| Time |
Nick |
Message |
| 00:26 |
Fixer |
have you noticed slight block dig/place lag? latest git |
| 00:26 |
Fixer |
suspicious |
| 00:30 |
|
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| 00:32 |
Fixer |
RealBadAngel, i think it is issue with your selection commit, crack problem too |
| 00:34 |
sofar |
don't see it, are you on a slow connection to a server? |
| 00:35 |
Fixer |
try connecting to just test or extreme survival minetest, bug looks like this, i dig the block, hear final sound, and little later it dissapears, it was not like that just days ago |
| 00:35 |
Fixer |
also |
| 00:36 |
Fixer |
when i place new block, first selection box appears and then the block itself |
| 00:51 |
Fixer |
or try rotating the block |
| 00:59 |
Fixer |
cracks appear strangely |
| 02:03 |
|
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| 02:17 |
RealBadAngel |
seems like there was a littlle mess with shaders |
| 02:18 |
RealBadAngel |
and i was to blame as usual ;) |
| 02:19 |
RealBadAngel |
anyway, that pointed one issue, we do have pixel shader version mismatch at compilation time, we define use of fragment shader #120 and order compiler to compile #110 |
| 02:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/120 -- lua_api.txt is missing important stuff |
| 02:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/110 -- Server manager needed |
| 02:19 |
RealBadAngel |
ooops ;) |
| 02:20 |
RealBadAngel |
the second issue is: shaders programs are composed out of header and shader program body, which is also variable because of settings used |
| 02:22 |
RealBadAngel |
even if irrlicht reports compilation error at line(character) we cant see actual program |
| 02:23 |
RealBadAngel |
going to add dump of currently compiled shader program |
| 02:41 |
|
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| 03:12 |
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| 03:26 |
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| 03:31 |
RealBadAngel |
here it is: #3684 |
| 03:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/3684 -- Dump shader programs on compile errors, fix mismatched pixel shader v… by RealBadAngel |
| 04:45 |
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| 06:31 |
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| 06:32 |
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| 07:19 |
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| 07:52 |
xeranas |
hello, is there are way to get info about biome from modding api? |
| 07:53 |
|
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| 08:00 |
xeranas |
I searching for something like get_biome(position) |
| 08:05 |
celeron55 |
it seems you can't, except in the map generation callback |
| 08:06 |
celeron55 |
as minetest.get_mapgen_object("biomemap") is available in there |
| 08:07 |
celeron55 |
(i don't know why that info isn't available elsewhere; maybe someone does) |
| 08:24 |
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| 08:39 |
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| 08:45 |
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| 08:46 |
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| 09:08 |
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| 09:10 |
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| 10:42 |
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| 11:11 |
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| 12:11 |
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| 12:21 |
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| 12:22 |
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| 12:52 |
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| 13:29 |
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| 13:39 |
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| 13:46 |
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| 14:30 |
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| 14:37 |
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| 15:14 |
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| 15:48 |
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| 16:18 |
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| 16:33 |
Obani |
RealBadAngel, funny thing, with inv_items_animations = true, lava is a 2d item :) (didn't try for other liquids) |
| 16:34 |
RealBadAngel |
Obani, minetest_game have to be updated |
| 16:34 |
Obani |
oh |
| 16:35 |
Obani |
Ok ^^ |
| 16:35 |
RealBadAngel |
Obani, it never was 3D, just now you can clearly see that |
| 16:35 |
Obani |
Yes I know, that's why it was changed to mesh :) |
| 16:38 |
RealBadAngel |
nodes that were using get inventory cube texture have to be updated to drop that method |
| 16:39 |
RealBadAngel |
then cubes will become 3D automatically |
| 16:40 |
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| 16:59 |
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| 17:20 |
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| 21:02 |
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| 21:06 |
kaadmy |
latest git minetest has lots of problems with the halo node hilighting |
| 21:06 |
kaadmy |
on some things like doors the selection box does not cover the whole door |
| 21:06 |
kaadmy |
it's too thin |
| 21:17 |
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