
otherwise model the biome points and voronoi diagram in lua |
| 01:28 |
sofar |
getBiomeAtPoint() sounds great |
| 01:28 |
sofar |
just what would be needed for that |
| 01:30 |
sofar |
interesting |
| 01:31 |
sofar |
paramat: minetest.registered_biome is mentioned in the lua_api.txt but it's never properly defined |
| 01:33 |
paramat |
ah yes some biome docs may still be missing, i need to do that then |
| 01:34 |
jin_xi |
is there a way to get biomes in biomes? i mean like hardcore jungle biome which only can appear inside of jungle for example |
| 01:34 |
sofar |
sorry, wasn't an attempt to create more work :( |
| 01:34 |
sofar |
jin_xi: yes, all possible... mapgen.lua has plenty actual examples |
| 01:35 |
paramat |
a biome within another is difficult, voronoi diagrams tend to produce biomes 'beside' each other |
| 01:35 |
paramat |
but extra jungle biomes are possible |
| 01:35 |
sofar |
you'd likely have to create 3 or 4 encircling ones, but a sandwich model may also work for you |
| 01:36 |
sofar |
jungle | hardcore tarzan | jungle |
| 01:36 |
paramat |
yes |
| 01:36 |
paramat |
the system can have up to 256 biomes |
| 01:41 |
sofar |
https://gist.github.com/sofar/a0b77a44d318239a3b9b |
| 01:41 |
sofar |
paramat: close, but it's not in BiomeManager? |
| 01:41 |
* sofar |
does C++ hide-and-seek |
| 01:41 |
sofar |
here function function |
| 01:45 |
paramat |
maybe it's only accessible during mapgen |
| 01:45 |
paramat |
very likely |
| 01:55 |
sofar |
doh |
| 02:08 |
sofar |
paramat: I feel like we've had this exact discussion before |
| 02:28 |
paramat |
possible, i get asked this often |
| 02:46 |
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| 03:47 |
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| 03:51 |
blert |
having build issues... I build MT and it works fine on 3 of my 4 laptops. On the fourth it fails to find OpenGL v1.2 and runs as v1.1, a krock/sfan5 build works fine on the same laptop. Any ideas? |
| 03:52 |
sofar |
same exact binary on all 4 systems? |
| 03:52 |
blert |
yup |
| 03:52 |
sofar |
so either the local driver is different or the local hardware |
| 03:54 |
blert |
hardware is different on all four machines. I tried building on the problematic laptop itself with the same result. But downloaded builds (krock/sfan5/official) work fine. |
| 03:59 |
sofar |
what kind of hw is the problematic box? |
| 04:01 |
blert |
an Intel p950 with Intel HD video. never had any issues with it running MT before. All my MT probems started after an all encompasing upgrade to Win10. |
| 04:02 |
sofar |
I wonder if you just have to install an old DX version |
| 04:02 |
blert |
Would that effect OpenGL not being detected properly? |
| 04:04 |
sofar |
I'm no windows user, but it smells like a software support issue. maybe getting DX working is easier than trying to figure out what OGL support is missing? |
| 04:05 |
sofar |
why not put linux on it? |
| 04:05 |
sofar |
:^) |
| 04:05 |
sofar |
sorry, that's cruel of me. |
| 04:06 |
blert |
it's my son |
| 04:06 |
blert |
..'s |
| 04:06 |
sofar |
oh, then it just builds character! |
| 04:07 |
blert |
need to have windows on for school programs. I home school both my kids and linux does not have the software I need. We tried once and it didn't work out. |
| 04:09 |
blert |
I'm going to try to find a different driver for the video but it still make me wonder why other people's builds work fine but mine do not. |
| 04:13 |
RealBadAngel |
but why win 10? |
| 04:14 |
blert |
not buy... all four laptops were good for the free upgrade, they all has 8.1 which is just a nightmare to use. |
| 04:15 |
RealBadAngel |
in that case i would rather downgrade to 7 |
| 04:15 |
sofar |
I had to upgrade a box from 7 to 10 recently |
| 04:15 |
RealBadAngel |
10 is even more like a nightmare |
| 04:16 |
sofar |
7 home premium only supports 16gb ram, and I have 24gb ram in that box :( |
| 04:16 |
blert |
usability is much better and back to what xp/7 was |
| 04:17 |
RealBadAngel |
blert, youre building win releases on your own? |
| 04:17 |
blert |
yes |
| 04:18 |
RealBadAngel |
what about needed libs? |
| 04:18 |
blert |
all accounted for |
| 04:18 |
RealBadAngel |
i mean dll's |
| 04:18 |
RealBadAngel |
you can try to copy them out of working build |
| 04:23 |
blert |
