| Time |
Nick |
Message |
| 00:08 |
|
paramat joined #minetest-dev |
| 00:09 |
paramat |
will merge 3140 3760 3763 in a moment |
| 00:12 |
sofar |
paramat: has #1988 been considered for 0.4.14? |
| 00:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/1988 -- Fix #1374 by adding a listpredict piece to the formspec by MinerDad7 |
| 00:13 |
sofar |
est31: paramat: if needed, I can rebase and remove the FORMSPEC_API_VERSION if that is what it's gating |
| 00:18 |
est31 |
yeah good idea |
| 00:18 |
est31 |
but i want to rather write some code and get my own prs ready |
| 00:18 |
est31 |
they need to get in before branch gets freezed |
| 00:18 |
sofar |
I'm happy to rebase it. |
| 00:19 |
sofar |
I'll see if I can do so tonight, it shouldn't be too hard |
| 00:19 |
paramat |
that PR is stuff i don't much understand |
| 00:19 |
sofar |
I'll also check middle-click |
| 00:22 |
est31 |
paramat, can you do one thing when merging prs |
| 00:22 |
est31 |
sometimes you see when you do the "git am" part "adds whitespace error" or something |
| 00:23 |
est31 |
you can remove the whitespace errors quite easily with git rebase upstream/master --whitespace=fix |
| 00:23 |
est31 |
keeps us clean from additional whitespace errors from RBA |
| 00:23 |
paramat |
ok. vbo has 2 errors |
| 00:24 |
paramat |
useful to know |
| 00:24 |
est31 |
thanks |
| 00:33 |
paramat |
3760 has a failing build |
| 00:35 |
paramat |
3763 has exact same unit test fail |
| 00:37 |
sofar |
something merged earlier breaking it? |
| 00:37 |
paramat |
that's what i thought |
| 00:38 |
sofar |
======== Testing module TestThreading |
| 00:38 |
est31 |
paramat, #3786 |
| 00:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/3786 -- Unreliably failing unittests on mac |
| 00:38 |
est31 |
sofar, ^ |
| 00:39 |
paramat |
ok |
| 00:39 |
sofar |
yeah threading bugs don't strike me as something engine changes would consistently do |
| 00:39 |
paramat |
so i can go ahead and merge these 3 PRs? |
| 00:40 |
sofar |
I would |
| 00:43 |
paramat |
now merging |
| 00:49 |
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| 00:49 |
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| 00:58 |
paramat |
merged :) |
| 01:00 |
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| 01:53 |
est31 |
ahem, interesting |
| 01:53 |
est31 |
didnt know that we support locally stored sounds |
| 01:57 |
paramat |
looks like 'allfaces optional' only works if all 6 tiles are identical. when fancy leaves is enabled it seems to use the top tile for all 6 faces. this is causing trouble for 'pine needles with snow' |
| 01:58 |
VanessaE |
has RBA's VBO patch been merged? if not, merge it - even VE-Creative spawn performs better now (more than twice as fast if I am right) |
| 01:58 |
est31 |
dont have pine needles with snow a nodebox on top? |
| 01:58 |
est31 |
VanessaE, yes it has |
| 01:58 |
VanessaE |
yay! |
| 01:59 |
VanessaE |
(I've been afk all day, didn't look at the commit log) |
| 02:00 |
Taoki |
... |
| 02:00 |
Taoki |
Why was automatic FPS - view range adjustment removed?! :( |
| 02:00 |
est31 |
because it didnt really work |
| 02:00 |
Taoki |
I seriously don't see the reason for such feature removals. |
| 02:00 |
Taoki |
est31: It worked perfectly well for me last time. |
| 02:01 |
est31 |
also some people claim stuff is "smoother" now whatever it means |
| 02:01 |
Taoki |
I see |
| 02:01 |
est31 |
i guess its totally phantasy bullshit, and wouldnt survive A/B testing |
| 02:01 |
est31 |
but well, it doesnt really work either |
| 02:01 |
est31 |
didn't* |
| 02:02 |
Taoki |
At least there's VBO now... at last :) |
| 02:02 |
est31 |
yeah and its even a very small patch |
| 02:02 |
est31 |
really like that |
| 02:02 |
Taoki |
Yep |
| 02:04 |
paramat |
auto view range was causing some problems, however it was going to be removed by c55's farmap PR anyway |
| 02:04 |
VanessaE |
RBA mentioned some shader-related cleanups by gregorycu that need merged, can't recall the title.. something about superfluous variables. |
| 02:05 |
paramat |
yeah that's being worked on |
| 02:05 |
VanessaE |
ok |
| 02:05 |
est31 |
people didnt like the factory pattern he added |
| 02:05 |
est31 |
i havent looked at the code so cant say whether its needed |
| 02:05 |
Taoki |
paramat: Farmap? Sounds interesting. |
| 02:05 |
est31 |
if its not needed its a dumb idea to add it just for the lulz |
| 02:06 |
paramat |
auto view range was a lot of code, so stuff is simpler and very slightly faster |
| 02:06 |
VanessaE |
I'd like to see farmap merged in as well, though I'm sure it requires some rewriting now. |
| 02:07 |
Taoki |
Any screenshots of it? |
| 02:07 |
paramat |
in #dev logs somewhere |
| 02:08 |
est31 |
very very slightly |
| 02:08 |
paramat |
yeah :) |
| 02:08 |
est31 |
its one hundred lines without any loops running once every instruction |
| 02:08 |
est31 |
ermm |
| 02:08 |
est31 |
once every frame* |
| 02:09 |
est31 |
so thats perhaps 200 instructions, 60 times per sec |
| 02:09 |
est31 |
not much at all on modern cpus |
| 02:09 |
sofar |
VanessaE: it was mergable 2 weeks ago (had to liven it up in a few spots, nothing bad), but broke windows somehow |
| 02:09 |
est31 |
if you have megaherz cpu, you have a problem |
| 02:10 |
VanessaE |
est31: actually I think that was part of the problem - wouldn't the code responsible for measuring the frame rate be unable to take a measurement if it can't run as often as it should have? |
| 02:12 |
paramat |
the snowy pines issue https://github.com/minetest/minetest_game/pull/872#issuecomment-189077270 will look into drawtypes |
| 02:12 |
est31 |
nah, the code adjusted |
| 02:12 |
est31 |
man these pines look ugly |
| 02:12 |
paramat |
may have to use opaque tiles for snowy pines |
| 02:13 |
est31 |
i really hate what became of mtgame |
| 02:14 |
est31 |
but yeah the engine should enable the use case |
| 02:17 |
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| 02:18 |
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| 02:27 |
paramat |
for now it could be an opaque texture, since it's snowy, would also help FPS in taiga |
| 02:27 |
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| 02:29 |
kaadmy |
est31: same |
| 02:29 |
kaadmy |
seems everyone has suddenly realized MT is heading towards a hacked-together engine |
| 02:29 |
kaadmy |
or just voicing it now |
| 03:12 |
sofar |
what exactly made or makes it go from an engine to a "hacked together" engine? |
| 03:13 |
VanessaE |
well isn't MT officially developed by "a random bunch of lunatics"? :) |
| 04:00 |
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| 04:28 |
kaeza |
yey |
| 04:30 |
est31 |
? |
| 04:30 |
kaeza |
one sec |
| 04:34 |
kaeza |
sooo, you can "steal" the insecure env using `getupvalue` or related functions |
| 04:35 |
est31 |
its only accessible under debug. |
| 04:35 |
est31 |
and i think the secure env doesnt include it in the whitelist does it? |
| 04:36 |
kaeza |
it does, at least here |
| 04:36 |
kaeza |
https://gist.github.com/kaeza/ab039940f9ef786d64ca |
| 04:44 |
est31 |
oh |
| 04:44 |
est31 |
it is in the whitelist indeed |
| 04:47 |
kaeza |
I don't think there's any reason to allow `debug`, except for maybe `getinfo` |
| 04:49 |
est31 |
here is the whitelist https://github.com/minetest/minetest/blob/master/src/script/cpp_api/s_security.cpp#L108 |
| 04:49 |
est31 |
remove what you think is not required and make a PR :) |
| 04:52 |
est31 |
#3788 |
| 04:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/3788 -- Bypassable security using upvalues |
| 04:53 |
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| 04:55 |
kaeza |
I see many functions there that really should not be whitelisted |
| 04:56 |
kaeza |
est31, meanwhile: https://github.com/minetest/minetest/pull/3765#issuecomment-188675453 |
| 05:11 |
est31 |
seems that assert indeed removes everything |
| 05:11 |
est31 |
it not just ignores the return value it also remvoes the stuff that makes us generate it |
| 05:11 |
est31 |
well then... usage of assert is wrong here |
| 05:18 |
est31 |
will merge that PR as trivial fix |
| 05:38 |
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| 05:44 |
est31 |
somehow he used a leet method to convert an issue into a pull request |
| 05:44 |
est31 |
1ee7 very 1337 |
| 05:46 |
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| 06:10 |
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| 07:09 |
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| 07:18 |
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| 07:31 |
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| 07:42 |
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| 08:14 |
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| 09:20 |
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| 11:24 |
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| 11:37 |
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| 11:52 |
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| 11:56 |
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| 12:13 |
Taoki |
Hmmm. Quite weird that even with VBO enabled, I get 30 FPS at 100 node view range. I only seem to achieve 60 FPS at about 70 view range. |
| 12:14 |
Taoki |
Considering I just bought a new video card last month (Radeon R7 370), that is a little weird. |
| 12:14 |
Fixer |
Taoki, AMD/ATI *cough* |
| 12:14 |
Fixer |
Taoki, VBO gives me +20-30% fps boost, for my AMD/ATI HD6870 |
| 12:14 |
Taoki |
Fixer: Don't get me started... Nvidia isn't all that great and awesome :P |
| 12:15 |
Taoki |