grabbed sfan5's build, as I think it is a minGW build, and tried. No joy, Procedure Entry Point error |
| 04:24 |
MyTeke_ChrisWMas |
I wonder, which Minetest build would be Supported on NetBSD 6.1.5? |
| 04:25 |
blert |
Thanks for the help folks. I am putting this away for the night. Going to try building Irrlicht on the offending laptop in the morning and see if that helps |
| 05:32 |
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| 11:51 |
red-001 |
what version of freetype does minetest use? |
| 11:51 |
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| 12:27 |
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| 12:40 |
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| 12:41 |
nrzkt |
systemd |
| 12:41 |
nrzkt |
system* |
| 12:56 |
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| 12:59 |
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| 13:10 |
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| 13:28 |
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| 13:35 |
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| 13:38 |
kaeza |
I'm surprised systemd has no font rendering daemon |
| 13:40 |
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| 13:40 |
VanessaE |
give it time. |
| 13:40 |
VanessaE |
sooner or later it'll replace X. |
| 13:45 |
celeron55 |
you just need a wayland module on systemd |
| 13:45 |
VanessaE |
heh |
| 13:45 |
celeron55 |
when you have wayland/systemd in place of X/gnu/linux |
| 13:45 |
celeron55 |
then* |
| 14:03 |
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| 14:04 |
Fixer |
systemd/linux |
| 14:06 |
rubenwardy |
#3539 |
| 14:06 |
rubenwardy |
~web title https://github.com/minetest/minetest/issues/3539 |
| 14:06 |
ShadowBot |
rubenwardy: Support for multiple screens / Windows · Issue #3539 · minetest/minetest · GitHub |
| 14:07 |
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| 14:15 |
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| 14:22 |
red-001 |
what is GMP used for in minetest? |
| 14:30 |
rom1504 |
https://github.com/minetest/minetest/search?p=1&q=gmp&utf8=%E2%9C%93 > https://github.com/minetest/minetest/search?utf8=%E2%9C%93&q=srp > it's used for auth |
| 14:37 |
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| 15:17 |
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| 19:56 |
rubenwardy |
~web title https://github.com/minetest/minetest/issues/3539 |
| 19:56 |
ShadowBot |
rubenwardy: Support for multiple screens or windows · Issue #3539 · minetest/minetest · GitHub |
| 19:59 |
Soni |
can we get an "User Expeirence/UX" issue label? |
| 20:00 |
rubenwardy |
This is Minetest. User experience isn't really considered ;) |
| 20:01 |
Soni |
rubenwardy, and that's exactly why I want the label |
| 20:02 |
Soni |
it'll encourage UX to be considered |
| 20:02 |
rubenwardy |
hopefully |
| 20:02 |
rubenwardy |
and a UX subsystem would be nice - do we still do subsystems? |
| 20:03 |
Soni |
this needs the "UX" label: https://github.com/minetest/minetest/issues/3204 |
| 20:15 |
red-001 |
~web title https://github.com/minetest/minetest_game/pull/602 |
| 20:15 |
ShadowBot |
red-001: Allowed players with access priv to access any locked chest, steel door or trapdoor and breck bones they don't own. by red-001 · Pull Request #602 · minetest/minetest_game · GitHub |
| 20:31 |
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| 21:48 |
paramat |
can anyone review https://github.com/minetest/minetest/pull/3523 'Improve speadLight and updateLighting performance'? |
| 21:49 |
sapier |
I'll have a look at it |
| 21:50 |
sapier |
hmm didn't someone replace vector by set for exactly same reason in other parts of minetest code? |
| 21:54 |
paramat |
maybe gregorycu did elsewhere |
| 21:56 |
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| 21:58 |
sapier |
I've written some comments to it, most of them minor |
| 21:58 |
sapier |
I haven't tested if it really increases performance |
| 22:05 |
paramat |
thanks |
| 22:05 |
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| 22:27 |
paramat |
gregorycu and myself have been testing it thoroughly |
| 22:28 |
sapier |
I can't proof this but imho prereserving should be the most important factor in this performance boost. if this is true size of prereservation would be a relevant factor in it too |
| 22:35 |
paramat |
ok |
| 23:13 |
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