Cool. And the 6870 is the card I just switched from, sellint it soon :) It is a very good one though, despite running on the r600 chipset. |
| 12:17 |
Taoki |
Well, this is weird: I seem to get no FPS boost from VBO at all o_O |
| 12:19 |
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| 12:19 |
Fixer |
Taoki, wait for superflo shaders commit |
| 12:19 |
Fixer |
Taoki, it gives much bigger boost on my ATI |
| 12:19 |
Taoki |
Sounds nice :) |
| 12:23 |
VanessaE |
I was about to advise turning off shaders entirely. |
| 12:24 |
Taoki |
I lose lots of great stuff that way. Especially once bloom and DoF will be in. |
| 12:24 |
VanessaE |
on mine, there's really not much boost (+15%?) with shaders on, but off, +80% easily. |
| 12:24 |
Taoki |
Shaders do use up a lot of FPS it seems. But I couldn't live without them :) |
| 12:28 |
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| 12:30 |
Fixer |
with superfl shadaers you will have nice performance with shaders |
| 12:31 |
Fixer |
Taoki, are you on windows or linux? |
| 12:32 |
Taoki |
Linux. Also I use the free video driver (mesa) |
| 12:32 |
Fixer |
Taoki, ahah |
| 12:32 |
Fixer |
Taoki, i think open source drivers has itty support of 370 at the moment, try catalyst crap |
| 12:33 |
Fixer |
ok, and it looks like we are on a -dev channel |
| 12:33 |
Taoki |
Not planning to instally the proprietary driver. R7 works as well as the R600 otherwise. |
| 12:33 |
Taoki |
Ah, right :P |
| 12:33 |
Fixer |
Taoki, R7 should be much faster |
| 12:34 |
Taoki |
I noticed little improvement in most games, like Xonotic. Though there is one good enough that you can sense it. |
| 12:34 |
* Taoki |
hears it will be a lot better once the RadeonSI scheduler will be introduced. |
| 12:34 |
Taoki |
That's mainly the reason I got a new video card BTW: To switch to RadeonSI. |
| 13:05 |
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| 13:05 |
gregorycu |
hi |
| 13:07 |
est31 |
hello to australia |
| 13:08 |
gregorycu |
It's dark over here |
| 13:08 |
est31 |
its not dark where I am |
| 13:08 |
est31 |
its cloudy though |
| 13:10 |
gregorycu |
How is the things? How is all the things? |
| 13:11 |
est31 |
going well |
| 13:11 |
est31 |
merged some prs |
| 13:11 |
est31 |
paramat too |
| 13:11 |
est31 |
vbo patch got merged |
| 13:11 |
gregorycu |
Such exciting times, best release ever coming up I think |
| 13:11 |
est31 |
users like it# |
| 13:37 |
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| 13:41 |
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| 13:56 |
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| 13:57 |
Wuzzy |
Hello! The environment returned by minetest.request_insecure_environment does not contain the minetest table. Is this intentional or a bug? |
| 14:13 |
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| 14:41 |
Obani |
Is #3739 ok ? |
| 14:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/3739 -- Add support for Mumble positional audio by ShadowNinja |
| 14:45 |
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| 18:09 |
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| 18:20 |
ShadowNinja |
Weblate is spamming me with merge failure notices. It seems someone force-pushed a commit right about when weblate pulled. |
| 18:21 |
ShadowNinja |
Weblate may have issues pulling even if I push the rebased translations though. |
| 18:22 |
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| 18:22 |
ShadowNinja |
And I can't push to weblate's copy of the repo. |
| 18:22 |
sofar_ |
can you make it reset after a pull? |
| 18:22 |
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| 18:23 |
ShadowNinja |
sofar: Well, I have a "reset all local changes" button, which may do the trick. |
| 18:23 |
sofar |
that may do the trick |
| 18:24 |
ShadowNinja |
But I'll have to push translations to the main repo for this, as I con't write to the weblate copy. |
| 18:29 |
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| 18:29 |
ShadowNinja |
Also, this would be helpfull for making irc_commands usable with SRP: https://github.com/est31/minetest/commit/9afb37b81d4891cd413bb04f79f9daa189c8c2ad |
| 18:29 |
ShadowNinja |
The current alternative is having players use /setpassoword to disable SRP completely. |
| 18:30 |
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| 18:31 |
ShadowNinja |
As long as you're using TLS it's still pretty secure, and it's definitely better than just disabling SRP for your account. |
| 18:32 |
ShadowNinja |
Actually, I could probably implement that commit in Lua, although it would be horribly slow... |
| 18:33 |
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| 22:37 |
paramat |
#3792 |
| 22:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/3792 -- Nodedef: Restore smooth lighting to water by paramat |
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